It's cool that they're expanding on the universe. I'm still ambivalent about re-using master chief though. It just seems.... desperate. Like Microsoft thinks they can't make a good Halo game without him.
That music was added by IGN. It wasn't created by 343 Industries, and won't be in Halo 4. This was mentioned in the Halo 4 Universe panel at PAX.Phlakes said:No, really. I always keep an open mind about franchises, and while probably a majority of internet users constantly talk about how series should just die already, I'm starting to warm up to the new Halo trilogy. First, watch this-
Pay attention to the music. You see (or hear, I guess) how it's almost completely different, but it still has hints of the classic Halo feel? And also getting rid of the almost cartoony style from 1-3 and becoming a lot darker, in a good way? Yeah, if the whole game follows that same principle, then to me, the new trilogy would be completely justified.
Forerunners and human already fought one war, so it's possible that the would fight again, however I find this to be more likelyOmega 380 said:It looks nice and finally no flood. I'm looking forward to see how the Forerunners will be like, their weapons, etc. I kind of want them to make it a little like ODST because i liked that felling of loneliness that you had and that sometimes it would be wiser to just sneak past the enemies instead of fighting, but i'm sure that there can't be only that so i hope that at least the beginning has some of it.
And form what i remember the Forerunners consider humanity their 'sons' so i think they won't be the enemies or it will be a small part of them that will deem Chief and, consequently humanity, a failure and will try to kill everybody.
I would like to see improvements on the, hum, structural side(at least i think it is the structural side), i wound't mind if it was an open world kind of shooter(like ODST), and they need to make interesting places to go, sure the concept art looks nice but worth nothing if we just get a glimpse of the buildings them just wander through small corridors all the time.
SwishiestB0g said:In a couple of books they mention Precursors, the species before the Forerunners, might be them.
It's not a meme! It's a Sangheili battlecry!Paul Palumbo said:Meme for one of the things the elites said in Halo:CE.Omega 380 said:Just a typo, i corrected it.ultrachicken said:Typo or incredibly lame pun?Omega 380 said:...sure the concept art looks nice but wort nothing if we just get a glimpse of the buildings...
OT: I think the concept art is looking pretty nice. There's something alluring yet terrifying about that giant glowing eyeball, and same goes for plenty of the structures. I think that if the series stays colorful and vibrant, yet adopts a more serious tone (eg. Reach), the new trilogy could be fantastic.
Edit: I didn't saw a pun there, could say what pun it was?
I just recently started playing it and I hate armor lock more than Hitler. Seriously, that thing sucks.SmashLovesTitanQuest said:I really hope Halo goes back to the roots, Halo 1 and 2 were the best online shooters I ever played, period.
Reach on the other hand? With those fucking armor abilities? And that shitty community?
GET THE FUCK OUT OF HERE
NOOOOOOOOOOOOOO [http://nooooooooooooooo.com/]OOOOOOOOOOOOOOOO [http://www.youtube.com/watch?v=lgI2ZQVyrBo]OOOOOOOOOOOOOOOOOOOOO [http://www.mike2.com/wp-content/uploads/2010/07/Noooooooooo_500x500.jpg]!Narcogen said:That music was added by IGN. It wasn't created by 343 Industries, and won't be in Halo 4. This was mentioned in the Halo 4 Universe panel at PAX.
I would also suggest that there is no such thing as "darker, in a good way". There already exists on the market a plethora of pretentiously "dark and gritty" games that confuse being serious with being monochromatic. I like some of these games as well, but one of the things that has always set Halo apart was being unafraid to use bold colors in portraying what is, after all, a world of futuristic fantasy. A Halo game much darker than Reach wouldn't interest me, personally.
cows go mooOmega 380 said:Just a typo, i corrected it.ultrachicken said:Typo or incredibly lame pun?Omega 380 said:...sure the concept art looks nice but wort nothing if we just get a glimpse of the buildings...
OT: I think the concept art is looking pretty nice. There's something alluring yet terrifying about that giant glowing eyeball, and same goes for plenty of the structures. I think that if the series stays colorful and vibrant, yet adopts a more serious tone (eg. Reach), the new trilogy could be fantastic.
Edit: I didn't saw a pun there, could say what pun it was?
I pretty much agree. I won't say no to "dark and gritty" if I find it interesting, but Halo's visual style felt distinct. If they just completely drop that, I can't say I'd be too pleased with that.walrusaurus said:The bright vivid visuals were one of the main things that set Halo apart from the metric shitton of sci-fi shooters. So no from where I'm standing: no, getting 'a lot darker' is most definitely not a good thing.Phlakes said:And also getting rid of the almost cartoony style from 1-3 and becoming a lot darker, in a good way? Yeah, if the whole game follows that same principle, then to me, the new trilogy would be completely justified.
If i want to play a dark gritty space marine game, there are quite literally hundreds of titles that offer that.
that said I've had a lot of great times playing halo with my friends so i'll probably end up buying halo 4 regardless.