Dammit, got carried away.
Problems with her Tropes vs Women: DiD vid:
-Low quality
-Little research
-Deadpan, I've had 60 year old lecturers with more depth
-Very opinionated
-Perspective driven
-Generalizations made about whole male gaming community
-Finger pointing
-Lacks a suggested solution and does not encourage discussion in this branch of thinking.
Problems with Anita's past 'work'
-Implies that gamers and men are responsible for 4chan via association
-Self righteous
-Preechy
-Focuses a lot on just how women are portrayed in a vacuum (she doesn't compare or contrast that to other characters in the same setting)
-Conflicted - Gender swapping isn't the solution, because women are different to men, but you should treat them as equal and non-sexualised beings. She's had a go at Pokemon for assuming it could gender swap their main characters and they would be considered equal... >_> Frankly I thought wearing a short skirt for a long journey in a predominately sunny continent was a much smarter fashion choice than jeans...
Me? I like the base concept of feminism which is equality, and I don't think that the sexualization of women is disempowering, degrading or unequal. Wait, I'm going somewhere with this.
For example, I and most of my male friends like watching Miranda Kerr do pretty much anything because it sexually arouses us. While my girlfriend and her friends love watching Chris Hemsworth for the same reason.
Both sexes are more attracted to sexualized material of the opposite sex (usually), and the buying power of those individuals determines the overall content level of what is produced. Trust me, Chris Hemsworth taking his shirt off is in very high demand.
So basically, the portrayal of women in media only reflects a profitable market in the real world, one that has a lot of male customers but who both men and women can participate in equally (at least in most countries). The exception to this being that women are a large supported of part of the industry in their purchasing of fashion magazines, something that in my view would likely also have an effect of the extent to which women are sexualized.
So... it still isn't anti-feminist to drool over attractive pictures of the opposite sex.
Video games are a part of that media, as such the buying potential for games where men are the hero are in very high demand. The buying power is aimed towards the feeling of heroism as opposed to the degradation of those who are in need of help.
Though video games these days having the odd function of having gender swaps for the main character means that it gets harder to claim that a certain sex is being devalued solely for the appreciation of the other.
So, I guess what I'm saying is I fail to see how this relates or contributes to actual feminism or gender equality in any way...
Problems with her Tropes vs Women: DiD vid:
-Low quality
-Little research
-Deadpan, I've had 60 year old lecturers with more depth
-Very opinionated
-Perspective driven
-Generalizations made about whole male gaming community
-Finger pointing
-Lacks a suggested solution and does not encourage discussion in this branch of thinking.
Problems with Anita's past 'work'
-Implies that gamers and men are responsible for 4chan via association
-Self righteous
-Preechy
-Focuses a lot on just how women are portrayed in a vacuum (she doesn't compare or contrast that to other characters in the same setting)
-Conflicted - Gender swapping isn't the solution, because women are different to men, but you should treat them as equal and non-sexualised beings. She's had a go at Pokemon for assuming it could gender swap their main characters and they would be considered equal... >_> Frankly I thought wearing a short skirt for a long journey in a predominately sunny continent was a much smarter fashion choice than jeans...
Me? I like the base concept of feminism which is equality, and I don't think that the sexualization of women is disempowering, degrading or unequal. Wait, I'm going somewhere with this.
For example, I and most of my male friends like watching Miranda Kerr do pretty much anything because it sexually arouses us. While my girlfriend and her friends love watching Chris Hemsworth for the same reason.
Both sexes are more attracted to sexualized material of the opposite sex (usually), and the buying power of those individuals determines the overall content level of what is produced. Trust me, Chris Hemsworth taking his shirt off is in very high demand.
So basically, the portrayal of women in media only reflects a profitable market in the real world, one that has a lot of male customers but who both men and women can participate in equally (at least in most countries). The exception to this being that women are a large supported of part of the industry in their purchasing of fashion magazines, something that in my view would likely also have an effect of the extent to which women are sexualized.
So... it still isn't anti-feminist to drool over attractive pictures of the opposite sex.
Video games are a part of that media, as such the buying potential for games where men are the hero are in very high demand. The buying power is aimed towards the feeling of heroism as opposed to the degradation of those who are in need of help.
Though video games these days having the odd function of having gender swaps for the main character means that it gets harder to claim that a certain sex is being devalued solely for the appreciation of the other.
So, I guess what I'm saying is I fail to see how this relates or contributes to actual feminism or gender equality in any way...