So I'm Going To Pick Up WoW

adderseal

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Ok, lots of people saying things like 'the game begins at 80.'
So, why doesn't Blizzard just let you jump right in at level 80, pick a class, moveset/equipment loadout and let you jump right in to PvP and raiding, letting you learn as you go?
Either that or just make the game actually fun for the time it takes to get to lv 80.
 

Malifact

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adderseal said:
Ok, lots of people saying things like 'the game begins at 80.'
So, why doesn't Blizzard just let you jump right in at level 80, pick a class, moveset/equipment loadout and let you jump right in to PvP and raiding, letting you learn as you go?
Either that or just make the game actually fun for the time it takes to get to lv 80.
It IS fun... the leveling experience is still pretty awesome; made even awesomer through PvP leveling and the random dungeon finder. What you hear is the whinging of people who've played through the same quests countless times to level a character (Which is strange, because there are so god-damn many different places to level... what part of FOUR WHOLE CONTINENTS didn't you get?

Just don't worry about all the in-game know-how, macros, dps count, maximization or any of that crap: Just play it and have fun.
 

SenseOfTumour

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Oh I nearly forgot, if you're new to the game, tell people, some people will be dicks about it, and maybe kick you from groups, but the majority will be fine and welcome you, and if you're new, and have never done a dungeon before, a good group will give a quick rundown on the boss so you know what to expect.

Such as the final boss in Gnomeregan, the irradiated ex home of the gnomes, is in a massive mech, and triggering bomb bot generators.

A good group would have one guy tanking the boss, another on healing, the best DPS damaging the boss, and then the 4th and 5th players would be assigned to left and right bomb machines, pressing buttons to turn them off before they can create a walking bomb to damage the tank player. (Yes I know many people just go all out to nuke the boss, but I suggest knowing how to do it the right way is valuable.)

However most of the early dungeons are pretty much a case of one person tanks, one heals, and the other 3 players just do damage. Without addons, your icon will glow yellow, then red if you are doing too much damage, at red the enemy will come to attack you instead of the tank player, so ease off and let the tank regain control.

Later on boss fights get more interesting in terms of special events, extra enemies and the like.

In short, be polite, let people know you don't know all of the game yet, and most players will be happy to give you some direction.

If you do decide to get addons, I thoroughly recommend the Curse Profiler from Curse.com as it installs addons for you and makes updating them very simple.

Addon recommendations:

Auctioneer - helps you buy and sell and watch prices.
Gatherer - helps you find ore/herbs/etc, combined with the wowhead database download.
Questhelper- Is a great guide for the beginner, marks objective on the map etc.
 

nezroy

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adderseal said:
Ok, lots of people saying things like 'the game begins at 80.'
So, why doesn't Blizzard just let you jump right in at level 80, pick a class, moveset/equipment loadout and let you jump right in to PvP and raiding, letting you learn as you go?
Either that or just make the game actually fun for the time it takes to get to lv 80.
The game IS really fun for the first time it takes to get to 80. Or the first couple of times, in fact. You can easily run 2 or 3 toons to 80 and still be encountering lots of new stuff to check out each time, and that part I found to be at least as fun as many single player RPGs I've played.

So what they really mean is "the entirely different game of raiding and end-game progression begins at 80", and yes, that's true. And yes, it is a VERY different game than the solo leveling game of 1-80. But I definitely would not argue that it's a BETTER game.

The problem, I suspect, is that most of the people saying things like that have been playing WoW for too long to remember how enjoyable the initial 1-80 game actually was when it was new and fresh to them on their very first toon. They're on their 6th or 7th alt and just want to get a new raider toon geared up or get to the max-level PvP games or want to have a toon with a specific profession maxed out, and for them the 1-80 game is something they've done to death now and is to be dreaded, just like playing the same single player RPG for the 6th or 7th time.

Of course it could be that they truly didn't enjoy the 1-80 leveling experience the first time through either, I suppose, but I suspect that's the minority.

EDIT: And frankly, with the DK class (starts at 55), the heirloom +XP items, the buddy system, the mount changes, and the overall changes to the leveling curve in general, Blizzard has actually tried very hard to cater to those folks who are on their 4th or 5th alt and just want a max-level toon as quickly as possible, while still trying to avoid ruining/rushing the initial game experience for new players/toons.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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Be sure to get the updates. They won't do much at first, but it will give you access to the Blood Elf race and areas past lvl 60.

Also, make sure you have friends who play. It gets really boring by yourself.
 

nezroy

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pretentiousname01 said:
Don't try to level as a healing class. You can heal just fine as a dps spec almost all the way up.
Just to clarify, he meant don't try to level as a healing SPEC. Every healing class has alternative specs for damage, and usually these dmg/survivability specs are far better for leveling than the pure healing spec that typically only gets used for end-game raiding. Changing specs at any time for any reason is pretty common in this game, so what he meant was don't start going down the Holy tree on your lvl 15 priest thinking it's going to matter later, because you'll end up changing specs a hundred times anyway, and all you'll do with a healing spec at a low-level is aggravate yourself in solo play :)
 

hidden walls

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Jul 10, 2009
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1st - you say you have friends playing may i suggest using recruit a friend you can easily get to level 60 in a few hours using this method ( plus the 2 seater flying mount comes in handy )

2ND - For first character roll skinning and mining most money making professions after this engineering + jewelcrafting are must haves

3rd - each class has it's own role / style however many are more forgiving than others ( ret paladins come to mind while messing up a move with a rogue will drop you 2-3k dps)



just a side note on addons since 3.3 there is little / no use for quest helper these days just burns memory
 

Wolfram23

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My 2 cents:

Try to enjoy the leveling process. Read quests and explore don't just grind away. Best way to level is to gather quests, then do as many as you can in an area, head back, bam instantly 50% level gain. Also, try to get your friends to run you through the lowbie dungeons for some Blue gear. Makes leveling way easier, faster, and if you run into PVP situations you won't be so helpless... unless it's an asshole ganker. That can ruin a day. Speaking of PVP, feel free to try it out, it's fun and there's decent rewards at every bracket well worth getting, however, beware the 10-19, 20-29 brackets as there's lots of twinks that can blow you away... twinking is less viable later on... Still, not everyone's a twink and if you get into a fairly twink-free game it's lots of fun, plus, twinks can be on your side too.

A lot of people say oh, the game only gets good at 80, but I disagree. I found the game at 80 got boring relatively fast, as once you get all the gear you really need or want, your options become very limited. Hmm do I join some super hard core raiding guild to get ALL 25 man raid gear, or do I join a hardcore PVP group, or do I just keep doing what I'm doing? Meh the game bored me at 80... but, there's a long fun road to get there.

Oh and gathering professions are a bit of a rip off. It's great sometimes, but I honestly can say I've never heard of anyone making as much gold as I did, particularily as easily as I did, by Blacksmithing. There's plenty of farmers gathering materials, so I just bought from the lowest prices and no joke made an average (according to the stats page) of 3300g per day. I also, just for fun, felt like branching off into tailoring so I bought all the mats to make Frostweave gear (basic caster pvp gear) and got a friend to craft it all. I paid her like 10g per item and I sold it all on the AH making another 15g per item for myself. Maybe I was lucky on my server but crafting seems the way to go. But, it's a little too expensive to level a crafting prof from the get go, easier to do gathering andmake whatever cash you can and later on when you're in the 70s and making decent gold from quests and dailies, use it to power level a crafting prof.

Just to put into perspective how much gold you could make, I had 2 mechano hogs and a traveller's tundra mammoth and I crafted myself and friends plenty of epics plus I could buy all the best enchantments and jewels and when I quit I had 20k gold saved for a 2nd tundra mammoth. Yea, it was ridiculous.
 

peel15

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Nov 3, 2008
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Thank you everybody for your help I found it very informative. Are mages fun to play as? What are some Mage Pro's and Cons?
 

John Funk

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Dec 20, 2005
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Haters gonna hate.

Also, anyone who calls WoW a grindfest hasn't ever played an ACTUAL grindfest of a game.
 

peel15

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John Funk said:
Haters gonna hate.

Also, anyone who calls WoW a grindfest hasn't ever played an ACTUAL grindfest of a game.
Maplestory,Fiesta,Perfect World,Rohan Bloodfeud all come to mind when I hear grindfest.
 

Kagim

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Well for WoW in general i don't know why people are saying it is all about the end game. If anything Cataclysm is set to make the mid game incredibly fun and exciting again. As well there is a treasure trove of fun to be had in PvP. The only thing wrong with it is that Arena gear is better then PvP gear so non arena players get screwed a tit bit. Though that's being changed now that you can get arena point from BG. So yay!

peel15 said:
Thank you everybody for your help I found it very informative. Are mages fun to play as? What are some Mage Pro's and Cons?
For Mage's they really are just glass cannons. In PvE quests and PvP they are really fun to play because there abilities have a lot to offer them. In a Dungeon dynamic though they are kinda a boring class to play at least for me. Priests are a lot more fun plus if you practice healing you always have that options which i find more fun in general.

John Funk said:
Haters gonna hate.

Also, anyone who calls WoW a grindfest hasn't ever played an ACTUAL grindfest of a game.
FlyFF.

God dammit. ALL you do is grind. There literally is no content other then right clicking and watching your enemy die. The quest system is broken, the flying combat is broken, the PvP is restricted to one small area. All you do is proceed from one place to another grinding.
 

LightOfDarkness

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Try out the free trial first, if you don't like it then, you most likely won't like it when you hit 80 after a few months of nothing but WoW.
 

The Great JT

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Here's my basic "How Not To Suck At WoW" list.

1. Never buy armor or weapons on the auction house. It's all over-priced because everyone on every realm is the greediest jerk you will ever not meet.
2. Never take Enchanting or Jewelcrafting as a profession on your first character. Even if you're a draenei or a blood elf and get a bonus to those professions, Jewelcrafting and Enchanting are absurdly expensive to keep up with and the materials for those professions sell for more than the enchants and gems they produce. Sure, you get to enchant your own rings (which no one else can do) or make specialty gems, but even so, they're just too dang expensive and the profit does not outweigh the cost.
3. Always take two gathering professions on your first character. The fastest way to get money in the game is to take Skinning, Mining or Herbalism as your first character's professions and sell what you find on the auction house. Only in games like this can a stack of posies sell for about ten gold.
4. Get used to insanity-driving pinheads on the trade chat talking about annoying shit. Two things you will ALWAYS find on the Trade chat: people talking about politics and people making "anal" jokes (they'd say something like "anal (ability/talent)"). Sadly, outside of turning off the trade channel (which, shockingly enough, people DO use for trading), the only thing you can do is leave the major city.
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
6. Take a class who can fulfill multiple roles as your first class. Typically, it's easiest to start out as a Druid, Shaman or Paladin than it is most of the other classes due to the ability to fulfill multiple roles (and finally getting the buffs they needed), but if you're going to be running a lot of dungeons (and you will), you'll find a lot more if you can tank or heal because everyone, EVERYONE wants to DPS.
7. PvP sucks. In every game ever, PvP is the worst thing in it because if you show any sembelence of being good at it, there are already ten people on the forums calling for the nerf of your class because they can't beat it in PvP.
 

Thyunda

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The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
 

Kagim

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Thyunda said:
The Great JT said:
5. The Horde is always better. As far as Horde and Alliance races go, Horde definately has the more interesting races. Alliance is your typical fantasy races, humans [http://www.wowwiki.com/Human_(playable)] led by a complete, monstrous douchebag [http://www.wowwiki.com/Varian_Wrynn], ale-swillin' dwarves (my favorite race on the Alliance) [http://www.wowwiki.com/Dwarf_(playable)], technology-driven gnomes [http://www.wowwiki.com/Gnome_(playable)], "good" hippie elves [http://www.wowwiki.com/Night_elf_(playable)] who are actually not that bad since they aren't the standard Tolkien knock-offs that the humans and ale-swillers are and the Draenei [http://www.wowwiki.com/Draenei_(playable)], who are probably the least conventional since they're, as I like to call them, "giant gypsy space goats." The Horde, however, has orcs [http://www.wowwiki.com/Orc_(playable)], trolls [http://www.wowwiki.com/Troll_(playable)], giant cow people [http://www.wowwiki.com/Tauren_(playable)], zombies [http://www.wowwiki.com/Undead_(playable)] and quote-unquote "evil" elves who use magic since the "good" elves don't like magic (despite their druids/priests use it and they're going to get the mage class in a while) [http://www.wowwiki.com/Blood_elf_(playable)]. Also, in the coming expansion Cataclysm, the Horde are going to get boom-crazy comic relief in the Goblins (much like the Alliance's gnomes) [http://www.wowwiki.com/Goblin_(playable)] and the Alliance are going to get humans who are werewolves but are unfortunately going to be misconstrued as furries known as the Worgen [http://www.wowwiki.com/Worgen_(playable)].
Actually, the blood elves aren't related to the night elves at all. They're the remains of a different race that allied with the Horde for convenience's sake.
The blood elves are the direct descendants of the Sun walkers that Kaels grand daddy led in order to find a different path. They are the highbourne that back stabbed the other highbourne during the battle for the well of eternity by saving Tyrande. So yes, they are related to the Night Elves.