The percieved dismissal was not as much in the post itself as in the title of the thread, which (at least to me) strongly implies that OP holds no respect for those works. You are right, thinking a game isn't very good is a valid possition, but the position can be taken in a civil manner without patronising.Batou667 said:I didn't interpret the OP as claiming Quinn's games weren't games, rather he thought they weren't very good. That's a valid position to hold, and just because Quinn has been the recipient of negative press and harassment recently doesn't make her professional work beyond scrutiny.dangoball said:I don't think anyone here has a problem with cirtique of games, but a lot of us didn't like how OP basicaly called Depression Quest and anything Zoe Quin does in that vein "not a game". Just because OP didn't find it to his liking doesn't mean it's not a game. I didn't oppose his "arguments", I opposed his arguments - see the difference?
I personally don't care much for that whole topic of jurnalistic integrity and "quinnspiracy" (see what I mean by quotation marks?) and I'm aware that discussing a work without also mentioning the creator is nigh impossible, but whatever the topic of the month is, it's in no way connected in how we approach a certain game on a personal level. So no, DQ is not, never was, and never will be above above criticism, but the way OP went about it was simply wrong.
I think we have a philosophycal difference in understanding objectivity/subjectivity more than a disagreement on how to judge games. I would still consider your hierarchy or some objective topic about element of craftmanship subjective, because no judgement can be separated from the one judging it. It seems to me that what you call "somewhat objective" is what I call "generaly agreed upon", for example a lot of people consider The Last of Us and Songs of Ice and Fire marvels of contemporary storytelling, but there are people who perieve it as trash. I think Twilight has the literary style a talented twelve years old would be capable off and still it's a bestseller, so obviously it has some merit. Yes, I'm aware how easy a target Twilight is, but a lot of people think it's good and that's exactly my point - no scale of good-to-bad will ever be unanimously agreed upon and as such cannot be taken as a guideline for objective judgement.Batou667 said:We could still judge a text adventure on the quality of writing, immersiveness, originality of ideas, scope of possible player decisions, and so on. We could look at several different text adventures and place them on a hierarchy of "bad" to "good". As long as a piece of media contains an element of craftsmanship we have something objective to talk about, and personal preference is a lens that we can then look through to decide whether it's our cup of tea or not. For example, I hate racing games and I'd be reluctant to play even an excellent example of the genre - but I still acknowledge that Forza is objectively better than Big Rigs.dangoball said:Also, to adress your scores in game reviews point - what makes you think those have any objective value? Those basically mean "All things considered, I think this game is about number/scale good". We can judge graphics, control scheme, gameplay, all of which Depression Quest has none or near to zero. There's some audio, but beat me over the head with a stick if you think it's a good idea to compare soundtrack of what is basically a text adventure with how well synched are the sounds of footsteps with your toons. The point of scores is to find someone who has similar criteria to yours and then see how that person likes said game. And review score bloating is another can of worms.
That is wise.Batou667 said:Anyway, I hate these threads where the OP makes a hit-and-run post and I'm left fighting his corner, so I'll wait for the OP to reappear before I make any further comments.