I know what you mean, but D&D isn't about one player controlling six characters; it's about six players controlling their own character. Making a game where one player has to manage six different people wouldn't be very D&D-like.spartan231490 said:Normally I agree with you. but the unique aspect of dnd is the group focus, if your just going to crank out action RPG's with full control over only one character, then you aren't making full use of a dnd license.
Also, Neverwinter Nights was a pretty faithful D&D game, but then the player could only have one other character in his party and he only controlled one person, with the other character being AI-controlled.
Neverwinter Nights was pretty good about stuff like that, though I thought it was really silly that a bunch of powerful instructors could all be taken down by a bunch of goblins, and then the player steamrolls over them.Confidingtripod said:The thing for me was the asthetic touches, in neverwinter nights your taught basic controls by two twin brothers, immediatly after the tutorial section you then find one brother with the other dead.
I remember using a mod that made all of the AI aggressively move around and hunt for the player. It was really cool because, in the zombie part of town, all the zombies would attack at the same time.