Honest question, somewhat inspired by a recent slew of these.
Remnant 2 : The devs literally ignored the question until release day, but it was No.
Baldurs Gate 3 : Despite being the darling and all the praise of effort, also a No. (Apparently it is more effectively playable to multiplayer then you'd think too)
Armored Core 6 : They are following the Remnant guys hushwork, which also means likely a no.
Another obvious one form this year would've been Monster Hunter Rise, which released on the PS/XB in january and caught up in parity in May. But despite Capcoms Dino-bashup Exoprimal having it mplemented literally aroudn the same time, also didn't receive the treatment.
Can't really blame it on the technical challenges. Given crossplay was first accomplished literally 20 years ago with Final Fantasy 11 (Playsation, PC, and in 2006 also Xbox). Followed up as well by FF14, DC Universe, Elder Scrolls Online originally was announced but canned it.) all for Playstation/PC (Xbox infamously was named and shamed effectively by FF14 for kyboshing it, leaving them literally not getting the game until Spring 2024 (though that will be crossplay).
Then followed up by Rocket LEague (playstation/pc in 2014, followed by all platforms in 2020). Epic literally backdoored it in Fortnite (2017) and it took awhile for people to even notice some username aberrations (which led to it being pulled, then essentially Epic lobbying/forcing platform holders to stop fighting it). (Weirdly, Epics MOBA attempt, Paragon, had PC/PS4 crossplay but never caught any attention, or it was again, Xbox that actually cared)
Since then it has appeared across a variety of games, ranging from AAs, to AAAs, to indies (or as indy as you can get while making online multiplayer games). Its technically easier and cheaper to do, since you don't need to maintain 3-4 segregated server groups. Even games owned by platform holders (Minecraft and Destiny have added it in). Hell, most recently we have the 10 dollar Quake 2 remaster that is both owned by Microsoft, but is crossplay on multiple platforms.
Game balance is also kind of off the table too. Consoles have had kb/m support since 2016 for anyone that was actually bothered. While you do have odd mechanical glitches (Destiny had a fun one with framerates that caused consoles (or PC players who capped their frames) to deal more DPS and skewed some of their raid completion races) thats more down to general coding.
Remnant 2 : The devs literally ignored the question until release day, but it was No.
Baldurs Gate 3 : Despite being the darling and all the praise of effort, also a No. (Apparently it is more effectively playable to multiplayer then you'd think too)
Armored Core 6 : They are following the Remnant guys hushwork, which also means likely a no.
Another obvious one form this year would've been Monster Hunter Rise, which released on the PS/XB in january and caught up in parity in May. But despite Capcoms Dino-bashup Exoprimal having it mplemented literally aroudn the same time, also didn't receive the treatment.
Can't really blame it on the technical challenges. Given crossplay was first accomplished literally 20 years ago with Final Fantasy 11 (Playsation, PC, and in 2006 also Xbox). Followed up as well by FF14, DC Universe, Elder Scrolls Online originally was announced but canned it.) all for Playstation/PC (Xbox infamously was named and shamed effectively by FF14 for kyboshing it, leaving them literally not getting the game until Spring 2024 (though that will be crossplay).
Then followed up by Rocket LEague (playstation/pc in 2014, followed by all platforms in 2020). Epic literally backdoored it in Fortnite (2017) and it took awhile for people to even notice some username aberrations (which led to it being pulled, then essentially Epic lobbying/forcing platform holders to stop fighting it). (Weirdly, Epics MOBA attempt, Paragon, had PC/PS4 crossplay but never caught any attention, or it was again, Xbox that actually cared)
Since then it has appeared across a variety of games, ranging from AAs, to AAAs, to indies (or as indy as you can get while making online multiplayer games). Its technically easier and cheaper to do, since you don't need to maintain 3-4 segregated server groups. Even games owned by platform holders (Minecraft and Destiny have added it in). Hell, most recently we have the 10 dollar Quake 2 remaster that is both owned by Microsoft, but is crossplay on multiple platforms.
Game balance is also kind of off the table too. Consoles have had kb/m support since 2016 for anyone that was actually bothered. While you do have odd mechanical glitches (Destiny had a fun one with framerates that caused consoles (or PC players who capped their frames) to deal more DPS and skewed some of their raid completion races) thats more down to general coding.
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