D-Class 198482 said:
Every complaint I've seen about it is that SR3 is silly
I don't know where you've been hanging, but silly isn't the problem.
Where to begin.
Saints Row 2 expanded Stilwater into a much larger, more vibrant experience. We had all sorts of diversity, including a college campus, and amphitheatre, a pirate ship, caverns, and Easter Eggs up the wazoo.
Saints Row 3 introduces a smaller, homogenous experience with only a couple of areas that provide any difference in locale. Most indoor locations are removed, there are few Easter Eggs.
Saints Row 2 had a lot of clothing and customisation options. Saints Row 3 trims this down and sells a lot of it back as DLC.
Saints Row 2 was black humour almost at its finest. Saints Row 3 was dick and fart jokes.
Saints Row 2 still managed to have some pretty poignant moments, even while it satirised the genre. You slaughter thousands of people, start a gang war over a trivial slight, and kill someone's girlfriend (admittedly, not exactly innocent in all this) to up the stakes, but when one of your buddies dies, it's TOO FAR!
What does Saints Row 3 have? Even the dual climaxes don't carry much weight. Gatt getting bumped in the first part of the game offscreen doesn't help much, either. Probably the best moment is when your actions in Stilwater get called back upon by STAG. And that means you're referencing a better game for your best moment.
Saints Row 3 is a short, shallow experience. Almost half the short runtime is tutorial in one way or another, much of which is for the side missions. Mandatory side missions are generally a bad idea, moreso if it's to pad the game time. SR2 had real missions with very little turtorial once you got out of prison. You could also approach whichever gang you wanted, rather than a scripted set of events predicated on finishing side quests.
I never counted the instances of minigames, but I'm pretty sure there are fewer, anyway. There's also less variety. Gone are some of the more liked ones, like Fuzz and Septic Avenger (which, admittedly, I could give or take). Instead, we get a second form of Escort...Yay...
Even the sandbox elements are much less fun to screw around with in my opinion, because the map is less interesting. Steelport is kinda...Boring by comparison, and even VTOLs and hoverbikes can't make up for it.
But you know what? It's fine to like the game. Nobody's forcing you to hate it. Just don't pretend the only gripe people have is that it's silly.