I was involved with an indie project actually, an RPG in the style of older traditional JRPGs, organised through this very site. Unfortunately it fell flat on its face when it turned out only a minority of us were actually interested in seeing the project through to completion, and various delays pushed us back further and further until I dropped out in frustration. I won't talk more about it out of respect for the guy who came up with the idea, and out of respect for his IP, which I hope he continues with in some form or another successfully (it was a genuinely interesting and relatively original story with some decent homages too ).
Anyway, moving on, I'd love to work as a level designer on some shooter, but I'd use as realistic a layout for each map as possible. Have characters fighting in real-life locations, and visit the places myself first to understand exactly what each site is like. Oh, and I want to create an RTS game that uses real-world tactics and strategy together so you can get the most realistic experience possible as a general. Total War is good, but I want 100% total realism and I want more options for combat, being able to come up with your own tactics and strategies and really innovate and come up with brand new ways of battle. Effectively, a complete battle simulator. And I want to develop it for all eras, not just, say, medieval warfare. I want to create a simulation of war that can be modified and set up to simulate any era, through to the present day, and any theatre of war, with complete (as much as possible) geographical accuracy. Fully render entire cities and have soldiers fighting in the streets of modern day London and Tokyo and Washington DC. Recreate the Resident Evil movies with a modded simulation in Toronto (where they filmed for Raccoon City). Or reenact historical battles in a much more intuitive and historically accurate manner than games like Total War. Could you imagine exploring every possibility if William the Conqueror had lost at Hastings? Controlling an entire army to continue the simulation as you drive him back to Normandy and then build on that to gain an entirely simulated alternate history...
Yeah, I know this is a stupidly unfeasible project with current technology. But I can still dream...
Anyway, moving on, I'd love to work as a level designer on some shooter, but I'd use as realistic a layout for each map as possible. Have characters fighting in real-life locations, and visit the places myself first to understand exactly what each site is like. Oh, and I want to create an RTS game that uses real-world tactics and strategy together so you can get the most realistic experience possible as a general. Total War is good, but I want 100% total realism and I want more options for combat, being able to come up with your own tactics and strategies and really innovate and come up with brand new ways of battle. Effectively, a complete battle simulator. And I want to develop it for all eras, not just, say, medieval warfare. I want to create a simulation of war that can be modified and set up to simulate any era, through to the present day, and any theatre of war, with complete (as much as possible) geographical accuracy. Fully render entire cities and have soldiers fighting in the streets of modern day London and Tokyo and Washington DC. Recreate the Resident Evil movies with a modded simulation in Toronto (where they filmed for Raccoon City). Or reenact historical battles in a much more intuitive and historically accurate manner than games like Total War. Could you imagine exploring every possibility if William the Conqueror had lost at Hastings? Controlling an entire army to continue the simulation as you drive him back to Normandy and then build on that to gain an entirely simulated alternate history...
Yeah, I know this is a stupidly unfeasible project with current technology. But I can still dream...