I watched a few Lets Plays of it out of curosity, It kinda reminded me in gameplay of the old Max Payne games on the Gameboy Advance, but without any kind of redeeming bullet time gimmick.
Anyway, I liked the little town and the fact you can hijack cars, and then along with the lets player I found out you could crash the cars into the buildings, and the buildings get destroyed.
This is something I continue to want in Grand Theft Auto. And not like the half assed, point a laser at the thing and it blows up and gets replaced with a destroyed building like in Mercernaries or Destroy All Humans. I wanna launch an RPG at a house and see it only partially explode.
I also really like that it seems like you can go into nearly any building, which I think is a must for any open world game at this point. I'd rather GTAV's map be just the size of the city if it meant it was possible to enter any buidling with/out loading times. Dead Rising 3 did this pretty well, as did Assassin's creed unity, if only pained by the fact all the buildings where very generic.
Anyway, I liked the little town and the fact you can hijack cars, and then along with the lets player I found out you could crash the cars into the buildings, and the buildings get destroyed.
This is something I continue to want in Grand Theft Auto. And not like the half assed, point a laser at the thing and it blows up and gets replaced with a destroyed building like in Mercernaries or Destroy All Humans. I wanna launch an RPG at a house and see it only partially explode.
I also really like that it seems like you can go into nearly any building, which I think is a must for any open world game at this point. I'd rather GTAV's map be just the size of the city if it meant it was possible to enter any buidling with/out loading times. Dead Rising 3 did this pretty well, as did Assassin's creed unity, if only pained by the fact all the buildings where very generic.