Something I don't get in FPS games

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Oct 2, 2010
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...Is the idea of looking down and being able to see your feet. I mean, just try it now. Stand up and look down. Do you see a pair of feet disappearing into the bottom of your view? Of course not, you see your whole body. So why are FPS games so insistent in only showing your feet?
 

number2301

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Apr 27, 2008
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FPSs have only just started showing that, I guess it's just an early stage in the evolution of being able to see your own body in FPSs.
 
Dec 14, 2009
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Not really a big deal for me. I don't walk around staring at the ground and neither do I in an FPS. It did bother me in CoD4 however, when you were being driven in that car. I looked down, expecting to see my character's lower torso sitting on the seat but there was nothing. Broke the immersion for me right there.
 

Outright Villainy

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Jan 19, 2010
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The Left 4 dead games did it.

Though I don't really mind either way, it's mainly useful for judging jumps, it doesn't really break immersion for me or anything.
 

BlastedTheWorm

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Jan 26, 2010
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The Darkness, I think, shows your whole body.

But at least they make the effort of showing your feet. A bunch of 'em don't even do that.
 

brodie21

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Apr 6, 2009
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i dont really focus on how well i can see my character's body. its probably to save memory. and you cant have the range of vision in a video game that your eyes have in real life. go ahead make a box with your fingers and touch the bottom to the tip of your nose. thats about how much they have to work with
 

BENZOOKA

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Oct 26, 2009
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At the moment, I actually prefer that I can't see any of my characters body while looking down. Although if it would be very well done and in a FPS that it would fit, I wouldn't oppose to it.
 
Apr 28, 2008
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I don't know but it bugs the hell out of me. Doesn't make me feel part of the game when I realize that I'm just a floating camera with arms.

The only games that allow you to see your feet in FP view are all the Halo's except the first, Left 4 Dead 1(provided the video settings were high enough), the Mount and Blade games, Dark Messiah: Of Might and Magic, The Darkness, Mirror's Edge, Crysis, Crysis Warhead, and The Chronicles of Riddick games. Well the first one at least, haven't played the newer one yet.

EDIT: Oh yeah, F.E.A.R. does it as well. Not sure about the expansions, haven't played those.

It just annoys me, especially when your in a vehicle. Like the Battlefield games, where the steering wheels are controlled by ghosts it seems.

And when you supposed to judge a jump. I'm looking at you Half Life 2.

But then again the whole first-person perspective in games is already pretty unrealistic. Try aiming an actual gun(or a prop gun or something that can be improvised as a gun, like you used to do as kids. Or hell even just your fingers), try holding it like they do in the games. Wholly different. Ironsights is also not like real life. Same with head-bobbing.

Outright Villainy said:
The Left 4 dead games did it.

Though I don't really mind either way, it's mainly useful for judging jumps, it doesn't really break immersion for me or anything.
The second one doesn't. I've played with all the settings, but couldn't get it to work.
 

SL33TBL1ND

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Nov 9, 2008
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Irridium said:
I don't know but it bugs the hell out of me. Doesn't make me feel part of the game when I realize that I'm just a floating camera with arms.

The only games that allow you to see your feet in FP view are all the Halo's except the first, Left 4 Dead 1(provided the video settings were high enough), the Mount and Blade games, Dark Messiah: Of Might and Magic, The Darkness, Mirror's Edge, Crysis, Crysis Warhead, and The Chronicles of Riddick games. Well the first one at least, haven't played the newer one yet.

It just annoys me, especially when your in a vehicle. Like the Battlefield games, where the steering wheels are controlled by ghosts it seems.

And when you supposed to judge a jump. I'm looking at you Half Life 2.

Outright Villainy said:
The Left 4 dead games did it.

Though I don't really mind either way, it's mainly useful for judging jumps, it doesn't really break immersion for me or anything.
The second one doesn't. I've played with all the settings, but couldn't get it to work.
It does, but the way legs work in the L4D games have always been a bit iffy. Try a game cache check.

OT: It depends on the game. It makes sense in Half-Life since you are Gordon Freeman, not playing as Gordon Freeman. So putting some legs there might break that.
 

Daveman

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Jan 8, 2009
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I don't really care. Although it would be cool to switch to a third person view occasionally so you can tell if you're fully behind cover or well hidden.
 
Apr 28, 2008
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SL33TBL1ND said:
It does, but the way legs work in the L4D games have always been a bit iffy. Try a game cache check.
Really? Huh, I'll have to check that.
 

CleverNickname

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Sep 19, 2010
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Playing a Floating Gun or a fully rendered person makes no difference to me whatsoever. I can't think of anything with less impact on an FPS' quality than this. I could play a shooter in an ultra-realistic dark grim harsh setting, look down, see my character riding a pink unicycle and be totally okay with it.
 

moretimethansense

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Apr 10, 2008
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Maybe they're leaning forward heavily?

One game that tried to avert this was Mirrors Edge, I say tried but the camera was situated snugly in her cleavage or tit height if you want to be crass.

O know WHY they did it but it made it really noticeable, looking down my center of gravity seemed off an it made me feel a bit ill(it took me half the game to work out why) and since faith's head was situated above the camera you couldn't crawl under objects that you would've had the camera been at the top(this is how I figured it out).
 

Squidden

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Nov 7, 2010
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That always has caught my attention too.... Mirror's Edge isn't even that accurate because all you can see are her hands and legs, and part of her stomach. L4D just had the legs and arms.
 

BehattedWanderer

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Jun 24, 2009
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It's the armor. Prevents you from looking all the way down, whilst also making your legs absolutely massive. Think an elephant with clown feet massive.
 

Brawndo

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Jun 29, 2010
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You are not playing an actual character, you are simply a disembodied pair of arms clutching a firearm, which explains why you are so hard to kill because enemies have little to aim at. During cutscenes, they get a body double to fill in
 

BRMXJzjsoawk321

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Jan 13, 2010
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I didn't know Left 4 Dead 2 didn't include the feet anymore, and so many people on the Steam forums were complaining about it for some reason! I didn't even know L4D1 had feet! :O
 

Firehound

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Nov 22, 2010
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I personally don't get the drunk snipers of FPS. I mean seriously, do you have to drink a bottle of vodka to be able to qualify as a sniper in a FPS?