I am utterly surprised at the lack of knowledge of 3D Displays. An enthusiastic gamer should want to know all there is about upcoming tech that could change the way games are played, so ever since the RUMOR that Nintendo's big thing after Wii was a 3D display (no really, they own a patent, not that they ever made it work, but they bought out a company because of it - so who knows), I've been steadfast into trying to learn more about all of this. And this was before the very first RealD circular polarized theatrical movie release.
Sony mentioned they would be releasing the firmware update for 3D as early as January (this month), in time for a potential release of their first 3D HDTV (using a 200hz TV and nVidia's 3D Glasses) in either February or March - fitting to get it out as early in the fiscal year as possible so it has a chance to build momentum before next Christmas.
3D would not be added as a 'forced-option' (doesn't sound much like an option to me) with the update. Obviously, you can not see the 3D if you do not have the 3D equipment. It is likely the firmware will have 3 options (and a 4th on the way, I'm sure).
A) Unmodified display
B) "200hz" Display which I will explain
C) forced Red/Blue display for the desperate that don't mind the ickiness
And option D) would be a firmware update later in the year for a "120hz" mode that would never work on today's 120hz TVs. I will explain that too.
B - "200hz" mode.
Games on the consoles often strive for "60 Frames-Per-Second." They will often end up between 30 and 45, but who cares as long as it looks good. Whatever frames the game displays, it is always that many frames "Per-Second." What the firmware does is it divides those frames over that second. It then adds extra frames (even if they are just an image copy for the previous frame) until it reaches 200. The update would adjust the camera perspective enough to give the illusion of depth perception between two sets of frames. The 200 frames flash from two-perspectives 100 times for each eye. Whether or not you see an effective 60-frames on the screen at a time, or 30-frames (because now it has to render two perspectives instead of just one, potentially jarring the performance of the gameplay) is a matter beyond me. But I would sadly expect the latter. Now, if it is a game that has achieved 60 Frames-Per-Second and is reduced to 30, don't fret. Many games run at 30 FPS, and we rarely notice unless it dips below that mark. Cinema film is only 24 FPS. North American TV is 30 FPS (actually, 29.997 or something, I don't get that part), even though it runs at 60hz, the original film is 30 unless it's one of the many modern HD movies made with Blu-ray in mind that actually has 60 Frames Per Second. It would only be bothersome on those games that never made it past the 30FPS mark to begin with. But who knows, maybe the firmware update will have better performance in 3D than their 2D counterparts, computers are full of surprises.
Option C would simply suck. Most games would likely have a great deal of slow-downs frame-wise. B isn't trying to overlay two images over each other, it's switching them back and forth through very fast video memory. But using Red and Blue glasses would mean the images would need to be overlayed seamlessly on top of each other, adjusting colors on the screen. You may see more than a 50% performance drop if this is an option Sony decides to include.
Option D would be something Sony would have to do eventually. The more likely TVs to win the "wearing glasses" 3D wars would be a Polarized TV. Just like the 200hz version though, this would take the frames and span them over 120Hz, 60 hz for each eye. But the performance loss would be similar between B and D. If you do not know what a Polarized TV would be, you have yet to become aware of the iZ3D 22" Computer Monitor that works on nearly all DirectX 9 PC Games. Google it. I've wanted one for so long now.
Now there are other 3D techs out there, but no matter how you swing it, if Sony can make the PS3's output work for B and D, any other 3D TV out there should not have a problem getting what they need to be compatible with the output, which could steer the way towards a 3D standard. It is surprising so many TV Manufacturers are looking in to 3D (Sony, Samsung, Toshiba, and Philips, as far as I am aware). But the other techs are in Philips and Toshiba's courts. Philips was the first to come up with WOW.v.x. (google that too), the first 3D TV that does not require the assistance of glasses. And now it looks like Toshiba has done the same.
Oh, and by the way, people who like to have their own personal theatres, here's something I've been thinking about on a personal level - you can buy Circular Polarizing Lenses off the internet. Two projectors, two lenses, and Dual-DVI on PC output - bam, you can use the iZ3D driver to get 3D output to your 100"+ screen! I want two 1080P Projectors just for my PC games in 3D! lol. But a company is going to need to make an HDMI to Dual-DVI/VGA adapter, and a Dual-DVI to Single-HDMI(3D) adapter. I guarantee there are early adopters, and they'll feel left behind without such products available.
Thanks for reading!
EDIT: Forgot to mention, option D's 120hz mode that "would never work on today's 120hz TVs". I've already had this question so I meant to answer it right away - Today's 120hz TVs take your TV/DVD (30 FPS, 60 for BD) input, and fills it in with bogus frames of what it THINKS it should be between this frame and that; until it hits 120 Frames, which then displays the final product at 120hz. If you saw two displays beside each other, both showing 120hz video, the first originates from DVD or even BD, and the second is media that is actually sourced at 120 Frames per Second: the feeling you get from watching the displays would make it apparent that 120hz displays have an incredibly unnatural look to the motion. The only thing I've seen where the 120hz mode on those TVs wasn't jarring is Planet Earth on Blu-ray. Anyways, what I'm trying to say is, the TV is made to take 30 FPS or 60 FPS and BS it's way to 120 FPS. But they were never made to actually RECIEVE a 120 FPS signal, and since it is not (as far as I know) part of the HDMI specification, those TVs do not even have to try to make heads or tails of it. So no sort of adapter would make a current 120hz LCD display compatible with nVidia glasses running at 120 Hz. Though I keep hearing people that say as if they're convinced that some Plasma HD TVs may be more forgiving for the upcoming 3D buzz. Though I have no idea how.
Oh, but I wouldn't be surprised if "HDMI3D" cables start coming to the market. Word of advice, make sure they're not just HDMI cables repackadged. You can get these things for $10 for a 6 ft, $14 for a 12 ft. Don't let Monster and such companies trick you - gold plating and cable shielding make NO difference until somewhere after 12 ft --In a High Interference Area-- (you could go 20 ft with a cheapo HDMI cable and still see the same perfect Full HD Video and Audio as the expensive ones). The only plausible issue is that signal loss and interference could at -some point- interfere enough to actually cause missing video data).