Snotnarok said:
and you also have the most difficult system to program for of ALL TIME. While your exclusives are absolutely incredible (love me some Ratchet and Clank), your cross platform titles have major problems like, framerate issues, color contrast issues. I raged when I got assassins creed for it and I saw the 360 version, there was color, the framerate was stable.
I hate to break it to you but the hardest all time would be the Atari Jaguar. Look it up if you don't remember it.
As for the cross-platform remark, it depends on which system the original coding was done. When a game is coded for the 360 and ported to the PS3, the PS3 version suffers.
brewbeard said:
So the Playstation and Playstation 2's hardcore reliance on the RPG market in general, fueled by an exclusivity contract with Square Enix that only recently expired...
Sony is a little hypocritical here, but Square is a bad example because Sony did invest a lot of money into Square, saving it from certain bankruptcy after the box office failure "FF: The Spirits Within". Square pretty much owed Sony at that point.
(From 2001) http://www.gamespot.com/news/2816880.html
I guess the best example is simply in the way that Sony deals with 1st party devs Vs. Microsoft's 3rd party devs. It's all very similar really.