coldfrog said:
Nevertheless, until they create a holographic television, true independent 3D without the use of additional materials (read: glasses) is still a distant speck.
3D TV without glasses isn't on market yet, but it does already exist: http://en.wikipedia.org/wiki/WOWvx
TelHybrid said:
3D alienates a large demographic. Namely people with only one functioning eye.
It will not catch on.
I don't think people will avoid 3D just because not everyone can enjoy it. There are plenty of examples of devices that are unusable for people with specific disabilities, that are popular nevertheless.
FinalDream said:
I really don't get the fascination with 3D technology, it does not look good, and ruins a film more often than not. It darkens the colour palette and makes the picture less sharp, often ruining the directors intended shot.
Polarized glasses darken unpolarized light (they let about 50% through, theoretically), but they shouldn't darken light with the appropriate polarization at all. Shutter glasses are only open 50% of the time, so they do effectively darken everything.
I would never get a 3D TV that uses shutter glasses, because flickering 60 times per second is horrible. It's even worse than staring at a 60 Hz CRT, because at least then the background light is continuous. I get very uncomfortable if I look at a 60 Hz CRT for two hours (and that's in a decently-lit room, not movie viewing conditions) so watching a movie with shutter glasses is probably not a good idea ...
Polarized glasses are better in that respect. They also dim the background light, but at least there is no flickering. Still, any 3D solution with glasses is suboptimal in my opinion.
The lens-layer solution would be pretty awesome in that respect, but on the other hand, dividing the screen into nine viewing angles also means a ninefold decrease in the horizontal number of pixels per image. So you'd want to increase your screen's horizontal pixel count by a similar factor to compensate. Maybe you could shave off a factor 2-3 or so because of the extra perceived resolution the stereovision gives you, but that's still pretty substantial.