I'm not actually mad at you or anything. A bit confused at times, because you seem to be a really intelligent person.orannis62 said:Point taken. I admit, I don't know much about the PS3 or its exclusives, so I think I'm just going to back quietly out of this thread.
No... That's not the point at all. In the typical 2 year development time frame a developer has to get a functional game out to the public. The more time spend trying to get all the issues that the PS3 brings to the table, the less time spent on the user's experience.Indigo_Dingo said:You're once again missing the context. The difference is between making something thats easy to develop for, is already known inside and out, and hits a low brick wall within 3 years, or having something that can be pushed to actually exceed the boundaries and make continual advancements.
Does this not resulting in no innovation? I mean, with the same "big boys" making all of the game, the scene shall surely stagnate, correct?TheNecroswanson said:And it's working.
Can you say "arrogance"?SuperFriendBFG said:What? It's not April 1st yet. Is Sony seriously saying this??? How does being hard to program for mean the hardware has more to offer? Sony took a dump on the development community with the PS3 and now they take an X-Lax fueled dump with this ridiculous statement.Kaz Hirai, CEO of Sony Computer Entertainment, defended the difficulty of programming for the Playstation 3 console.
According to Mr. Hirai, Sony chose not to "provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?".
"So it's a kind of--I wouldn't say a double-edged sword--but it's hard to program for," Hirai continued, "and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer."
You can read the full article here [http://news.cnet.com/8301-13506_3-10173656-17.htm]
Personally I'm actually disgusted at this. This is why I generally don't support Sony at all anymore. I just don't know what else to say about this, I mean holy crap.
One word and a number. Actually 2 words and 1 numbers;SuperFriendBFG said:No... That's not the point at all. In the typical 2 year development time frame a developer has to get a functional game out to the public. The more time spend trying to get all the issues that the PS3 brings to the table, the less time spent on the user's experience.Indigo_Dingo said:You're once again missing the context. The difference is between making something thats easy to develop for, is already known inside and out, and hits a low brick wall within 3 years, or having something that can be pushed to actually exceed the boundaries and make continual advancements.
Does Sony honestly think their console will last 10 years? They are delusional if they believe that. The console already struggles to run current gen games. Every time I've tested cross-platform games on the PS3 it always had more bugs, it always ran worse, and it sometimes looked worse too. Come 5 years from now there will already be a significant advancement in hardware and it will leave the PS3 in the dust. So much for a 10 year life span.
First, by "look the same", you mean achieving a mastery of the system in 2009 that Hirai wants to delay until 2018. How is that not a good thing?Indigo_Dingo said:Except they can't - they already unlocked the full potential of the system in half a year, so all their games will look the same and there will be no discernable advancements.
With a platform that is more difficult to develop on you spend more time actually getting your engine to work, and less time making a good engine.Indigo_Dingo said:Except they can't - they already unlocked the full potential of the system in half a year, so all their games will look the same and there will be no discernable advancements.Grumman said:Gee, I wonder what a game company, in the business of making games, could do with their time if they don't need to waste nine-and-a-half years learning to use the new hardware to its full potential?
I know! They could use their time to learn to make better games!
The A-Bomb was really simple, wasn't it?Booze Zombie said:Okay, so you make guns harder to produce and maintain so they're higher quality, right? RIGHT?
I mean, look at the complicated AK-47... wait, no. The fanciful M4... no. The ultra-high maintenance Barret 50.cal sniper rifle... Damn it.
The harder something is to use, the less you want to use it. The weapons industry understands this, why can't a mega company get it?
i Agree with Dingo here, when You make games Designed for a System, you can achieve grand Results. i personally, wanting a Game or not felt that if they put to use all the power that Machine can muster, it will allways be better then something that is designed to run on everythingIndigo_Dingo said:I won't deny that. However, lets look at this from a third perspective - we've just seen the latest in those holy-shit-the-ps3s-power-is-off-the-charts games with Killzone 2. Developers feel that just because something is different means its not a valid ideal, but then this game proves that the application of effort does yield incredible results.orannis62 said:Ah, I was wondering when you would show up to inevitably defend Sony. Alright, I can sort of see where you're coming from. But you can see why many developers would turn away from the console that is being made deliberately difficult to make games for.Indigo_Dingo said:You're once again missing the context. The difference is between making something thats easy to develop for, is already known inside and out, and hits a low brick wall within 3 years, or having something that can be pushed to actually exceed the boundaries and make continual addvancements.
Yeah, and look how often A-bombs are used.Indigo_Dingo said:The A-Bomb was really simple, wasn't it?Booze Zombie said:Okay, so you make guns harder to produce and maintain so they're higher quality, right? RIGHT?
I mean, look at the complicated AK-47... wait, no. The fanciful M4... no. The ultra-high maintenance Barret 50.cal sniper rifle... Damn it.
The harder something is to use, the less you want to use it. The weapons industry understands this, why can't a mega company get it?
But it isn't that powerful. The Cell processor was generally turned down by most hardware manufacturers because superior alternatives were already being made. And I actually consider the Cell processor to be the only thing the PS3 has over the 360. The GPU in the PS3 is mediocre at best.johnx61 said:All the people complaining about Sony being arrogant for making a system that is technologically forward and requires more effort be put into game design should really re-think that point of view. Do we honestly want every system to be peddling crap like Carnival Games? It simply blows my mind how people constantly give Nintendo a pat on the back for using something that's been around for quite sometime to make a barely functional controller. Meanwhile, Sony actually puts some time, effort and money into truly making a powerful system and people rip on it for being too powerful.
I'm going to slam my head into the keyboard now, I'm not sure when I'll stop.