Sony neglecting their franchises.

Chimpzy

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We need a dark and gritty M-rated Ape Escape filled with sex and violence. Spike grows up and becomes an alcoholic with a troubled past and has PTSD attacks whenever he hears a siren or sees a red flashing light. He hunts monkeys... with a gun.
Hmmm, need a little workshopping. How bout this: everything you said but Spike grows up into Gabriel Logan and he hunts monkeys with a taser that lights them on fire.
You know, get a bit of double dip going.
 

CriticalGaming

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You can have serious and silly in the AAA space
You can, but usually that means things like Borderlands or Sunset Overdrive which are fine games, but they definitely end up being hit or miss for a lot of people.

I literally know nothing about Minecraft but my whole point is to reflect games with outright silly premises as the main focus of the game. Thankfully I do think that you get some of that in the Indie-space still. But obvious all of that will be original IP stuff because of the nature of the indie scene in general.
 

hanselthecaretaker

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They don't, though. I mean, if you have no other platforms, sure. But third party Japanese exclusives? Not many. I don't see fatigue setting in anytime soon. The new God of War, Last of Them, Horizon, Spider-Man, Ghost of Tsushima are continually the types of games PlayStation gamers gravitate to and talk about. No, I see Sony doubling down even more before they would even consider making simpler, purer games at the same frequency again. Personally, I thought Resident Evil 2 smoked The Last of Us. It has level design and exploration you would never see in a western Sony game.
The level design in RE2 Remake was more interesting, but there wasn’t much to explore. It was basically places you needed to go. I also couldn’t even be bothered to finish it because I’ve grown too fatigued by two decades old gameplay tropes being shoehorned into a modern casing.

You can barely run and there’s no way to get by some enemies without shooting them or a special weapon. Those plant things in the lab for example. If you didn’t grab the flamethrower from earlier, you’re pretty much screwed as they block the path you need to backtrack through getting the keys and formula or whatever it was. I wasted so much ammo and shivs on them. Then after I finally get what I need, once again who comes crashing though a window like the KoolAid man...oh yeah that bastard Mr X who’s apparently made of material extracted from a neutron star.

Then there’s crap “puzzles” like needing a floor jack to step over a 6” gap in bookcases. I really liked the first half of the game and was willing to overlook cliche design tropes like that, but by the time I got through the sewers and took the cable car over to the lab, the doubling back for items all over the place while dealing with nuisance enemies that make life hell if you don’t have good ammo or missed a critical weapon got old. It would have been tolerable if the gameplay wasn’t so hamstrung. I get it’s “survival” but I thought even the classic Silent Hills 1-4 did the weak and vulnerable shtick better.

In terms of exploration, the new God of War has plenty of it. I only found about 10% of the treasures for example and I’ve been all over the map. I like how you need to follow clues for certain things, and it straddles a line between gamey and practical level design pretty well. The axe ends up being a great tool for finding things too. The puzzle involving the statue of Thor in particular was terrific. It’s probably one of the best feeling weapons to use in any game imo.
 
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Dreiko

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literally the only thing i cared about in any of the Legend of Dragoon Remastered trailers was that Samus is in the Switch version of it.
No idea what those trailers are. Anyhow LoD, is one of the best Jrpgs ever made. It has an epic story where things happen all the time. When it came out it was crazy how things would unfold. I don't wanna spoil things but there's a lot of shakeups occurring and a ton of twists everywhere that you never know what to expect. The combat system is also a cool take on a more action-influenced turn based combat where you always have to do a timing minigame even with your basic attacks and there's a lot of similar things for even spells and items and so on. It's all really involved basically, most of the time you never just select a command and watch it happen passively.

But yeah the graphics were amazing back then but now of course won't look impressive and the cutscenes which were incredible will look retro nowadays, you gotta keep in mind the game was made in like 1999 lol. Anyhow, the visuals are great but the story is really why you wanna play the game and that one is still very hard to match in modern Jrpgs. Not sure how a trailer would even begin to do justice to an intellectually interesting story with a couple of minutes of action footage lol.
 

sXeth

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Like what? Vision cones? Alert meters?

Off the bat, a stealth game has to actually be completable by stealth.


And yes, functioning and defined vision/audio mechanics/physics go a long way. You need a ton of level design, enemy placement, and logical AI to make stealth games work as well.


Since we're in the Sony thread, lets take the LAst of Us.

- Full on forced open fights with the bloaters and at various other points.
- Omni-AI,. one alerts and they all have psychic bonds connecting them.
- Basically totally under-designed levels. Last of Us is corridors and waist high cover ad nauseum. No alternate routes or anything that would really enable sneaking,
- IF there any kind of system for light-detection, its awful, also for any kind of camoflauge.



You need more then letting your action-game character hide behind a rail and instakill one or two guys to implement stealth mechanics properly.



The most laughable case there being Skyrim. Skyrim doesn't have stealth mechanics at all, it has a passive magical ability to turn invisible by crouching, with the effectiveness bound to effectively a dice roll.
 

Casual Shinji

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Off the bat, a stealth game has to actually be completable by stealth.
Out of all games with stealth, how many actually allow you to do that?
And yes, functioning and defined vision/audio mechanics/physics go a long way. You need a ton of level design, enemy placement, and logical AI to make stealth games work as well.


Since we're in the Sony thread, lets take the LAst of Us.

- Full on forced open fights with the bloaters and at various other points.
There's two of those; one being the very first one you meet, the other being when you play as Ellie. Other than that you can stealth the bloaters, or kite them around to get them out of the way of the exit.
- Omni-AI,. one alerts and they all have psychic bonds connecting them.
Except no. Alerting enemies means alerting them to the area they either saw or heard you last. If you quickly and quietly move away without triggering any other enemy they won't know where you are. It's not like Metal Gear Solid where alerting an enemy means every enemy knows exactly where you are till the countdown ends.
- Basically totally under-designed levels. Last of Us is corridors and waist high cover ad nauseum. No alternate routes or anything that would really enable sneaking,
I'm not claiming this game has some intricate level design, but pretty much every area with enemies has alternate paths.
- IF there any kind of system for light-detection, its awful, also for any kind of camoflauge.
I don't know what you mean by light-detection, but camoflauge wouldn't fit well with the setting.

It's not a dedicated stealth game of of course, but it makes sense that stealth is present, and it functions totally fine. And I think that's how most people enjoy stealth in games now; as an extra feature, not a main feature, that doesn't instantly fail you should you make a mistake.
 

Ezekiel

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Once again, sooner or later, burn out and oversaturation will occur whether Sony wants it or not. People will start recognizing the problem at some point. Let's say if I hated everyone one of the games you listed, I would still take them over the majority of Microsoft (lack of) first party titles.All they bother with is Halo, Gears, and some oddball title every now and then. They own Ninja Theory, but their gonna screw them over eventually.
I'm supposed to like PlayStation because Xbox is worse? Was I even talking about that nothing company?

Or in any japanese Sony game, or any Capcom game. RE2 Remake isn't exactly indicative of Japanse game design, since Capcom hasn't made a Resident Evil game like that in the last 15 years or so. If you're kind you could count RE7, but that's only if. Ironically there have probably been more western first-person indie horror games about exploring a spooky mansion or something-or-other than there have been Japanese.

And The Last of Us and RE2 Remake aren't really that comparable, since they're pretty different types of games. One's a straight-up stealth action game, the other is more about effecient item and threat management.
I think they're comparable enough. Story-driven survival horror games with an emphasis on resource management. Even if they aren't at all similar, I could still say one was better. Not sure why people think one game can't be demonstrably better at what it tries to do than another game that is very different. There's nothing stopping Naughty Dog from building dense, interconnected areas with key items in their survival horror. Well, other than wanting it to be so cinematic and scripted, which has never resulted in a great game for them anyway.
 
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BrawlMan

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I'm supposed to like PlayStation because Xbox is worse? Was I even talking about that nothing company?
No, I was just throwing my own opinion out there. Nothing more. Hate who ever you want. I don't care, but see it as pointless.
 

Casual Shinji

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I think they're comparable enough. Story-driven survival horror games with an emphasis on resource management. Even if they aren't at all similar, I could still say one was better. Not sure why people think one game can't be demonstrably better at what it tries to do than another game that is very different. There's nothing stopping Naughty Dog from building dense, interconnected areas with key items in their survival horror. Well, other than wanting it to be so cinematic and scripted, which has never resulted in a great game for them anyway.
I wouldn't really call RE2 Remake story-driven, and I wouldn't really call The Last of Us survival horror. Like at all. RE2 Remake is about being stuck in a large area of interconnected rooms and hallways and finding your way out, and The Last of Us is more akin to a roadtrip. You can compare them in overall quality, gameplay, and character, but with the level design they both go for something very different. There's also nothing stopping Capcom from making a much longer, linear set of levels, like they did with Resident Evil 4, other than that they didn't want that for RE2. TLoU wasn't trying to emulate RE2's level design, so I don't know why you think they should've.
 

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We need a dark and gritty M-rated Ape Escape filled with sex and violence. Spike grows up and becomes an alcoholic with a troubled past and has PTSD attacks whenever he hears a siren or sees a red flashing light. He hunts monkeys... with a gun.
...Planet of the Apes? 0_0

I wouldn't really call RE2 Remake story-driven, and I wouldn't really call The Last of Us survival horror. Like at all. RE2 Remake is about being stuck in a large area of interconnected rooms and hallways and finding your way out, and The Last of Us is more akin to a roadtrip. You can compare them in overall quality, gameplay, and character, but with the level design they both go for something very different. There's also nothing stopping Capcom from making a much longer, linear set of levels, like they did with Resident Evil 4, other than that they didn't want that for RE2. TLoU wasn't trying to emulate RE2's level design, so I don't know why you think they should've.
It's kind of funny, I'm playing Revelations 2 right now, and I can't help but think of The Last of Us. I mean, both games have an adult (Claire/Barry/Joel) escorting a child (Moira/Natalia/Ellie) through a derelict location/series of locations, while attacked by people driven insane by a virus/parasite, where the adult is in charge of combat, and the child plays a supporting role. Only Last of Us is apparently pretty serious, while Revelations has, well, this


But on the wider subject, I'm not sure if I can call the RE2 remake story driven, or heck, any Resident Evil game for that matter. I mean, the series does have a story, and people are invested in it, but RE's always been a gameplay-first series. There's no in-universe justification for a lot of the puzzles for instance, but they do make for good gameplay.
 

Casual Shinji

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It's kind of funny, I'm playing Revelations 2 right now, and I can't help but think of The Last of Us. I mean, both games have an adult (Claire/Barry/Joel) escorting a child (Moira/Natalia/Ellie) through a derelict location/series of locations, while attacked by people driven insane by a virus/parasite, where the adult is in charge of combat, and the child plays a supporting role. Only Last of Us is apparently pretty serious, while Revelations has, well, this

Ever since they made RE4 the series seems to function is a barometer to what Capcom thinks is popular among (western) gamers. RE5 tried to capitalize on the popularity of online co-op, RE6 on the cinematic blockbuster, and RE7 on the first-person indie horror. You can even say they did the same with the RE2 and 3 remake, what with remakes being very popular now. And with Revelations 2 you can definitely see that Capcom tried to capitalize on the popularity of TLoU at the time, swearing teenaged girl and everything. I think Capcom even flat-out said they were going to try and emulate TLoU with the next Resident Evil, because of how popular and well regarded it was. I mean, Barry even has a frigging backpack.
 

BrawlMan

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It's kind of funny, I'm playing Revelations 2 right now, and I can't help but think of The Last of Us. I mean, both games have an adult (Claire/Barry/Joel) escorting a child (Moira/Natalia/Ellie) through a derelict location/series of locations, while attacked by people driven insane by a virus/parasite, where the adult is in charge of combat, and the child plays a supporting role. Only Last of Us is apparently pretty serious, while Revelations has, well, this
I'll share something with both of you. Revelations 2 copies both LoUs and the first Evil Within. From enemy design (more so in Claire and Moira's scenarios), plot (older villain wants to steel the body of a younger person), and atmosphere minus the whole we're in someone's head or The Matrix. Shinji Mikami even worked on a couple of levels. If you pay attention close enough, you can tell which chapters he did.

Ever since they made RE4 the series seems to function is a barometer to what Capcom thinks is popular among (western) gamers. RE5 tried to capitalize on the popularity of online co-op, RE6 on the cinematic blockbuster, and RE7 on the first-person indie horror. You can even say they did the same with the RE2 and 3 remake, what with remakes being very popular now. And with Revelations 2 you can definitely see that Capcom tried to capitalize on the popularity of TLoU at the time, swearing teenaged girl and everything. I think Capcom even flat-out said they were going to try and emulate TLoU with the next Resident Evil, because of how popular and well regarded it was. I mean, Barry even has a frigging backpack.
Yep. RE5 wanted to Gears partially combined RE4. RE6 was just Gears and COD, and RE7 was every indie horror game, Condemned: Criminal Origins, F.E.A.R (both games share the same writer), and Clock Tower. I have no idea what other gimmick they are going to do for 8, other than being first person again (goddamn it!), and supposedly bringing back zombies, and introducing werewolves. Yeah, I don't think we need werewolves and vampires, even if it's from a virus and not more supernatural means.
 
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Casual Shinji

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Yep. RE5 wanted to Gears partially combined RE4. RE6 was just Gears and COD, and RE7 was every indie horror game, The Condemned, F.E.A.R (both games share the same writer), and Clock Tower. I have no idea what other gimmick they are going to do for 8, other than being first person again (goddamn it!), and supposedly bringing back zombies, and introducing werewolves. Yeah, I don't think we need werewolves and vampires, even if it's from a virus and not more supernatural means.
Yeah, the first-person perspective kinda killed RE7 for me. It made me avoid the game for years. When I finally did decide to check it out this year the first couple of enemy encounters were just really not fun. When you're going around picking up keys and solving puzzles the game is pretty great, but as soon as you're meant to shoot I just hate everything about it. First-person already doesn't give you the proper peripheral vision and sense of awareness, but coupled with slow and wooden movement it becomes unbearable. I was having fun with certain sections of the game, and I remember really digging the save room music in Zoe's trailer home, but the first-person made me drop it eventually.
 

Ezekiel

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I wouldn't really call RE2 Remake story-driven, and I wouldn't really call The Last of Us survival horror. Like at all. RE2 Remake is about being stuck in a large area of interconnected rooms and hallways and finding your way out, and The Last of Us is more akin to a roadtrip. You can compare them in overall quality, gameplay, and character, but with the level design they both go for something very different. There's also nothing stopping Capcom from making a much longer, linear set of levels, like they did with Resident Evil 4, other than that they didn't want that for RE2. TLoU wasn't trying to emulate RE2's level design, so I don't know why you think they should've.
What are you talking about with RE2 not being story-driven? Of course it is. Or are only games with forced walking and talking and cinematic gameplay segments considered story-driven? Don't know how someone could claim RE2 is not story-driven unless they skipped all the cutscenes and had no idea what was going on. You can say the story wasn't very good or whatever, but Clair and Chris weren't just going through a void.

Wow, I actually ended up scoring The Last of Us lower than I remember after my second playthrough. I found it average. Would have appreciated fewer clickers, because not moving too much quickly lost its tension and became routine. The gunfights didn't have decent enough AI and I found the way so many human enemies charge you who have the gun pretty unbelievable. The exploration didn't do much for me either. Fine, it's a road trip, but I would have appreciated more complex hubs along that journey. I didn't find the story any better than a weak season of The Walking Dead. Actually, even The Walking Dead had more sympathetic characters, and I dropped it a few years ago.
 

Casual Shinji

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What are you talking about with RE2 not being story-driven? Of course it is. Or are only games with forced walking and talking and cinematic gameplay segments considered story-driven? Don't know how someone could claim RE2 is not story-driven unless they skipped all the cutscenes and had no idea what was going on. You can say the story wasn't very good or whatever, but Clair and Chris weren't just going through a void.
Having a story does not equel story-driven. Story-driven means the story is the main drive of the experience. In RE2 Remake if you think the story and characters are kind of bad and uniteresting (which they are), you can still fully enjoy it for its survival horror and for the sake of speedrunning. That's the driving factor of the game, the story and characters are secondary at best; there to prop up the how and the why of the gameplay. Unless maybe you're a huge hardcore fan of Resident Evil characters and lore. But if you ask fans of RE2 Remake what they loved about the game they'll say 'running around the police station, the zombies, the atmosphere, solving puzzles', and 'Mr. X'. Few will mention the character writing or the story as the main appeal.

Breath of the Wild had a story too, but you couldn't convince a single soul that it's story-driven, because it isn't and neither is RE2 Remake.
 

bluegate

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Nintendo gets flack for neglecting their franchises like F-Zero, but why don't people ***** at Sony, who is arguably even worse? IPs like Ape Escape, Syphon Filter, Parappa the Rapper and Twisted Metal haven't had a proper game in years.

This you then?