Sony: PSPgo's Failure Was a Success

Feb 13, 2008
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goldenheart323 said:
What do you mean by a "non-monopolising system"? The PS3 is more open than any console I know of.
There's still that horrible "other OS" problem that's kicked up; and it seems as if Nintendo, Micro$oft and Sony are all in a race to control the internet by forcing all browsing to be via their own inbuilt software. Something that Micro$oft got royally kicked for trying on the PC.
mjc0961 said:
The_root_of_all_evil said:
Possibly Sony should have listened to customers main wants: Backwards Compatibility, Non-monopolising systems and a decent Sonic game again?
A decent Sonic game? How is Sony supposed to do THAT?! They don't make Sonic games, and the last time anyone who does make them made one that was decent was in 1994!
I didn't say it was easy, just that it's what a lot of Sony customers want.

I think they'll settle for affordable though.
 

CheeksMcGraw

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Aug 15, 2009
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I get the impression that Sony's in deep denial, not that I've been following Sony recently or anything.
 

Vaccine

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Feb 13, 2010
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A company this large doesn't market something different to test reaction on the flip of a coin.
I take a different view on things and say this is what a good business does, they try a new product and if the consumers doesn't buy it, it's a clear sign it's not the direction their gaming division should be heading.
It doesn't just affect the PSP line, it affects all their current and future systems, remember Sony own music and media divisions as well and I'm sure this was a test for them as well as the gaming systems play all 3 types of medium, Video, Audio and Game.
For a one console profit loss they gained a lot of information for 3 of their major divisions involving digital sale and I'd be interested to see how they handle things in the future.
 

Woem

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May 28, 2009
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Tom Goldman said:
To an extent, he might be a horse with the blinders on, because the PSPgo is afflicted with more than the lack of a physical media drive in my personal view. For whatever reason, games bought online shamefully cost the same amount as their physical in-store counterparts. The PSPgo was, and still is, priced at $249, a very expensive price point considering its capabilities. These two facts probably kept more PSPgo systems out of gamers' hands, rather than purely because of the focus on digital distribution. But hey, at least Sony sees the product's launch in a positive light.
One more thing perhaps: region locks. Valuable applications like the comic store are not available in Europe. A lot of games that are regarded as the top of psp games are not available in Europe: Castlevania: Symphony of the Night, Silent Hill, any many, many more. It's aggrevating to see these games available in the US but for some reason these games are not put up for download in Europe. I own a PSP Go and got it before April so I'm not allowed access to the 10 free games. All in all it's been an expensive voyage, and not a completely fulfilling one at that.
 

mxfox408

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Apr 4, 2010
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I dont mean to stereo type but are the japanese companies thinking that the consumer is dumb killing thier business? they think they know whats best and ignore thier fanbase/consumers/customers feedback, idiots thats why the western RPGs and systems are gaining stregnth.
 

Dexiro

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Dec 23, 2009
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That's just Sony being silly. "We didn't fail again, we meant it to be a failure! Go us!"
 

Eclectic Dreck

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Sep 3, 2008
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I think they missed the point. At least with me. There are several reasons I don't own a Go:

It's more expensive than a PSP300
The PSP3000 can replicate the Go's functionality by adding a relatively cheap high capacity memory stick
Not every new game was released digitally
My (small) library of PSP games were not transferrable to the product

Basically, I didn't buy the product because the asking price is far too high for a product that doesn't necessarily support all the games on the platform. That they are asking me to repurchase my library if I want to move to the new device is more than a little silly. I have no problem with digitial distribution, especially on a handheld. I think my iphone can attest to that quite nicely.
 

Pendragon9

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Apr 26, 2009
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Meh. At least they're back to supporting the PSP. This digital distribution crap will hopefully be behind us soon.
 

LawlessSquirrel

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Jun 9, 2010
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CORRODED SIN said:
Now they are put in a position where they KNOW people don't want all digital, but might still go that path, much like the iPhone. People don't complain about not having physical media for their iPods, why do they care, almost 10 years later, that their PSP doesn't have a disc? People are weird.
If I may, I believe the reasons are threefold:

First, iPod games and such are significantly cheaper than console games, handheld or otherwise. This generally means people have lower expectations and are more likely to make impulse buys without much fear of regret.

Second, there's no real physical alternative for iPod content, but there is/was for the PSP. From my experience, people will feel more let down if they are granted something that's then taken away than if they never had that something as an option to begin with.

And Third, a lot of people like to be able to have some artifact of their purchase if it's going to be something they'll remember fondly later on. iPod stuff seems to commonly be focused around brief boredom breaking rather than longer-term appeal.

I personally like digital distribution, but only when I've either got no alternative or it's much cheaper. If I had to choose between digital and physical and there was no major price difference or major inconvenience, I'd almost certainly take the physical.
 

imgunagitusucka

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Apr 20, 2010
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Music could certainly go totally digital, movies could maybe go all digital, games will NEVER go all digital. Why? Because physical games can be traded in towards new games. Even when you rip your CD's to your MP3, there is nowhere to trade them for new music...the same with DVD's, you watch them and then let them sit on the shelf. Digital media can't be traded, so most gamers won't buy games this way. C'mon sony, you could have paid me 1/10 the cost of the PSPgo development/experiment/epic fail to tell you that.
 

Ben Legend

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Apr 16, 2009
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*sighs* If Sony had a decent research and development department they would never have released this useless product and would have saved themselves a lot of money.
 

Keepitclean

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Sep 16, 2009
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Well I guess Sony paid for everyone else's education on the issue too.

But seriously, what was Sony thinking? Somewhere along the line did no one stop to think that maybe the PSPgo was rubbish? I could have told them that at the prototype stage.
 

Brackets

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Jun 8, 2010
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See, the main thing that bothers me about the Go (and this is a little bit stupid) is that it's tiny. I don't know about anyone else but my hands would be cramping up within about five minutes of gaming which is not the most fun experience.

Also, I like having physical games for no other reason than art on the manual.