No, for the same reason 2D games don't confuse you by drawing random crap [http://www.youtube.com/watch?v=OJyCppPNEeM], or drawing objects in the wrong place on the screen. Or, for the same reason we don't feel compelled to flee the 2D theater when an image is projected onscreen of a steam locomotive coming out of a tunnel roughly towards the camera.ultimateownage said:That's complete rubbish. It just confuses you with random crap popping out.
Is this not exactly how real HUDs actually operate?Virgil said:I set up my PC to play games in 3D recently, and I would actually say that this is, in general, not true. 3D looks awesome, but I found that it does not give you a much better sense of distance.
On the contrary, because the HUD elements in most games are not a part of the 3D world, they float above the game like they were stuck to glass on a window right in front of you. This is fine, in general, but it does mean you need to re-focus your eyes to look at the HUD elements instead of the game world, which you don't need to do on a 2D display. I'm sure designing the game from the ground up to handle 3D could make this better, but most games still need this kind of information display, and I don't think that will change.
Particularly when people seem to be trying so hard to deny even the possibility of anything remotely resembling a selling point. There are cons to 3D, but they should not be taken to simply erase the pros.Banana Phone Man said:What visual cues are you going to notice in 3D that you won't in 2D that makes you think "Oh hell, I need to break now" (in a racing game). A bend? Just a really good, realistic and in your face bend. Honestly I think this is just a little silly and a poor excuse to try and see the good side of 3D.
I'm not saying that cons of 3D get rid of the pros of 3D I'm just saying that at the moment they out weigh them by a lot. As far as I know there haven't been any major reasons why I would want 3D over what I already have. If there are major selling points to 3D I still have yet to hear them and to me the ability to judge distances (which I can do fine without 3D) is just not a selling point.Threesan said:Particularly when people seem to be trying so hard to deny even the possibility of anything remotely resembling a selling point. There are cons to 3D, but they should not be taken to simply erase the pros.Banana Phone Man said:What visual cues are you going to notice in 3D that you won't in 2D that makes you think "Oh hell, I need to break now" (in a racing game). A bend? Just a really good, realistic and in your face bend. Honestly I think this is just a little silly and a poor excuse to try and see the good side of 3D.
It is in real life, but it's far less efficient than in a 2D game, where you can pick up the information without needing to have your eyes adjust focus. Sometimes realistic behavior isn't a selling point. In this case, unlike what Sony is trying to push, this additional realism does not give you an "edge".Threesan said:Is this not exactly how real HUDs actually operate?
I remember that glasses for the first time feeling. My vision was really bad when they found out I was having trouble seeing. And yes when first putting them on it was like looking at everything for the first time.Virgil said:3D gaming doesn't involve things trying to pop out of the screen at you, or at least it won't for good games. Like bad 3D movies, I'm sure crappy games will try to do that too. But it makes the screen seem more like a window than a flat display. It's hard to explain without seeing it.Donnyp said:Snip*
If you have glasses and can remember it, it's kind of like the first time you ever got them - you probably never noticed how much you were missing until you put them on and saw what everything should look like. It's very impressive when you see it in action though - it's a subtle effect that you really notice when it's not there.
The mouse is an interesting point. I wonder if a solution might be to relegate the cursor (or any HUD elements?) to either the left or right eye, at the user's discretion.Virgil said:It is in real life, but it's far less efficient than in a 2D game, where you can pick up the information without needing to have your eyes adjust focus. Sometimes realistic behavior isn't a selling point. In this case, unlike what Sony is trying to push, this additional realism does not give you an "edge".Threesan said:Is this not exactly how real HUDs actually operate?
Though less relevant because Sony focuses on consoles, this same conflict also makes any game where you need to click on objects in 3D space (RTSs, MMOs, etc) much more difficult to play. The mouse cursor is typically also a HUD element, and therefore running on a different depth level. Focusing on either the object or the cursor makes the other go out of focus and show double, making it harder to select objects. World of Warcraft has an option, when running in 3D, to make the mouse cursor retain its focus by rendering it at the depth of whatever is under the cursor, but this makes mouse movement feel very odd since the mouse is now jumping depths all the time.
That's the funny thing - the 3D rendering part is fantastic, but it's all the little details and interaction that end up having issues, and will need to be worked out. So far, I haven't found the benefits that 3D brings making up for the performance hit the awkward areas bring, but the general experience of gaming in 3D has been worth that tradeoff to me.
true, people will bash what they haven't tired yet. people hate Sony's Move, and 95% of people who bash it haven't even held one yet.Jonsbax said:Gotta love how eveyone who has actually tried 3D games tell that it's actually a pretty neat effect while everyone bashing 3D at every turn have not, judging by how none of you talk about your horrible first-hand experiences. If someone would write a how-to book about not making yourself seem like a jackass, the first chapter would advise you not talk about things you don't know anything about.
I'm not really buying into what Sony is saying about 3D giving an edge in online, but 3D is most likely going to be a big thing someday soon, no matter how much you're scared of everything new.