squid5580 said:
You are a few generations late with those games. The QA dept pretty much died when Nintendo wasn't the only kid on the block.
And what may I ask is so wrong with simplicity for the sake of simplicity? I understand if it would effect the quality of the finished product. But making games easier to make while maintaining/improving the quality sounds like a very good idea to me. I don't see who loses in that.
I swear that's a kind of fallacy, I just don't know which one. But whatever, if you make a console too simple to program for then you get shovelware as I've shown you, but you also get developers that will not go further into the hardware. If the console is so simple to develop for that developers wouldn't see any reason to go back and improve the quality.
You're assuming that is something is so simple to use that developers will go back to improve it even more, but why would they if it's so simple and waste time when they could be developing for another game?
Now, this can apply if it's too hard to do, why would they waste time developing on a difficult system if they can work on other projects.
That's why you need a balance, or you gt shovelware and no effort if it's too simple, or few games and lazy ports if it's too difficult. It's stupid to make a system so simple just because Timmy Otule wants to develop for your console.