I'm guessing you're posting this from a computer... And if you're reading this you're not watching porn so: Look at what your right hand is holding. Or left hand if you're a lefty... See that funny thing? Funny shape eh? You know what it does? Track motion. Yeah! Amazingly innovative technology, and you've been using it for years!Croaker42 said:Oh and dont forget the newest demographic, "family time". I also think its a weak standard to hold gamers to graphical quality or online activity as far as what defines them. Yes those things make a game better but imo they dont make a game.
Give me true innovation like a "motion controll system" (Or what im really looking for "Nural reader device") and I will show you whats best for the industry.
Ok, ok. I'm aware that the addition of a third dimension to the "Motion controllers" was an important and difficult step in hardware developing as you need to track your motion itself and not it's relative position to a surface (like the mouse) blablabla... I'm aware of all this, yet the mouse is still better than the wiimote... Is it the fact that Wiimote doesn't really work that well at all? Possibly. Is it the fact that we're so used to the mouse that the wiimote just doesn't feel the same and thus we're biased? Maybe. Is it the fact that, lacking the physical support of the traditional table, motion controllers simply have no physical feedback of any kind and inevitably feel like you're flailing a cheap piece of plastic around that poorly reproduces the movement you're mimicking? Quite likely...
The bottom line, technologies take long to perfect, and this one is far from perfect. I honestly prefer companies work on making GOOD games than gimmicky "work arounds" to divert people's attentions from how much the game sucks...