Sound Geeks Find Secrets Buried in Fez Soundtrack

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Mike Kayatta

Minister of Secrets
Aug 2, 2011
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Sound Geeks Find Secrets Buried in Fez Soundtrack



There are some puzzles even Gomez can't reach.

Sound, typically considered by sane people to be invisible, is data (at least on a digital level) and as such, can be visually represented in a variety of ways. The one with which most are probably familiar is the wave form, you know, that sort of zig-zaggy graph that peaks and dips when things get noisy or quiet. Perhaps less commonly known is the spectrogram, a graphical representation of spectral density of an auditory signal over time. Well, at least one person knows what it is, because he or she decided to dig into XBL indie hit Fez's twenty-six-track chiptune soundtrack and poke around. So what was in there? Well, we won't spoil much for you in case you want to look for yourself.

One of the mysteries that we don't mind sharing (because it, itself is mystery anyway) is a QR code that leads to a strange string of dates: 1955 1958 1960 1961 1967 1969 1971 1977 2003 2005. Why was this tucked away in the silence during the last few seconds of one of the tracks? Who knows. Similar bits of weird seem to be embedded toward the end of many of the lovable chiptune medleys that compose the album, though most aren't as easily understood as a QR code.

This meta puzzle (if you can call it a puzzle) actually works quite well with the game's theme. While it wouldn't be particularly fair to call sound "2-D," it's generally represented as such, except in the case of the--you guessed it--spectrogram, which generally tracks three dimensions of auditory signal: frequency, amplitude, and time. So, that's cute.

If you want to seek out more fun(?) for yourself, you're going to need a few things. First, get yourself a copy of the soundtrack, [http://disasterpeace.com/] currently offered as a "pay what you want" deal with a $7.00 minimum price. Then scoop up something that will let you play the files back inside any software that offers a spectrogram visualization option. Be sure to let us know if you find a QR code that translates into a garsh-darn map for all those garsh-darn doors in the game!

No, seriously. I'm lost.


Source & Image: Geek.com [http://www.geek.com/articles/games/fez-soundtrack-contains-hidden-information-20120420/]

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crimson5pheonix

It took 6 months to read my title.
Legacy
Jun 6, 2008
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Why do I think those are years? Probably important ones?

Is he predicting the apocalypse, IS HE? D:
 

Dragoon

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Jan 19, 2010
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Man, how do people think of these things? I don't think I've ever listened to something and decided that there maybe a hidden message in it which can only be found through visualisation software, boggles my mind.
 

therandombear

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Sep 28, 2009
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DustlessDragoon said:
Man, how do people think of these things? I don't think I've ever listened to something and decided that there maybe a hidden message in it which can only be found through visualisation software, boggles my mind.
To much spare time on their hands, pretty much.

OT: Cool, I guess. Probably the developer got bored and added in that to "troll" people who found it.
 

Andronicus

Terror Australis
Mar 25, 2009
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crimson5pheonix said:
Why do I think those are years? Probably important ones?

Is he predicting the apocalypse, IS HE? D:
Probably speaks volumes about the state of society today that we experienced the apocalypse at least a decade ago, and nobody even noticed.

OT: Considering the logical leap required to get there, a random string of dates doesn't really offer much in the way of a reward, unfortunately. If "I" was the one who was imaginative enough to try sound visualisation to see what it spat out, I'd at least have expected a "Good Job", or "Welcome to the Machine" or something.
 

V8 Ninja

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May 15, 2010
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I'll admit; the last thing that I expected to come out of Fez was an ARG-like hunt.
 

Darknacht

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May 13, 2009
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therandombear said:
OT: Cool, I guess. Probably the developer got bored and added in that to "troll" people who found it.
There are lots of little obscure clues hidden in lots of odd places in the game and last time I checked no one had really solved the last puzzle, they have the solution but it was found through brute force not logic, so this may actually be a hint to something.
 

Treblaine

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Jul 25, 2008
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1955 1958 1960 1961 1967 1969 1971 1977 2003 2005


1955 1958 1960 1961 1967 1969 1971 1977 2003 2005



[HEADING=1]1955 1958 1960 1961 1967 1969 1971 1977 2003 2005[/HEADING]


THE NUMBERS! WHAT DO THEY MEAN! But if it's anything like Lost, it turns out they are meaningless and just a random serial number.
 

Wintermoot

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Aug 20, 2009
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maybe it,s a puzzle?
1955 1958 1960 1961 1967 1969 1971 1977 2003 2005- 2008?
3Y 2Y 1Y 6Y 2Y 2Y 6Y 26Y 2Y
or a coincidence? or maybe these where years that people important to the dev or music guy got born.
or something that got put in it to mess with us.