THAT is a good idea! I would pay much money for a 40K game that starts out as a "standard" clearing of a space hulk and turns out into a "how-deep-does-the-rabbit-hole-go-clusterfuck" inside the Hulk. Since it's tainted by the warp, the physical space inside doesn't even have to make logical sense, it could be larger on the inside and have all sorts of stuff. There would still be genestealers, but the other enemies such as the xenos or cultists would juxtapose the genestealers well. Maybe genestealers would be mostly insta-kills, and would have radically different AI than the other enemies, which would make them stand out a lot more, preventing them from becoming run-of-the-mill.Therumancer said:Speaking for myself, I'd like to see them do something more RPG-like with the 40k license, especially now that they have a full line of RPG books and supplements out there. It's not that "Space Hulk" is bad, but it occurs to me that there is a lot more that can be done with Space Hulks as a concept than just have space marines shoot at Genestealers in hallways. I think half the problem is that everything they do is a wargame or a shooter it seems, and viewed through that limited lens it doesn't convey much of the flavor of the setting, and it comes across as being rather generic even when it's pretty.
I mean for example, a Space Hulk is a chaos-warped mass of ships that have fused together in the warp, generally full of valuable ancient and xeno technologies, which happen to be forbidden by The Imperium and it's minions. In theory there could be all kinds of things in there, alien defense systems, robots, surviving crewmembers living as cannibals and fighting the survivors of other ship crews like gangs, demons... etc... Given that it's made up of a number of different ships fused together the areas should feel different and in many cases be recognizable to what they were once for on the ship they came from (assuming the ship wasn't too alien). This is to say nothing of the fact that some ships have even been removed from Space Hulks (such is the possible history of a Rogue Trader Vessel) in functioning condition and such can make a huge prize.
While the graphics look good, and it fits the original board game, none of that awesome potential for storytelling really comes out when it's a simple matter of "We are brain dead space marines, we do not think for ourselves, we simply pursue the glory of the emperor, we shall shoot Genestealers in these fairly generic dark hallways...". I guess I shouldn't make fun, since I do like Space Marines... but really, I think so much more can be done with 40k. I mean an independent developer is making this game "Starcrawlers" all about looting abandoned, drifiting, space ships in a sort of science fiction dungeon crawl environment (I contributed to the kickstarter) and that seems like it's conceptially more like "Exploring a Space Hulk" than the bloody "Space Hulk" game itself.
OT: Yes please! This sounds like fun! Looks nice too! I'm interested in how they'll have the PC be a psycher rather than a more typical space-marine-shooter-man.