Space Invaders! (Closed)

Ramthundar

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Jan 19, 2009
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As the small blue and green globe of Earth spins on its axis, a strange force begins to gather at the rim of the solar system. Races from all over the universe have come to this little planet, all for their own reasons. Some come in the name of Science, others for War. Some want to destroy the Earth for it's secrets, others want to protect it. Who are these mysterious beings, whose hands (or various appendages) hold the very life of Earth and all its inhabitants?
YOU!

In this RP, you do not play the Earthling Victims of Invasions. You ARE the invasion! You choose your race and your character of that race, as you try work or fight with others to use Earth for your own purpose.

Name:The name of your race, your Faction, and/or your fleet that is invading Earth.
Looks: Describe what your alien race looks like.
Personality: How does your race behave? Are they naturally war-like in all their decisions, or do they take have a cool, calculated thought process to even respond to "How are you?"
Specialty This could be special powers (telekinesis, flying, laser eyes) or skills (good at fighting, science, healing).
Bio Give a little history of your race and why your invading/helping Earth.

Name: Your Name

Position: Who are you in the your Race (commander, soldier, scientist, Supreme Leader).

Description: Anything special that sets you apart from the rest of your species. Could be clothes, scars, colors, etc.

Supplies and Skills: What you have and what your good at. Includes weapons.

Bio: Who you are inside and why your doing the things your doing.

Mine! (Invading Earth)
Name:Ramgorgs. The Thun Tribe.

Looks: Large goat-like creatures. They stand 7' on average, with their horns growing up to 5' long. They are usually of a muscular build, though Scholars, Cavern Dwellers (class of stealth warriors) and Elders are more skinny. The horns range from curling into themselves or bull-like horns.
Their faces resemble that of goats, but more squished in.
Their fur is usually some sort of gray, brown, black, or white, though some warriors choose to dye their hair. They stand on their hind legs that end in large, black hooves, and have arms that end in four-fingered hands.
Civilian Ramgorgs don't usually wear anything, their fur covering much up, though they do wear certain clothes made from the fur of their ancestors or they do things to their hair.
Warriors will wear armor that protects their soft bellies and backs, with some wearing full-body to add more damage to their Charge attacks.
Elders and Scholars usually wear robes.

Personality: The Ramgrogs are a patient, peaceful, and prideful race, and will turn fierce when their fellow tribes-men are provoked. When given a goal or task, they will go for it without rest, and will stubbornly keep with a problem till it's fixed. Though most Ramgrogians are born warriors, many have the same intelligence and creativity that can match any scientist, artist, or scholar you choose to name. Many Ramgrogs are raised to help their species first, family second, and themselves last.

Specialty: Ramrogs will usually be born with the ability to Charge (using their strong legs and large horns) and can jump nearly 6 feet up, 12 if given a running start. They can also easily maneuver through rocky or forest terrain, though they have difficulty swimming.

Bio: The Ramrogs started their Intergalactic voyage like most others: by given help. They neither had the knowledge or resources to make their own space shuttles, so a few alien races eager for their resources decided to trade this knowledge. Though they did well at first, their stubbornness and determination raising them in advance technology and space exploration, they were soon overcome by the alien's greed for their world's prizes. Though they fought hard against their enemies, the Ramrogs had to eventually leave their home world. Now traveling in massive space-station-colonies (that include chunks of their planet) they now travel to find a new world.
It is now several centuries later, and the perfect planet has been found. Unfortunately, the dominant species on are extremely violent and unpredictable, and the Elders do not want to chance a repeat of their Naive' mistakes. So now they will battle the Humans for their Earth, or be doomed to die in space.

Position: Is the "King" of his Tribe's Colony and only follows the rule of the Elders, to the annoyance of the other tribe's in the Council.

Desc: White fur with gray streaks on his back. Usually wears his red War Armor that covers is whole torso. His horns curl inward, though the tips curl out and come to a point facing forward. He does nothing with his hair, but keeps it unkept.

S&S: Tun-Dar usually carries his large Hammer of Rath, his ceremonial staff, and a small pistol. He also keeps with him basic supplies for healing and mechanics, and occasionally a good book.
He has a wide variety of weapon skills, and can quickly learn more. He also has basic knowledge of tracking, healing, and machines/electronics, though he prefers to others to do that kind of work. He's also a crafty speaker, though he looses that ability when he looses his temper.

Bio: Tun-Dar was born into a long line of Chiefs, though his skills still surprised his tribe. He quickly gained power through his father, and after his death, claimed his place as High Chief. This placed him in the Council with the other Chief's of the tribes, and he quickly gained fame. And infamy. He was very much out-spoken against the plan to invade Earth, saying that they would be no better then the cruel species that took their home-world.
But, as his fellow members are eager to point out, they neither have the resources or time to find another perfect planet as Earth. Plus, the species on it seem to be wasting their good fortune anyways, so it should not matter.
So with grim reluctance, Tun-Dar leads his people to Earth.
Neonbob (Invading Earth)
Name
Volictors
Looks
8-foot tall creatures with either large hook hands or hands with 20 fingers apiece. 7 eyes, located all around their heads. They have no gender, and randomly split into at least two separate beings at times. Hooked hands versions have a natural armor plating that is capable of deflecting up to a .50 cal bullet.
Personality
Generally apathetic, until their interests are piqued. When that happens, they focus on their target(s) with surgical precision and are relentless in their efforts to attain their goals.
Specialty
High degree of mechanical aptitude(20-fingered variants). CQC is the strength of the other variant. The hook type can also be armed with harnesses filled with various weaponry hooked up to their nervous system.
Bio
The Volictors made their own way into space just because at one point in time they decided that was what they felt like doing. Their progress was astoundingly quick, and they soon began exploring the entire universe. While making a routine check in with the inner planets of Earth's solar system, a scout ship was fired upon by a group of rednecks, and then a cohort of insurgents. This made the race upset with the Earth, and despite the reasoning being so trivial, they decided, overwhelmingly so, to go kick the hell out of Earth.
Position
High Lord Kalrafex of Doomnations.
Description
Kalrafex is a strange Volictor in that it emerged with traits of both variants. It has 6 hooks on each hand, roughly 4 feet in length.
Supplies and Skills
Wears a combat vest including an upgraded void cannon*, Ortuusa repeater*, several Phorphex grenades, and a speeder-class energy shield modified for personnel use. Up close, its claws are capable of ripping through plate armor up to three inches thick.
Bio
It is unknown what caused Kalrafex to be made, and many experiments have been conducted to produce another like him. He is happy to be going to war with Earth, as it will keep him busy for a while.
Weapon Descrips*
-Void Cannon: Forces all matter along its path into a pencil-thin beam.
-Ortuusa Repeater: Fires laser bolts from 9 barrels at the same time. Rate of fire comparable to a minigun.
-Phorphex Grenades: A large dome of plasmic doom that emanates from the grenade. It destroys anything in its path.
Lost In the Void (Invading Earth)
A humanoid species standing at 9' they believe they are the natural beings built for Earth. They wear nothing as they have a tough skin that acts like a barrier to bullets and other such weapons.

The Ladredas are not a peaceful race, but rather one built off conquest as they have spread through the galaxies like a plauge invading and annexing planets as fast as they can. Despite the conquest they do not have a home planet, as most planets lack the amount of water they need to survive. Earth however has these things the Ladredas need, and the race will go through any means to get them.

Their specialty is heavy weapons such as their equivalent of a machine gun and RPG's however the shorter, more human sized beings double as spies and infiltraters breaking into Earth's secure areas and delivering valuable assets to the leaders of the Ledredas.

Kevlan of the ship Glorious Bane
7' being with a short stocky build
Wears a combat mask that shields his face other than his eyes. It's paints are meant to inspire fear. He carries a chain gun as well as a portable gernade launcher on his back. Though most of his race uses their weapons, Kevlan prefers human weapons as it allows him to improvise in the field.
Kevlan rose through the ranks of his race by his stunning victories leading up to the invastion of Earth and for that he was given the title of shipmaster and now heads his ship at the head of the fleet.


Skarin (Unknown as of yet)
Name: Novavores

Looks: Half Biological, Half Mechanical entities. The average Novavore height differs according to the units model and specification. As a general rule of thumb, their height can range from 4 feet to 12 feet. All Novavores posses two upper body augments, one is always an eight fingered arm, the other, depending on the model can range from a chain saw to a pulse cannon. Novavores are bipedal and they use their synthetic muscles to navigate tough terrain with ease.
All Novavores posses a composite metallic exoskeleton, which extends from head to feet, and is an adaptive construct to endure the extremes of their homeplanet. It's thick plating also functions as a natural armor which they utilize during combat. Also the exoskeleton prevents the need to wear any clothes.
Within the exoskeleton, resides the organic layer of the Novavores. Their pale blue skin is hard and smooth, and their bodies are devoid of any discernible feature, except for two glowing blue eyes which sit on a featureless face. Internally, the Novavores share a symbiotic relationship with their organic thought processing unit and their mechanical nervous systems. This duality allows the Novavores to display remarkable feats of strength while maintaining rational thought.
[*Yes, they are cyborgs, but not really designed to look human]

Personality: The Novavores are a very proud race. Being part machine makes them very efficient in their designated tasks and much of their programming revolves around time management and efficiency. Thus, their biological aspects see no rational to warfare. "A pitiful waste of time and resources" is a famous line in the Novavore Creed. However, examples exist in Novavore history where, the prime command of self defense has overridden the biological urge for spices preservation and the Novavores have waged galactic wars in the interests of preserving their homeland.
When not threatened, the Novavores prefer the peaceful life of mining, exploration and agriculture as well as indulging in the academic fields.

Specialty: Novavores have changed much from their primary design and designation but still can be categorized into four models. The Workers, are the "civilians" of the race. Their prime function is to maintain the race with supplies and equipment, as well as to repair and build new Novavores. These are the smallest of the Novavores. Augments consist of mining and assembly equipment and they hold black markings on their exoskeletons.
The Templar, the learned of the Novavores. The prime attribute of knowledge and curiosity are served by these models. Augments range from research equipment to knowledge staves which house and analyze information. They have blue markings on their exoskeleton.
The Warriors, are the fighting force of the Novavores. Their creed is simple. Fight and defend for their species. They carry the most complex of augments; anything ranging from rocket launchers to Ion cannons are attached to these models. They range from 7 feet (Infantry Warrior) to 12 feet (Siege Warrior) in height. They hold red markings on their exoskeletons.
Finally there are the Code keepers, they form the council that dictate and govern the laws of the race. They are adorned with purple markings above their exoskeletons and have the ability to chose whichever augments they wish to have.

Bio: The Novavores are thought to have been conceived by a super computer who bound the rationals of Artificial Intelligence with organic beings a millennium ago. Little evidence exist to support this theory but still a recombinant biological and mechanical entity, called the Novavores exist in a galaxy far away and scholars are yet to establish a point of origin. It is widely believed among Novavore Scholars that their original function was to serve as sentient mining equipment and to explore inhospitable worlds. As time drew on, the natural intelligence within the Novavores led them to evolve, to create new purposes for their existence. Soon a thriving population of Novavores emerged, each tasked with a myriad of responsibilities. To this day, the Novavores continue to evolve.
Their biological aspects endowed them with child like curiosity and eventually they looked to the stars. They found a new purpose. Soon they had discovered space travel and had built their first starships, traversing the universe as explorers.
It wasn't long before they gained the attention of other alien races. Some were less than hospitable than others.
The Novavores are governed by a set of laws, called the Prime Commands. It lists the value of one species above all else and that the continuation of the race should be of utmost importance. This law has resulted in the peaceful race of Novavores to defend their homeland from invasion on more than one occasion and over the years of conflict they have evolved into a battle hardened race.
Despite emerging victorious from battles, the Novavores homeplanet, Novawyn was doomed. The two stars in their galaxy are on the brink of collpase. One is large enough to rupture as a supernova, taking all planets in the system to their fiery end.
Under the general issue of the Prime Command, the Novavores were forced to flee their homeland. They boarded their mighty Warstar ships and evacuated the planet. They now roam the space in search of a new place to call home. Reports of a suitable planet have emerged from the Milky Way galaxy, however reports also indicate that the planet to be already inhabited.
The Novavores set course, to see what Earth holds for them.

Position: Admiral of the Novavore fleets and High Keeper of the Codes.
Description: Standing roughly about 7'5" from the ground, Sylvan is the prime figure on the Council of the codes. Following the fate of his doomed homeworld he has taken it upon himself to lead his people to safety. He bears the mark of the Council on his exoskeleton along with the markings of the warrior.
Supplies and Skills
His right arm augment consists of a Nova Cannon; which can either fire an intense stream of laser beams for a sustained period or short and powerful laser bursts. Attached to his left arm augment is a medium range rocket launcher. For melee combat, Sylvan relies on his plasma blade, which is housed inside his left leg and can be retracted out when needed. When activated, the blade burns at a high temperature allowing it to cut through most materials.
He is a skilled tactician, both on the battlefield and on the political scene. He observes his opposition and adapts to the situation. Failing that he can reprogram his abilities to better fit the theater of operations.
Bio: Sylvan was originally designated as an infantry warrior model and served his race throughout the many years of conflict against the invasion forces. When the war ended he returned home, a proud veteran of the Borax wars. During peace times, most warrior models would shut down or hibernate to reduce upkeep costs but Sylvan found himself being promoted to the Keeper of the Codes model, a reward for the valor and dedication he showed during times of need. The other council members saw his as a fit AI construct to represent them during times of crisis and so he stepped up to take the place as the new High Keeper of the codes.
Sylvan now, bound to the Prime Commands, leads his fleet of refugees to the far away star system to the planet called Earth. He hopes that an arrangement could be made for peaceful settlement with the inhabitants but all reason proves, that peace with the humans is a futile attempt. Especially not with an Armada of Novavore Warstars en route.


Zombie_Fish (Protecting Earth)

Name:No name was ever truly found to describe them, so they became The Infectors
Looks: Can change looks at will. True form though is just a seeming white cloud of mist (Slightly human shape), but have enough strength in that form to cause serious damage with just a punch.
Personality: They are usually very intelligent, calm and collective. True strategists as well.
Specialty: Shape shifting- Can look like anything they have seen recently (Including a mist to fit into tight spots), but can only transform into something they remember. And have a very short memory span.
Bio: Have been studying humans for a long time now, but want to look at them close up for more direct study. With the word of several other species trying to invade, thus compromising their research, they decided to try and protect the human race against these foes.

Name: Langthrax

Position: Researcher/ scientist and agent/ spy (J-Division, recruitment 14-F)

Description: Out of some genetic flaw, his true forms has tiny flashes of blue light in it, like glitter.

Supplies and Skills: Bag of research (Includes test tubes, DNA samples, photos, binary coding and fake ID) and Pulse cannon (Fires out a blast of powerful air at the target). Skilled in hacking.

Bio: Was treated differently due to his looks, but became a favourite of the head spies and scientists due to his hacking and sneaking skills. It was then that he got accepted for spying and research in the armed forces. He was then given the assignment of leading the research of earthlings and eventually fighting off the oncoming alien forces.


ThreeWords (Investigating, Neutral as of Yet)
Name: The Collective

Looks: Anything (see speciality), but never wear clothes for appearance sake

Speciality: Long ago, the whole race focused on biological study and research, and thousands of years later, they have mastered the science completely. Like the tyranids (40K), they use no metals or plastics, and all their technology is made of living tissue. They are fully in control of their bodies functions, are able to mutate and rebuild their bodies to new shapes at astonishing rates

Personality: The whole race is governed by the Hivemind, an awesome disembodied intellect of vast psychic power. Though the Hivemind rules, and works by taking over the bodies of it's subjects, the individual still has dependant thought. The Collective travel the galaxy looking for new races in what they call "the Pilgrimage". Sometimes they absorb the new races into their Collective, and sometimes they merely see interesting forms of life from which to learn new and helpful shapes. If a race is hostile, the Collective feel it is their duty to neutralise them, sometimes driving them to extinction, but often merely absorbing them

Bio: Arriving from the direction of the galactic centre, they have come to earth as a part of their Pilgrimage, and have found it already occupied by several other races. The Hivemind is interested to see what is going on, and deploys units to investigate

I will play as the Hivemind, mostly from the eyes of a certain member of the Collective called Dest.

Dest has assumed a body like that of a stretched out, green tinged human who stands about 7' tall. He is a 'speaker', in that he is often a direct channel for the Hivemind, as other races find talking to and individual easier than an entire race at once. As such, he bears red markings on his shoulders, face and torso, akin to stripes in the army.

Skills: Dest is usually guided directly by the Hivemind, giving him the entire races ancestral knowledge, experience and skills, but on his own, he is a skilled psychic, diplomat, and combat biologist (ninja/mutator).

Bio: A loyal servant of the Hivemind, he has long been used as a speaker, and has seemed to become a favourite of sorts due to his ability to work well without the Hivemind's support, and his own considerable intellect and psychic power make him an excellent target for direct possession

EDIT: I believe we have enough for now, though Shapster can join once he has a race figured out.
Just some basic info about the Alien Races:
1) There is no common currency, as every attempt to make one has always ended in quarrel and economic disaster. The common process is the barter system, though some metals are priced quiet highly and used as a make-shift currency.
2) Most space-traveling races will have the following basic items:
Translators: Helps you understand other alien races
Hyper-drive: Let's you travel light-years in seconds
Lasers and other advance weapons: Basic weapons like laser pistols, laser swords, other such things.

Now, because your character is basically a whole race, you won't be able to be friends with everyone. So, here's some rules for dealing with Enemies and Allies:
1)You Can't Go God-Mod and Defeat the Entire Race: Unless the race can regenerate or you leave enough alive for a counter-attack, you can't kill of a race by saying "I used my Death-Star on their conveniently placed fleet" or "The virus we created killed their whole species."

2)You can't speak for another's Race: UNLESS you are giving permission by the player OR you are giving command over, say, a small group or squad or something. But they still have their own personality. For Example, if you had a squad of my Ramgrogs, they would never take an order that would put their Tribe or fellow soldiers at risk.

3)Don't Control the Whole Fight: If you are fighting against another Race, don't assume you can defeat them easily and they have nothing to defend-themselves with. For all you know, they have a hidden death-ray or self-destruct code.

4)Don't Change your Plans without reason: Meaning, if you're at first defending Earth, you shouldn't say in your next post "Well, I'm bored helping them, so now I'm going to kill them for fun." Give a good reason.

If you have any questions or suggestions, just PM me or put it on a spoiler [OCC].

In a galaxy, far, far away...all hell was about to break loose.
 

Ramthundar

New member
Jan 19, 2009
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Name:Ramgorgs. The Thun Tribe.

Looks: Large goat-like creatures. They stand 7' on average, with their horns growing up to 5' long. They are usually of a muscular build, though Scholars, Cavern Dwellers (class of stealth warriors) and Elders are more skinny. The horns range from curling into themselves or bull-like horns.
Their faces resemble that of goats, but more squished in.
Their fur is usually some sort of gray, brown, black, or white, though some warriors choose to dye their hair. They stand on their hind legs that end in large, black hooves, and have arms that end in four-fingered hands.
Civilian Ramgorgs don't usually wear anything, their fur covering much up, though they do wear certain clothes made from the fur of their ancestors or they do things to their hair.
Warriors will wear armor that protects their soft bellies and backs, with some wearing full-body to add more damage to their Charge attacks.
Elders and Scholars usually wear robes.

Personality: The Ramgrogs are a patient, peaceful, and prideful race, and will turn fierce when their fellow tribes-men are provoked. When given a goal or task, they will go for it without rest, and will stubbornly keep with a problem till it's fixed. Though most Ramgrogians are born warriors, many have the same intelligence and creativity that can match any scientist, artist, or scholar you choose to name. Many Ramgrogs are raised to help their species first, family second, and themselves last.

Specialty: Ramrogs will usually be born with the ability to Charge (using their strong legs and large horns) and can jump nearly 6 feet up, 12 if given a running start. They can also easily maneuver through rocky or forest terrain, though they have difficulty swimming.

Bio: The Ramrogs started their Intergalactic voyage like most others: by given help. They neither had the knowledge or resources to make their own space shuttles, so a few alien races eager for their resources decided to trade this knowledge. Though they did well at first, their stubbornness and determination raising them in advance technology and space exploration, they were soon overcome by the alien's greed for their world's prizes. Though they fought hard against their enemies, the Ramrogs had to eventually leave their home world. Now traveling in massive space-station-colonies (that include chunks of their planet) they now travel to find a new world.
It is now several centuries later, and the perfect planet has been found. Unfortunately, the dominant species on are extremely violent and unpredictable, and the Elders do not want to chance a repeat of their Naive' mistakes. So now they will battle the Humans for their Earth, or be doomed to die in space.

Position: Is the "King" of his Tribe's Colony and only follows the rule of the Elders, to the annoyance of the other tribe's in the Council.

Desc: White fur with gray streaks on his back. Usually wears his red War Armor that covers is whole torso. His horns curl inward, though the tips curl out and come to a point facing forward. He does nothing with his hair, but keeps it unkept.

S&S: Tun-Dar usually carries his large Hammer of Rath, his ceremonial staff, and a small pistol. He also keeps with him basic supplies for healing and mechanics, and occasionally a good book.
He has a wide variety of weapon skills, and can quickly learn more. He also has basic knowledge of tracking, healing, and machines/electronics, though he prefers to others to do that kind of work. He's also a crafty speaker, though he looses that ability when he looses his temper.

Bio: Tun-Dar was born into a long line of Chiefs, though his skills still surprised his tribe. He quickly gained power through his father, and after his death, claimed his place as High Chief. This placed him in the Council with the other Chief's of the tribes, and he quickly gained fame. And infamy. He was very much out-spoken against the plan to invade Earth, saying that they would be no better then the cruel species that took their home-world.
But, as his fellow members are eager to point out, they neither have the resources or time to find another perfect planet as Earth. Plus, the species on it seem to be wasting their good fortune anyways, so it should not matter.
So with grim reluctance, Tun-Dar leads his people to Earth.
 

Neonbob

The Noble Nuker
Dec 22, 2008
25,564
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Name
Volictors
Looks
8-foot tall creatures with either large hook hands or hands with 20 fingers apiece. 7 eyes, located all around their heads. They have no gender, and randomly split into at least two separate beings at times. Hooked hands versions have a natural armor plating that is capable of deflecting up to a .50 cal bullet.
Personality
Generally apathetic, until their interests are piqued. When that happens, they focus on their target(s) with surgical precision and are relentless in their efforts to attain their goals.
Specialty
High degree of mechanical aptitude(20-fingered variants). CQC is the strength of the other variant. The hook type can also be armed with harnesses filled with various weaponry hooked up to their nervous system.
Bio
The Volictors made their own way into space just because at one point in time they decided that was what they felt like doing. Their progress was astoundingly quick, and they soon began exploring the entire universe. While making a routine check in with the inner planets of Earth's solar system, a scout ship was fired upon by a group of rednecks, and then a cohort of insurgents. This made the race upset with the Earth, and despite the reasoning being so trivial, they decided, overwhelmingly so, to go kick the hell out of Earth.
Position
High Lord Kalrafex of Doomnations.
Description
Kalrafex is a strange Volictor in that it emerged with traits of both variants. It has 6 hooks on each hand, roughly 4 feet in length, as well as the mental acuity of the mechanic variant.
Supplies and Skills
Wears a combat vest including an upgraded void cannon*, Ortuusa repeater*, several Phorphex grenades, and a speeder-class energy shield modified for personnel use. Up close, its claws are capable of ripping through plate armor up to three inches thick.
Bio
It is unknown what caused Kalrafex to be made, and many experiments have been conducted to produce another like him. He is happy to be going to war with Earth, as it will keep him busy for a while.
Weapon Descrips*
-Void Cannon: Forces all matter along its path into a pencil-thin beam.
-Ortuusa Repeater: Fires laser bolts from 9 barrels at the same time. Rate of fire comparable to a minigun.
-Phorphex Grenades: A large dome of plasmic doom that emanates from the grenade. It destroys anything in its path.
If there's anything else needed, let me know.
 

Neonbob

The Noble Nuker
Dec 22, 2008
25,564
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Shapsters said:
Neonbob said:
[Neon?! I didn't know you joined RPs!

I am in, please reserve a spot for me, a sheet will be up later.]
I...I didn't. I was reserving hope for my tiny glimmer of a life. But Ramthundar asked me to join in, so I did.
 

Ramthundar

New member
Jan 19, 2009
3,878
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Neonbob said:
Shapsters said:
Neonbob said:
[Neon?! I didn't know you joined RPs!

I am in, please reserve a spot for me, a sheet will be up later.]
I...I didn't. I was reserving hope for my tiny glimmer of a life. But Ramthundar asked me to join in, so I did.
Mwuahaha!!! My brilliant plan of using a Forum game against you was as success!
And Of course I'll keep a place for you, shapster. Couldn't have a good RP without ya!
 

Neonbob

The Noble Nuker
Dec 22, 2008
25,564
0
0
Ramthundar said:
Neonbob said:
Shapsters said:
Neonbob said:
[Neon?! I didn't know you joined RPs!

I am in, please reserve a spot for me, a sheet will be up later.]
I...I didn't. I was reserving hope for my tiny glimmer of a life. But Ramthundar asked me to join in, so I did.
Mwuahaha!!! My brilliant plan of using a Forum game against you was as success!
And Of course I'll keep a place for you, shapster. Couldn't have a good RP without ya!
You insidious bastard! I should have known!
...I'll try to avoid derailing your RP, though.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
10,128
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Mind if I join?

A humanoid species standing at 9' they believe they are the natural beings built for Earth. They wear nothing as they have a tough skin that acts like a barrier to bullets and other such weapons.

The Ladredas are not a peaceful race, but rather one built off conquest as they have spread through the galaxies like a plauge invading and annexing planets as fast as they can. Despite the conquest they do not have a home planet, as most planets lack the amount of water they need to survive. Earth however has these things the Ladredas need, and the race will go through any means to get them.

Their specialty is heavy weapons such as their equivalent of a machine gun and RPG's however the shorter, more human sized beings double as spies and infiltraters breaking into Earth's secure areas and delivering valuable assets to the leaders of the Ledredas.

Kevlan of the ship Glorious Bane
7' being with a short stocky build
Wears a combat mask that shields his face other than his eyes. It's paints are meant to inspire fear. He carries a chain gun as well as a portable gernade launcher on his back. Though most of his race uses their weapons, Kevlan prefers human weapons as it allows him to improvise in the field.
Kevlan rose through the ranks of his race by his stunning victories leading up to the invastion of Earth and for that he was given the title of shipmaster and now heads his ship at the head of the fleet.

I hope that is sufficient
 

Kaboose the Moose

New member
Feb 15, 2009
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Name: Novavores

Looks: Half Biological, Half Mechanical entities. The average Novavore height differs according to the units model and specification. As a general rule of thumb, their height can range from 4 feet to 12 feet. All Novavores posses two upper body augments, one is always an eight fingered arm, the other, depending on the model can range from a chain saw to a pulse cannon. Novavores are bipedal and they use their synthetic muscles to navigate tough terrain with ease. The internal chemistry of the Novavores are completely mechanical, the biological aspect being their synthetic epidermal layer, which forms a protective covering for their circuitry.
All Novavores posses a composite metallic exoskeleton, which extends from head to feet, and is an adaptive construct to endure the extremes of their homeplanet. It's thick plating also functions as a natural armor which they utilize during combat. Also the exoskeleton prevents the need to wear any clothes.
Within the exoskeleton, resides the organic layer of the Novavores. Their pale blue skin is hard and smooth, and their bodies are devoid of any discernible feature, except for two glowing blue eyes which sit on a featureless face. Internally, the Novavores share a symbiotic relationship with their organic thought processing unit and their mechanical nervous systems. This duality allows the Novavores to display remarkable feats of strength while maintaining rational thought.
[*Yes, they are cyborgs, but not really designed to look human]

Personality: The Novavores are a very proud race. Being part machine makes them very efficient in their designated tasks and much of their programming revolves around time management and efficiency. Thus, their biological aspects see no rational to warfare. "A pitiful waste of time and resources" is a famous line in the Novavore Creed. However, examples exist in Novavore history where, the prime command of self defense has overridden the biological urge for spices preservation and the Novavores have waged galactic wars in the interests of preserving their homeland.
When not threatened, the Novavores prefer the peaceful life of mining, exploration and agriculture as well as indulging in the academic fields.

Specialty: Novavores have changed much from their primary design and designation but still can be categorized into four models. The Workers, are the "civilians" of the race. Their prime function is to maintain the race with supplies and equipment, as well as to repair and build new Novavores. These are the smallest of the Novavores. Augments consist of mining and assembly equipment and they hold black markings on their exoskeletons.
The Templar, the learned of the Novavores. The prime attribute of knowledge and curiosity are served by these models. Augments range from research equipment to knowledge staves which house and analyze information. They have blue markings on their exoskeleton.
The Warriors, are the fighting force of the Novavores. Their creed is simple. Fight and defend for their species. They carry the most complex of augments; anything ranging from rocket launchers to Ion cannons are attached to these models. They range from 7 feet (Infantry Warrior) to 12 feet (Siege Warrior) in height. They hold red markings on their exoskeletons.
Finally there are the Code keepers, they form the council that dictate and govern the laws of the race. They are adorned with purple markings above their exoskeletons and have the ability to chose whichever augments they wish to have.

Bio: The Novavores are thought to have been conceived by a super computer who bound the rationals of Artificial Intelligence with organic beings a millennium ago. Little evidence exist to support this theory but still a recombinant biological and mechanical entity, called the Novavores exist in a galaxy far away and scholars are yet to establish a point of origin. It is widely believed among Novavore Scholars that their original function was to serve as sentient mining equipment and to explore inhospitable worlds. As time drew on, the natural intelligence within the Novavores led them to evolve, to create new purposes for their existence. Soon a thriving population of Novavores emerged, each tasked with a myriad of responsibilities. To this day, the Novavores continue to evolve.
Their biological aspects endowed them with child like curiosity and eventually they looked to the stars. They found a new purpose. Soon they had discovered space travel and had built their first starships, traversing the universe as explorers.
It wasn't long before they gained the attention of other alien races. Some were less than hospitable than others.
The Novavores are governed by a set of laws, called the Prime Commands. It lists the value of one species above all else and that the continuation of the race should be of utmost importance. This law has resulted in the peaceful race of Novavores to defend their homeland from invasion on more than one occasion and over the years of conflict they have evolved into a battle hardened race.
Despite emerging victorious from battles, the Novavores homeplanet, Novawyn was doomed. The two stars in their galaxy are on the brink of collpase. One is large enough to rupture as a supernova, taking all planets in the system to their fiery end.
Under the general issue of the Prime Command, the Novavores were forced to flee their homeland. They boarded their mighty Warstar ships and evacuated the planet. They now roam the space in search of a new place to call home. Reports of a suitable planet have emerged from the Milky Way galaxy, however reports also indicate that the planet to be already inhabited.
The Novavores set course, to see what Earth holds for them.

Position: Admiral of the Novavore fleets and High Keeper of the Codes.
Description: Standing roughly about 7'5" from the ground, Sylvan is the prime figure on the Council of the codes. Following the fate of his doomed homeworld he has taken it upon himself to lead his people to safety. He bears the mark of the Council on his exoskeleton along with the markings of the warrior.
Supplies and Skills
His right arm augment consists of a Nova Cannon; which can either fire an intense stream of laser beams for a sustained period or short and powerful laser bursts. Attached to his left arm augment is a medium range rocket launcher. For melee combat, Sylvan relies on his plasma blade, which is housed inside his left leg and can be retracted out when needed. When activated, the blade burns at a high temperature allowing it to cut through most materials.
He is a skilled tactician, both on the battlefield and on the political scene. He observes his opposition and adapts to the situation. Failing that he can reprogram his abilities to better fit the theater of operations.
Bio: Sylvan was originally designated as an infantry warrior model and served his race throughout the many years of conflict against the invasion forces. When the war ended he returned home, a proud veteran of the Borax wars. During peace times, most warrior models would shut down or hibernate to reduce upkeep costs but Sylvan found himself being promoted to the Keeper of the Codes model, a reward for the valor and dedication he showed during times of need. The other council members saw his as a fit AI construct to represent them during times of crisis and so he stepped up to take the place as the new High Keeper of the codes.
Sylvan now, bound to the Prime Commands, leads his fleet of refugees to the far away star system to the planet called Earth. He hopes that an arrangement could be made for peaceful settlement with the inhabitants but all reason proves, that peace with the humans is a futile attempt. Especially not with an Armada of Novavore Warstars en route.
 

ThreeWords

New member
Feb 27, 2009
5,179
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Yays, this looks great!

Name: The Collective

Looks: Anything (see speciality), but never wear clothes for appearance sake

Speciality: Long ago, the whole race focused on biological study and research, and thousands of years later, they have mastered the science completely. Like the tyranids (40K), they use no metals or plastics, and all their technology is made of living tissue. They are fully in control of their bodies functions, are able to mutate and rebuild their bodies to new shapes at astonishing rates

Personality: The whole race is governed by the Hivemind, an awesome disembodied intellect of vast psychic power. Though the Hivemind rules, and works by taking over the bodies of it's subjects, the individual still has dependant thought. The Collective travel the galaxy looking for new races in what they call "the Pilgrimage". Sometimes they absorb the new races into their Collective, and sometimes they merely see interesting forms of life from which to learn new and helpful shapes. If a race is hostile, the Collective feel it is their duty to neutralise them, sometimes driving them to extinction, but often merely absorbing them

Bio: Arriving from the direction of the galactic centre, they have come to earth as a part of their Pilgrimage, and have found it already occupied by several other races. The Hivemind is interested to see what is going on, and deploys units to investigate

I will play as the Hivemind, mostly from the eyes of a certain member of the Collective called Dest.

Dest has assumed a body like that of a stretched out, green tinged human who stands about 7' tall. He is a 'speaker', in that he is often a direct channel for the Hivemind, as other races find talking to and individual easier than an entire race at once. As such, he bears red markings on his shoulders, face and torso, akin to stripes in the army.

Skills: Dest is usually guided directly by the Hivemind, giving him the entire races ancestral knowledge, experience and skills, but on his own, he is a skilled psychic, diplomat, and combat biologist (ninja/mutator).

Bio: A loyal servant of the Hivemind, he has long been used as a speaker, and has seemed to become a favourite of sorts due to his ability to work well without the Hivemind's support, and his own considerable intellect and psychic power make him an excellent target for direct possession
 

Zombie_Fish

Opiner of Mottos
Mar 20, 2009
4,584
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Name:No name was ever truly found to describe them, so they became The Infectors
Looks: Can change looks at will. True form though is just a seeming white cloud of mist (Slightly human shape), but have enough strength in that form to cause serious damage with just a punch.
Personality: They are usually very intelligent, calm and collective. True strategists as well.
Specialty: Shape shifting- Can look like anything they have seen recently (Including a mist to fit into tight spots), but can only transform into something they remember. And have a very short memory span.
Bio: Have been studying humans for a long time now, but want to look at them close up for more direct study. With the word of several other species trying to invade, thus compromising their research, they decided to try and protect the human race against these foes.

Name: Langthrax

Position: Researcher/ scientist and agent/ spy (J-Division, recruitment 14-F)

Description: Out of some genetic flaw, his true forms has tiny flashes of blue light in it, like glitter.

Supplies and Skills: Bag of research (Includes test tubes, DNA samples, photos, binary coding and fake ID) and Pulse cannon (Fires out a blast of powerful air at the target). Skilled in hacking.

Bio: Was treated differently due to his looks, but became a favourite of the head spies and scientists due to his hacking and sneaking skills. It was then that he got accepted for spying and research in the armed forces. He was then given the assignment of leading the research of earthlings and eventually fighting off the oncoming alien forces.

That okay?

Neonbob said:
Ramthundar said:
Neonbob said:
Shapsters said:
Neonbob said:
[Neon?! I didn't know you joined RPs!

I am in, please reserve a spot for me, a sheet will be up later.]
I...I didn't. I was reserving hope for my tiny glimmer of a life. But Ramthundar asked me to join in, so I did.
Mwuahaha!!! My brilliant plan of using a Forum game against you was as success!
And Of course I'll keep a place for you, shapster. Couldn't have a good RP without ya!
You insidious bastard! I should have known!
...I'll try to avoid derailing your RP, though.
Good luck avoiding that.
 

Neonbob

The Noble Nuker
Dec 22, 2008
25,564
0
0
Zombie_Fish said:
Neonbob said:
Ramthundar said:
Neonbob said:
Shapsters said:
Neonbob said:
[Neon?! I didn't know you joined RPs!

I am in, please reserve a spot for me, a sheet will be up later.]
I...I didn't. I was reserving hope for my tiny glimmer of a life. But Ramthundar asked me to join in, so I did.
Mwuahaha!!! My brilliant plan of using a Forum game against you was as success!
And Of course I'll keep a place for you, shapster. Couldn't have a good RP without ya!
You insidious bastard! I should have known!
...I'll try to avoid derailing your RP, though.
Good luck avoiding that.
It'll be needed.
Must...obey...RP manager's...rules...
*skin crawls*
:p
 

Zombie_Fish

Opiner of Mottos
Mar 20, 2009
4,584
0
0
Neonbob said:
Zombie_Fish said:
Neonbob said:
Ramthundar said:
Neonbob said:
Shapsters said:
Neonbob said:
[Neon?! I didn't know you joined RPs!

I am in, please reserve a spot for me, a sheet will be up later.]
I...I didn't. I was reserving hope for my tiny glimmer of a life. But Ramthundar asked me to join in, so I did.
Mwuahaha!!! My brilliant plan of using a Forum game against you was as success!
And Of course I'll keep a place for you, shapster. Couldn't have a good RP without ya!
You insidious bastard! I should have known!
...I'll try to avoid derailing your RP, though.
Good luck avoiding that.
It'll be needed.
Must...obey...RP manager's...rules...
*skin crawls*
:p
*grabs bag of popcorn* This is gonna be fun to watch.
 

Neonbob

The Noble Nuker
Dec 22, 2008
25,564
0
0
Zombie_Fish said:
Neonbob said:
Zombie_Fish said:
Neonbob said:
You insidious bastard! I should have known!
...I'll try to avoid derailing your RP, though.
Good luck avoiding that.
It'll be needed.
Must...obey...RP manager's...rules...
*skin crawls*
:p
*grabs bag of popcorn* This is gonna be fun to watch.
Oh shit, now I have an audience? This is gonna be tough! It's not even off the first page and I'm babbling! Um...um...fuck!
Ram! Get back here and give me something to ramble about!
*falls onto floor and starts shaking*
 

Ramthundar

New member
Jan 19, 2009
3,878
0
0
Neonbob said:
Oh shit, now I have an audience? This is gonna be tough! It's not even off the first page and I'm babbling! Um...um...fuck!
Ram! Get back here and give me something to ramble about!
*falls onto floor and starts shaking*
Easy their, soldier. You'll do just fine.

Oh, and fyi, I updated the List of Players and such. Xavier Dirt and Shapster can join later once they have their Races and such figured out. And now...to begin!


In the inky darkness of space, a large space vessel sailed through the skies. It was the shape of a sword, long and thin body ending in the potrusion of two mighty thrusters. Near the tip of ship, crowned the Ram-Turen, lay the cock-pit of the ship.
High Chief Tun-Dar was sitting in the captain's chair, head resting on his large hands while in thought. Around him, his crew was diligently piloting the ship, checking it's statues, and other such things. Though they usually worked in silent, it now seemed like it was to quiet. Occasional nervous glances was directed towards their leader, but no-one had the courage to ask him what was the matter.
Finally, Tun-Dar let out a deep sigh. He pressed a button on the his chair.
"Communication's Officer Lech-Gro?" he said, deep grumbling voice slightly vibrating his chair.
"Yes, High Chief?" came the reply, a nervous bleet coming at the end.
"I'm ready to speak with this Kalrafex" Tun-Dar continued, the strange name feeling funny on his tongue.
"Yes, High Chief. Patching you through now, High Chief!"

A large screen descended from the sky, and a few workers stopped to stare. Suddenly, the screen came to life, and Tun-Dar stared with steady eyes into all seven of the creature on the screen.
"Greetings, Kalrafex, High Lord of Doomnations. After speaking with my Elders, we have decided to ask for you a temporary alliance. We will help you eliminate the species of Human on the planet, and in return you will help us keep it for our own. What say you?"

To note, Tun-Dar has little-to-no knowledge of any other alien race coming to Earth. So, if you want to set an alliance or send warning, you need to send Tun-Dar a message.
 

Neonbob

The Noble Nuker
Dec 22, 2008
25,564
0
0
On the bridge of Phyrenex Zeren, Kalrafex views the screen. After consulting with the leaders in place back on their home planet, it agrees to the alliance.

All 500k of the ships that are under Kalrafex's command adjust their courses to join up with the main force of Tar-Dun.

The ships all share the same near-absolute black coloring, and are varied between four main classes:
Inflectors
These ships are roughly 250k feet long, 75k feet high, and are covered in weaponry that uses the same basic principle as the Void Cannon, except with a much greater area of effect.
250k of these ships.
Colludors
Medical ships. 700k ft. long, 500k feet high. Can house up to 2.1 billion injured.
50k of these ships.
Razors
Carrier ships. Containing fighter/bomber ships inside their large hulls, up to 100k of each type.
150k of these.
Obregons
These are the supply ships. They contain enough food and supplies to last for three months of combat each.
50k of these.
 

Shapsters

New member
Dec 16, 2008
6,079
0
0
Name:The General Species is called Draklen (The specifics are explained in appearance)

Looks: A couple of different races, all resemble Earth mammals. The Mlorn resemble Earth moles, standing at about 5'-6'5. Bwerls resemble a humanoid Earth bats, standing at about 5'. And the Wrrrls are extremely large worms creatures, they are the key to the underground cities.

Personality: Very peaceful, will not fight another race unless they have been attacked, even then they will try to negotiate. Due to their appearance, most other aliens think the Draklen are primitive, but they are very technologically advanced. The Draklen live underground, they have a very large planet perfect for habitants such as humans.

Specialty: Can easily fashion weapons out of ground and rock, such as swords, spears axes. They do have laser powered guns, powered from the minerals in great mines in their planet. The Wrrrls can burrow straight through a large planet in about a day, making a clean tunnel from one end of the planet to the other.

Bio: The Draklens are running out of minerals for their planet, they plan to peacefully ask the humans for a trade. In exchange for the dirt and magma under the earths crust, the Draklens will let the Humans live above the ground on their planet, which has oxygen, water and plants, all of which the Draklens do not use.

Name: Mognarr Helkem

Position: Ambassador of the Galactic Mineral Search

Description: White hands and feet, light pink nose. Most Mlorn are all brown, Mognarr is a rare exception.

Supplies and Skills: Special blaster(shoots green instead of red), an Axe passed down from many generations called Helkem. He wears ceremonial Mlorn armour, which is made from the toughest rock on their planet.

Bio: His father was a very important man in the council, he has proved to be a master negotiator and fighter. That is why he is on this mission.