Spawn Camping Marathon Gets Black Ops Players Banned

fanklok

Legendary Table User
Jul 17, 2009
2,355
0
0
What happened to spawn shields? Seriously a few seconds of invulnerability on spawn would keep this from happening ever again.
 

OldAccount

New member
Sep 10, 2010
527
0
0
If spawn camping is a form of boosting why hasn't half the Black Ops player base been suspended?
 

Gabanuka

New member
Oct 1, 2009
2,372
0
0
Good job guys. Ban those who uncovered your unbalanced game, thats the way to do it.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
0
0
Wolfram01 said:
danpascooch said:
The core mechanics of CoD online are so broken, I just find this funny
The "core mechanics" are broken? I'd like to hear you explain that further.

OT: That's pretty sad. I thought the spawns were a lot more random but I guess this type of match it isn't.
Alright, let's see if I can do this without starting a flamewar, I think I can manage it. *cracks knuckles*

Shooters are generally about skill and team tactics, that is what elevates one team over another in an online match. Here are those two elements, and how the core mechanics of CoD violate and destroy each of them.

Skill:

Basic Definition:

The ability to properly dispatch an opponent due to effective aiming and use of environment (cover and the like) in an even fight.

Call of Duty Definition:

The ability to wait in one spot until an enemy walks by, and then kill him solely because you sat in one spot and happened to see him first.

Violating Mechanics:

1.) Low Health (or high damage)

The extremely low health in CoD means that when two opponents are within range of eachother, and overwhelming amount of time the victor is the one who sees his opponent first, not the one with the most skill.

2.) Prone

Prone allows a player to lie down and almost always be the first person to see an opponent when the opponent enters the room, and don't even get me started on "drop shooting"

3.) Static Spawn

Besides the obvious problems shown in the video (did you see the part where he literally stood behind them and stabbed each one as they appeared?) Static spawning means that you can reliably predict which hallway/room/alley the enemy players will funnel through, leading to camping spots that take advantage of the mechanics listed above to remove skill from the game

4.) Kill Streaks

Players are awarded for getting a number of kills without dying, which discourages them from taking any sort of calculated risk or put their life in danger for the good of the team, this heavily encourages camping

Conclusion:

I have no real issue with any of these mechanics alone, the problem is that they all work together in synchronization to create a game where the victor is not determined by skill but by camping and waiting for extended periods of time

Tactics

Definition: Increasing effectiveness through the use of proper team communication, strategies, and grouping into squads

Violating Mechanics:

1.) The four mechanics above and the camping atmosphere they create

Grouping is suicide in CoD because the high damage and advantage of finding a camping spot means that a single camper with a rifle can kill three or more people almost as quickly as one, as long as he has a decent camping spot. (as in, any window overlooking a linear path)

2.) Static Spawns & Frequent Deaths

The fact that in CoD players are constantly either A) In a camping spot (in which case another teammate isn't likely to heavily increase effectiveness as detailed above) or B) constantly dying and teleporting back to one side of the map. Makes it nearly impossible to work as a group.

Conclusion:

Given the diminishing returns on camping, and the fact that players are constantly separated by being whisked away on respawn with startling frequency makes it nearly impossible to execute any meaningful teamwork.

Overall Argument

A shooter is not about finding spots to camp on a map, but that's what Call of Duty is all about, leading me to the conclusion that the core mechanics listed above have broken the fundamental aspects of what makes a shooter enjoyable.
 

OldAccount

New member
Sep 10, 2010
527
0
0
Cpt Corallis said:
Question: Why not just implement a system where a newly spawning player in a game with fixed spawn points be invincible until three seconds have passed since they moved from the spawn point?
Would mean that people would be able to escape from spawn campers or get revenge.
Thank you! I've been saying that since WaW.

although to I'd say make them unable to fire for that time as well. Give them a chance to get their bearings without letting them get cheep kills,
 

-Samurai-

New member
Oct 8, 2009
2,294
0
0
Kenko said:
-Samurai- said:
Hey, way to punish players for exposing the flaws in your game, Treyarch.

Maybe the people getting beat were in league with the spawn campers, or maybe they're like me and refuse to quit no matter how badly they're getting beat.
There's exposing a flaw and then theres exploiting it to get an unfair advantage over others.
And while that's completely true, horrible spawns aren't exactly a new problem. It's Treyarchs fault that there is something in their game to exploit.
 

GBlair88

New member
Jan 10, 2009
773
0
0
Oilerfan92 said:
I bet my next paycheck treyarch does nothing to prevent this from happeningn and will do the same thing in their next games.

Pathetic.
And people will buy it.
 

KiKiweaky

New member
Aug 29, 2008
972
0
0
Gota say even with the spawn camping he's still a good shot.

The other team being involved in the whole thing is hilarious, why would you bother? Are they taking turns to boost their scores or something? The things people will do to get their imginary ranks up in games is pathetic :/
 

felixader

New member
Feb 24, 2008
424
0
0
Dragonborne88 said:
They aren't punishing you for finding a bad design, they are punishing you for EXPLOITING it to get higher ranks...just because you find a bug, doesn't mean you need to use it.

I've found plenty of bugs in games, even ones that aren't multiplayer, and I see it, then proceed on, without using it, even if it would help me in someway. I have no pity for the people they banned for being cheap.
This is NOT a Bug. This is CLEARLY a Design Flaw.

A bug is a mistake in the code or in tech letting you do things that shouldn't be possible, like leaving the map.

But THIS is every piece of the design working like it should be and when THAT enables the players to create this kind of score then it's clearly a DESIGN FLAW. Bad designed, not thougth trough, BAD WORK. ^.^
 

Distorted Stu

New member
Sep 22, 2009
4,229
0
0
Its just boosting to a maximum degree.

If anyone else did a bit fo research into that game liek me, you would find that the mojority of the other team ARE BOOSTERS. They too got banned.

You are simply watching boosting at its best.
 

kebab4you

New member
Jan 3, 2010
1,451
0
0
Cpt Corallis said:
Question: Why not just implement a system where a newly spawning player in a game with fixed spawn points be invincible until three seconds have passed since they moved from the spawn point?
Would mean that people would be able to escape from spawn campers or get revenge.
Don't play BlOps but do you really don't have any invincibility when you spawn? Saaaaaaaad.
To bad they didn't get a perma ban. Spawn campers are just scum(even if it´s the developers fault for not understating how code an FPS) ._.
 

emeraldrafael

New member
Jul 17, 2010
8,589
0
0
Its gonna be funny how people complain that Treyarch is over reacting when they (the people complaining) are usually the ones that dont like campers in the first place.

Oh well. Personally, I think its funny. I dont mind campers, I dont hate them for what they do. If you want to cheat the system, thats fine. Just means you like what you do. I know (now that I know this) my friend and I will do this, and not bother with the rank.
 

Levi93

New member
Oct 26, 2009
409
0
0
IMO the players shouldnt be banned or have their ranks reset, this is just stupid, I mean they're exploiting static spawn points which was intentionally put ingame.

Although I do have a solution.

Spawn protection.

I say about a 5 second spawn protection from players and about a 10 second spawn protection from killstreak rewards.(this is just an example I've only given it about a minutes thought)

Edit: Ninja'd, I guess thats what I get for not reading the posts before mine though.
 

Dragonborne88

New member
Oct 26, 2009
345
0
0
felixader said:
This is NOT a Bug. This is CLEARLY a Design Flaw.

A bug is a mistake in the code or in tech letting you do things that shouldn't be possible, like leaving the map.

But THIS is every piece of the design working like it should be and when THAT enables the players to create this kind of score then it's clearly a DESIGN FLAW. Bad designed, not thougth trough, BAD WORK. ^.^
My thoughts remain the same either way. Just because you know a part of the game is designed badly, doesn't mean you need to use it to further your own goals. Yeah, it's designed badly perhaps, but you can have endless number of games without ever touching that "badly designed" feature, and have the same full experience. All that exploiting it is doing is boosting your rank.

Not only is it unsportsman like to do it in the first place, it's still finding a loophole and using it to the detriment of thousands of others who play the game like it was meant to be played. I don't buy the "It's the developers fault." excuse that people throw around.
 

PayneTrayne

Filled with ReLRRgious fervor.
Dec 17, 2009
892
0
0
Seeing one of the games exposed, people were just shooting the air and running into being killed. No game design flaws, just people trying to be dicks and boost.
 

Fuselage

New member
Nov 18, 2009
932
0
0
Have you guys seen the rebuttal video, It would solve alot of the problems in this thread......
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
4,448
0
0
Every game has flaws. They were just stupid enough to think they could get away with exploiting them. I say: good work Treyarch!
 

Candrian

New member
Mar 27, 2009
30
0
0
So much hate...

Ok kiddies stop bitching that people who are doing something they know is wrong are caught and punished, sure its an exploit but exploits happen.
Now to spin this story into a form you might be able to understand from Treyarch's point of view: Someone has stolen your car, they filmed themselves with neatly captioned names and addresses stealing the car and then posted it on youtube. Somebody sees the video and the police are promptly called to throw the ne'er-do-well and his retarded friends into prison.

Simple analogy so far. Now let's say Fingers Mcgee and pals stole your car because they found out that you keep leaving your keys in the glovebox. Do you say 'Oh that's alright then, I should have kept my keys with me. Let Fingers and his window-licking friends go'? NO! You insist the thieving sods are thrown into prison until they fart silently.

'But what about the other team? They were banned too.' Don't worry there's room for them in this analogy too. Now lets say that you left your keys in the car on purpose and you told Fingers about them for some reason - a cut of the chop shop profits or insurance fraud or whatever. The police find out and now your ripe buttocks are getting pounded by a burly convict too.

Think on this story for a moment and I'm sure you'll draw some parallels between this Treyarch cheating story and my Hollywood Adaptation.