- Apr 22, 2011
RJ 17 said:That's what people mean by "the spirit of the game". The spirit of that Yoshi's Island level is to be exceedingly challenging specifically because the level scrolls at its own pace, meaning you have to perform a balancing act while riding on Poochy. The spirit of that level isn't to go so high that the game's trigger doesn't kick in allowing you to beat the level at your own pace. The spirit of OOT is to complete a, as you put it, MST run...not to pass through what's supposed to be a solid and sealed door to skip straight to the end of the game.
And here we see the point. Two people, both with perfectly logical reasons, have come to the opposite conclusion on what is cheating or against "the spirit of the game" in speed running a game. But who is to make the call on if it is allowed? Which one of you is right? This is why the categories in speed running are defined as they are, to eliminate confusion. This is why the Any% category is always what is strictly possible in the game by the rules as coded. After that we have categories based on completion, following what is perceived as the original intent of the game, or some other point of significance (usually done to increase difficulty or make it more fun to watch.)SilverStuddedSquirre said:On the subject of going over walls in Mario Brothers: You remember world 1-2 in Mario Bros. 1 ? Going over /above/behind walls is an established piece of Mario Bros mechanics and lore. See also Mario 3, where Intentionally Programmed "wall clipping" on White blocks only, allowed you to obtain The Warp Whistle (already discussed) or access hidden areas, that were put there deliberately. If in a Mario Bros game, you can go over a wall, they know. They probably put it there. That is why the game does not glitch.
For the record, we know that the 1-e skip was not known by the developer or intended, but there is strong reason to believe that if they had discovered it they would have left it in or even rewarded the player for finding it.
This is actually intentional. If you watch a good speed runner do that level he will never hit the flower at the end. The mini game takes about 30 seconds so they skip it. The key is that the flower roulette is not random, it is based on how much time has passed from when the ring was spawned to when you enter the ring. Nearly every level in Yoshi's island has a technique to skip the bonus game. Many are simple. Some are difficult or unreliable. Each must be individually memorized.RJ 17 said:Ha-ha! He didn't land on the bonus flower at the end!
P.S. I used to be in the camp that highly glitched runs were not legitimate. But as I got more and more into speed running I began to understand why the categories are setup the way they are. I personally think the any% run of OOT is boring and a bit silly. I much prefer the MST run because it is far more interesting. But I no longer see the any% run as any less legitimate. Fair warning though: if you go look up the MST run expecting a typical playthough, you are going to have a different thing coming. That run is glitched to hell and back. As are all OOT runs with the possible exception of glitchless, which is just full of minor glitches.