Spiritual Successors will never replace the originals let alone surpass them.

Samtemdo8_v1legacy

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I have been burned by way too many potential Kickstarter/Indie funded games that attempts to be spiritual successors to classic games, only to either never take shape, is underwhelming, or just doesn't feel like the old games regardless.

Mighty no. 9 was a travesty.
Bloodstained so far is looking mediocre.
Unsung Story was handled by complete amateurs.
I-nfected was secretly cancelled in favor of making their own original game that looks like an Amnesia Clone.
Torchlight does not have the Dark and Scary athmosphere of Diablo.

If I have to make a comparison, it feels like I am getting the less cooler twin brother of the much cooler one.

It feels like I am getting Robert Kennedy as President and not John F Kennedy.

That is what most of these spiritual successors feels like to me.

I don't wanna play Path of Exile, I wanna play Diablo. Path of Exile has no lore and world building that is as interesting as Diablo.
 

Diablo2000

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I don't think it's accurate to say no Spirit Sucessors can't be or aren't as good as the games they are based on. While Might No.9 is quite bad and it's not an secret or surprising at this point. 20XX and Azure Striker Gunvolt managed to decent games on their own merits, while being obviously Megaman inspired.

Bloodstained is not out yet so I will restrain from speaking of it, but Curse of the Moon is an pretty good game that stands on it's feet even in comparison with Castlevania 1 and 3.

Torchlight isn't meant to be as Dark or Gritty as Diablo, obviously, I don't know what are you even trying say here.
The Path of Exile comparison is your own opinion and no way one that I share, I find it to have an interesting backstory and lore.

The argument that they are meant to replace the original games they are inspired by is also silly.
 

Secondhand Revenant

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One of their merits is just being something new. They don't need to replace because some of the older stuff has just been done plenty. It's not as if it needs to surpass to be worthwhile and enjoyable otself
 

Hawki

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I kind of think this is a dim view to have. Also, even if we're talking about "replacing" stuff, well, that varies by IP. Mighty No. 9 never replaced Mega Man (indeed, some think Mega Man 11 was Capcom basically saying "alright, let's show people how this shit is actually done"). In contrast, Castlevania's basically dead, so can we begrudge Bloodstained from trying to fill the void?

Samtemdo8 said:
Torchlight does not have the Dark and Scary athmosphere of Diablo.
Yeah, but it's not even trying to have the same atmosphere.

Torchlight undoubtedly takes a lot from Diablo (the plot of T1/T2 is very similar to D1/D2), but I've never thought of it as a spiritual successor, and I doubt it was even billed as one.
 

Elfgore

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Sometimes, they're the best you can do. IPs are a ***** and there is a market for this stuff, just gotta hope they're good. Like Chernobylite looks kinda good!

A big part of your problem looks to be Kickstarter though. I honestly trust Kickstarter for video games as far as I can theoretically throw it. Way too many horror stories. If I'm backing game, it has to be less than twenty bucks. A big reason I didn't back that one Iron Harvest game. I think the bare minimum to get the game was 50-60 USD. Way too high for my blood.
 
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While they certainly can vary, I think there are enough examples of games done well that writing them off isn't justified. While many of us would absolutely love MORE of the actual thing we loved in the first place, that's not always possible. There will never be a Baldur's Gate III, a KotOR 3, a Halflife 3, a Dark Souls 4, a Neverwinter Nights 3, a Dragon Age: Origins 2, an Alpha Protocol 2, a Vampire Bloodlines 2...oh wait!

Perfect Dark
The first "spiritual successor" I could think of, managed to capture some of the magic of what made Goldeneye 64 so damned good, but repackage it without James Bond. Laptop guns, sci fi setting, Joanna Dark was a great character and quite the coup for Rare.

Pillars of Eternity
Baldur's Gate II has set a bar so high it's probably not fair anymore to compare games to it. It was lightning in a bottle that existed at a time when games could be complex, have more content than any player would see in one playthru, have challenge, put storytelling first and flesh out the world so thoroughly. Pillars wasn't D&D, but it gave us the isometric, party-based combat we no longer get in action RPGs. Being a party, rather than one character, offers a level of strategy and complexity that can't be found elsewhere. But some players don't like managing one inventory, let alone 4-6, and that's fair enough.

Torment: Tides of Nemeneria
So they couldn't use the Planescape setting, but Torment was remember for it's exceptional storytelling, characterisation and the reveals surrounding the protagonist (in particular, his amnesia, immortality, past "lives" and relationships to the NPCs in the game) and cool as Planescape was, it wasn't the important part.

BioShock/Deus Ex/Thief/Prey 2017/Dishonored
The "Shock like" or "immersive sim" made most famous by System Shock 2 didn't just spawn spiritual successors, but a whole genre. Some of these are franchises themselves, trilogies in some cases (the Thief reboot didn't happen). BioShock itself now has "spiritual successors" of its own (Atomic Heart and/or Close to the Sun). Thief created a whole new paradigm of the Sneak 'em Up for "First Person Sneaker"). Deus Ex is widely regarded as one of the greatest PC games of all time and itself refined what System Shock 2 and made it better. Threads could be dedicated to this entire category and each entry within it, so I'll move on.

Dragon Age: Origins
Old BioWare's own spiritual successor to Baldur's Gate II has mixed opinions. It was a dark world of racism and violence, elves weren't the graceful forest beings we came to know them as, but gutter rats. There was no option for a 100% happy ending. But, it had great and memorable NPCs, simplified but quite satisfying party combat, real-time pause combat, a well-told story with the freedom to approach the game in many ways. The Origins were a unique and utterly brilliant feature sorely missed in subsequent games. That we'll never get a sequel to this game is a tragedy, since neither the so called "2" or Inquisition were related except for cameos and references. It would also be the last time we'd get a BioWare game *without* a fully voiced protagonist and all the downsides that comes with.

Assassins Creed
This is a tough one. I could write an essay on this subject, but the core of what would become Assassins Creed came about because of the success of the Prince of Persia "Sands" trilogy. The PoP games were masterpieces, with the magic of level design, mechanics, visuals, sound, characters, storytelling all beautifully woven together to make games, while not individually perfect perhaps, worthy of inclusion in any "Greatest of all time" list of games. The most memorable parts of the game beyond the arrogant Prince and the Sands of course, are the parkour and combat parts.
Ubisoft wanted an annual Call of Duty thing, and AssCreed was the result of taking the parkour and combat elements from PoP and putting it into a sandbox with just enough story to explain the need for gameplay. The never-ending annual releases however means it will never tell a real story (Ezio probably came closest to having one) or ever end. But Ubisoft took the core of PoP and turned it into a sandbox parkour thing for the masses, and it seems to be working.

CoH Successor Projects
My last entry, City of Heroes untimely passing has left a hole that cannot be filled in the hearts of a lot of gamers around the world. Despite being profitable, NCSoft sunset it and left many of us homeless and unsure what to do in a world where we couldn't fire up the game. City of Titans was kickstarter by fans who were game devs to create a spiritual successor, since Cryptic Studios own attempt, Champions Online was...well...crap. Some CoT creatives split off because of creative differences to create Heroes and Villains. Next, Valiance Online was announced, also a spiritual successor. This is the first of them to reach Alpha and also the only one i've crowdfunded. Lastly, out of nowhere came the announcement of Ship of Heroes, a fourth spiritual successor with a unique sci fi twist. I've kept an eye on them all over the years but they do seem stuck in perpetual development. I am also afraid that the age of the MMO has now passed, that even the love and nostalgia for CoH may not be enough to help these games succeed.

I would also add other games like the myriad Diablo successors (Path of Exile, Torchlight), Fallout New Vegas (a spiritual successor to its own franchise, specifically the original Fallout games made by Obsidian members formerly part of Interplay/Black Isle), Dark Souls (successor to Demons Souls) and the controversial Star Citizen, ostensibly pitched as a spiritual successor to Freelancer and Wing Commander but is already 5 years overdue, still in Alpha, and ran out of money despite being the most successful crowdfunded game ever.
 

Pyrian

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I don't think spiritual sequels are aiming to replace their inspiration. As for surpassing them, well, they don't often make spiritual sequels to shitty games, do they? No, they're usually trying to surpass games that they have little or no chance of actually surpassing in the first place.

Now, maybe if you go out and make a spiritual sequel to ET...
 

Samtemdo8_v1legacy

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Johnny Novgorod said:
Most people who played both consider Shadow of the Colossus superior to Ico.
I don't even consider both of those games similar.

Gameplay wise they are radically different.

Ico is quiet, Shadows is loud.
 

Saelune

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Really kinda depends on your definition of 'spiritual successor', cause I think plenty have surpassed what they are spiritual successor to, but because they did it so well, people perhaps don't think of them as such.

Also Dark Souls is better than Demon Souls, and while I don't personally agree with it, I think the argument that Bloodborne is better than Dark Souls does hold some water.

KingsGambit mentioned Perfect Dark, and I think PD is a way better game than Goldeneye.

While DOOM has a simple beauty to it, I think Duke Nukem 3D is overall a better game that really advanced what was great about DOOM, but still had that simple joy of those old FPS, and DOOM itself is basically a spiritual successor to Wolfenstein 3D.

Dragon Age and Mass Effect are spiritual successors to Baldur's Gate and Kotor respectively. Not as directly as Numenera wanted to be for Torment, but still.
 

Squilookle

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Saelune said:
Dragon Age and Mass Effect are spiritual successors to Baldur's Gate and Kotor respectively.
I always thought Mass Effect was far more a spiritual successor to the Star Control series- particularly Star Control 2
 

Smithnikov_v1legacy

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Uh no. Bloodstained: Curse of the Moon is already the Castlevania sequel I always wanted but never got. I'd consider Ritual of the Night to be the bonus at this point.
 

skywolfblue

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The Bioshock series a spiritual successor to System Shock. Better worldbuilding, better gameplay, better game.

The Dead Space series is a spiritual successor to Aliens and Event Horizon. But with more attention to detail and better guns.

Halo was a spiritual successor to Marathon. Marathon was great for it's time, but was extremely limited by the technology of the time. Halo beats the pants off of marathon in every way.
 

Dalisclock

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Elfgore said:
Sometimes, they're the best you can do. IPs are a ***** and there is a market for this stuff, just gotta hope they're good. Like Chernobylite looks kinda good!

A big part of your problem looks to be Kickstarter though. I honestly trust Kickstarter for video games as far as I can theoretically throw it. Way too many horror stories. If I'm backing game, it has to be less than twenty bucks. A big reason I didn't back that one Iron Harvest game. I think the bare minimum to get the game was 50-60 USD. Way too high for my blood.
I see kickstarter as a gamble to begin with. Sometimes you back something amazing and help bring it to fruition. Sometimes you lose your money entirely. Regardless, always be prepared to consider that money lost. You're helping fund a concept in hopes it will become the reality that was promised, but unlike an investor, you're not guaranteed a return on investment. Or maybe I'm wrong and you're only guaranteed a return if the project is a success, though that return might just be a copy of the game, even if not the game you wanted.
 

Neurotic Void Melody

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almost everything is technically some sort of spiritual successor to something else. it's really not that terrible, just an unavoidable part of our culture. I'd recommend getting used to it sooner rather than later, cos it ain't gonna stop for any one person's sentimentality, and in the end it's only yourself creating these walls
 
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*cough* Stardew Valley is the BEST harvest moon type game no contest, and Rune Factory before it was better than most Harvest Moon games *cough*

*COUGH* Wargroove is better than every Advance Wars other than Days of Ruin (Purely because the plot of that was freakin' stellar) *cough*

Sorry, something must have gotten stuck in my throat..
 

the December King

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Elfgore said:
Sometimes, they're the best you can do. IPs are a ***** and there is a market for this stuff, just gotta hope they're good. Like Chernobylite looks kinda good!
This is the first I've heard of this game... it certainly looks like a S.T.A.L.K.E.R offshoot. I'll need to see some gameplay, but the claims seem legit.

After Metro:Exodus, I'm in need of something more S.T.A.L.K.E.R-ish.
 

CritialGaming

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I always thought "Spiritual Successor" was kind of a lazy descriptor. It's a term that is trying to describe a new game and Ip as something similar to an old game and IP in order to help describe to the customer what to expect.

Bioshock being related to System Shock.
Torchlight to Diablo.
Mighty no.9 to Mega Man.

None of those game are related other than in gameplay elements and feel. And I typically find that kickstarter's love to use that phrase in order to coax people into buying into the campaign.

Admittedly it is very hard to sell people on new IP's. There is a reason why CoD and Final Fantasy games keep adding numbers after all. People like what they like and if they are looking to get a new game they are more likely to purchase a sequel to a game they already know they like rather than a brand new game they know nothing about.

Spiritual Successor helps bridge that gap to customers, showing them that this game might be a new IP but it's a lot like another IP that you already like so you are safe to try this game out too.

That's really all it boils down to.
 

Saelune

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Squilookle said:
Saelune said:
Dragon Age and Mass Effect are spiritual successors to Baldur's Gate and Kotor respectively.
I always thought Mass Effect was far more a spiritual successor to the Star Control series- particularly Star Control 2
Bioware went from making a bunch of DnD and Star Wars RPGs to their own self-made IPs that was a Fantasy and Sci-Fi RPG. No way it was a coincidence.