Owyn_Merrilin said:
JamesBr said:
So wait, they make an overpriced game that sells really well, but was in fact so expensive that no number of reasonable sales figures could match the cost, and they blame it on the state console industry?
I would start looking at the the overhead cost of making these games than blaming the customers for not buying enough. 3,4 million sales by March is nothing to sneeze at, if your very successful game isn't turning a profit, maybe you should not pay so damn much to get it made.
Or they could start charging less and reaching a broader audience, ala Hollywood movies. Because hyperbole aside, an average Hollywood blockbuster still costs two or three times as much as an expensive AAA game, yet Hollywood makes money hand over fist on those movies. Reason being, Hollywood charges between a sixth and a third of what the game corporations charge, and sell an order of magnitude more volume as a result.
Either option could work, I'm just tired of all the blame being put on the cost of making games, instead of the ridiculous cost asked to /buy/ them. I know for a fact these companies are losing sales by charging such an absurd rate, because I know quite a few people who only buy used or on sale. You could argue that they aren't losing /money/ despite losing those sales, but it looks like Squeenix just showed that argument to be wrong.
The big problem with comparing blockbusters to games like that though is you're forgetting a very major factor that bars many consumers, that being the purchase of a console. Let's look at the United States for an example:
Population = 311,591,917 (July 2011)
Xbox 360 Sales = ~25,400,000 (Dec 2010)
While a blockbuster film can appeal to most of the population, that game that you're trying to sell, even on its most broadened form, can only be sold to maximum 8% of that audience. While I do agree that games could use a bit of a price adjustment, comparing them to Hollywood blockbusters in such a way just doesn't work because they don't have nearly the size of a market that can be sold to.