Deshin said:
I never included Final Fantasy 7. It's clear from the rest of my post I'm specifying Hitman and Tomb Raider as the prime examples with slightly dipping into Deus Ex as a "maybe". In fact my post goes into detail about why games where the plot isn't the driving point would make good Episodic formats, and as an RPG is by definition story-driven it would fall into the "not so great" category. Context and subtext, mate.
Well mate, I'm afraid you don't get the cherry-pick when it comes to things like that. Your topic says "Square Enix's New Episodic Formula May Be A Good Thing", which therefor means you're arguing in favor of
all the games that Squeenix currently has on the chopping block, not just the ones that conveniently fit your argument.
It's also laughable to say that Hitman has progression. No, it does not. The only form of "progression" Hitman has ever had is in the form of unlocking weapons throughout the game.
That's still progression, my friend. Will they be capping what weapons are unlocked? Doing so will severely hinder replay value, just as it would with any RPG and a level cap. Will they let you keep going until you get all the weapons? Doing so negates the challenge of the later Episodes. The same issues I brought up - which you neglected to address - apply to any game, regardless of what genre. In fact, I'd say you got it backwards: only games that are
purely story driven - such as Tell Tale's visual novels - are suited for an episodic release. In such games, the only thing that is progressing is the story, as such the only thing that needs to be kept track of between the episodes is "what choices did the player make?" Things like weapons, items, levels, experience, etc don't need to be worried about.
"They'll screw us over with pricing" - There is absolutely nothing to stop publishers doing that right this second. Publishers are screwing us with pricing left, right, and center in their single release AAA games with gouging and DLC. It's a non point because it can be applied to any single possible form of release.
Sorry, are you suggesting that just because everyone else is doing it we should then give a pass to practices that exacerbate the problem?
"I'll just wait for a bundle to buy it" - Another non-problem because it's identical to saying "I'll just buy the GOTY edition" (Elder Scrolls and Fallout come to mind) or "I'll buy it when it's on sale". Once again, not a problem in any way, shape, or form unique or endemic to Episodic games.
At this point I think you just enjoy hearing the sound of yourself typing, because this one isn't even a complaint against an episodic format...it's a course of action one takes in response to an episodic format.
"I'll forget the gameplay after 6 months" - Seriously? I... I don't even know where to go with this one. Play the turotial for 5 minutes. Or trust that the developers know what they're doing and don't drop you right into the thick of things when you hop back into a new episode.
I think you're misunderstanding here. While I certainly haven't browsed every comment here to see if there's people talking about forgetting the gameplay, there was the issue that I brought up of "who's going to continue to care 6 months down the line?" Unless you stick to a rapid release schedule - like that Resident Evil game that released a new episode every week - then chances are a fair chunk of your audience is going to move on to different games.
"There's no guarantee the subsequent levels will live up to the quality" - Another problem that isn't unique to Episodic games. EVERY game has the possibility of being crap. I've played a *lot* of games that had a great first 1/4 of the game and the rest of it was mediocre. The difference is by the time I got to the crap parts I'd already put down money for the full game so felt a lot more ripped off. If anything Episodic content has MORE REASON to keep the quality up because if they release a crappy episode it'll push down purchases of subsequent parts. Be smart, don't pre-order Episodic titles, buy them as they come out. (which is basically "never pre-order" which no one should do ever) Hell, how many AAA games now are $60 and only last 5-6 hours? Wait for reviews.
Again with the "because normal games have this problem we should excuse it for episodic games". We should be working to get the industry to
stop these issues, not bring about more practices that can lead to these issues.
"It's a rip off that's BAD for consumers" - If anything it protects the consumers a LOT more than the current model. Instead of a $60 investment you have 4 separate $15 investments. You buy episode 1 and don't like it? You've just saved yourself $45. Don't pre-order them, wait for the episodes to come out and be reviewed and form an informed opinion about should this series get more of your money or not. Treat the Episodes as sequels.
Or we could simply encourage and promote developers that manage to make full games that are straight-up good. Take CD Projekt Red and
Witcher III for example. Here's a game with tons of content, tons of additional free content post launch, and expansions that are as big as many other regular games out there. These are the types of things we should be encouraging.
Or I suppose we could keep hoping that Half-Life 3 comes out.
A lot of complaints people have in this thread are solid legitimate complaints. BUT those complaints are complaints that apply to ALL GAMES and not specifically the Episodic format. Yes it can be overpriced and it can suck, but that's a complaint you can hold up to ANYTHING. Consider the problems that are unique to Episodic titles and not problems that can be leveraged at games as a whole.
Once more with feeling: just because an issue can apply to other formats doesn't change the fact that it's still an issue with Episodic games. In fact, considering that these issues are applying to a fraction of a game (with episodic development) as opposed to full games, I'd argue it makes such deficiencies even more glaring.
The best mindset to apply to the format is "each episode is a tiny game". That's it, each and every Episode is a tiny game and every subsequent episode is a sequel.
Except that's not the case. It's a fraction of a game. Unless a game is specifically designed to be episodic - which Hitman wasn't, as an example - then you're being sold a game in pieces.
With that mindset a LOT of complaints against it are nullified.
Why, just because you say so?
What is the difference between releasing a full AAA game every 2 years (Hitman's original release) or releasing 1/4 of a Hitman game every 6 months for 1/4 of the price? Game sucks, don't buy the sequel, simples.
Well in one situation you've got a complete game that - if you did your homework by not preordering and checking out the reviews - you should already have a good idea of if you want to buy the game or not. 6 months down the line who knows if you'll even still be interested in picking up the next episode? A shiny new game may have been released and you don't even care about Hitman Episode 2 anymore.
Games as a medium are changing and evolving and unless we try out new things we'll never get anywhere. Imagine how HUGE a concept it was at the time when they released the first ever Expansion Pack for a game? How many people said "what a rip off, they're not making a sequel and only giving us half a game"? If done right then Episodic content could be a great new avenue for games that improves quality and consistency of our favourite titles... OR it could crash and burn~ which is possible. It could totally be possible. I know full well Square-Enix's capacity for taking great ideas and fucking them up royally.
All the more reason for Squeenix's new business model - or any new trend in gaming - to be treated with loads of skepticism rather than willing enthusiasm.
All I want is more "caution" instead of "condemnation" from the people.
And at last it seems we agree on something.
Just be aware that, apparently, the target audience/market demographic for Squeenix's episodic release plan has already rendered judgement, something that comes
after the initial caution: acceptance or condemnation. The target audience has clearly chosen the latter.
As such, in the end, you're fully entitled to your opinion on the matter. The above arguments were made with sincerity and absolutely no disrespect intended. All I'm saying is that if your goal is to convince others of your opinion on the matter, you've got a pretty tough up-hill battle ahead of you.