Stanley Parable and choice in Video games.

CriticalGaming

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The Stanley Parable is a good game that only got better with the Deluxe release recently, which adds a bunch of new content to the game and it's all very good.

That isn't what I want to talk about here with this thread. As you may or may not know the Stanley Parable is a meta commentary walking sim game about the choices in video games and how htey don't matter at all. Any choice you can make in a game is limited to only what the core of the game allows and the player really has very little, if any, choice in the game as a whole. No matter what, you will complete the main objective, see the end of the story, and bada-bing-bada-boom you're done.

However I feel like this is a fairly shallow premise as SP often mocks players who get every collectible, rush through games, don't follow the path in order to do.....stuff, it's attempting to mock the way people play games by having them play a game that let's them do all the things they are mocking only to point it all out "see it doesn't really mean anything afterall hahaha." And it feels sort of undermining.

There are some choices in games are at obviously very mundane and one sided. Like moral choice systems that aren't really choices because you end up having to comit to one side or the other in order to get the best stuff those choices can yield, thus making the choice meaningless throughout the game. This aspect of choice in video games and how silly it really is is something that I can fully get behind because of the nature of the systems that devs put in place that hurt the meaning of any morality choices you could make.

And some games appear to have absolutely no choice at all. If you want to get through this Mario level you are going to have to jump eventually. Otherwise you'll run into an enemy or fall into a pit and die. However even in these games there are gameplay choices. When do you jump? Do you try to jump to on the top of the flagpole, or ignore it? Do you run under Bowser or jump over him or kill him with fireballs? There is no choice in that you have to get past bowser however there are always choices in how to play.

Today's games have even more choice than that. Do the side quests, don't do them. Get the collectible, ignore it? Fight in melee, range, stealth, x weapon or y weapon, and so on. To say that there isn't really choice in video games because there is always the ultimate destination is like saying there are no food choices because ultimately you have to shit it out.

Stanley Parable is very good and the commentary is meta-funny, but it isn't as clever as it thinks it is once you try looking at it's message in other games. So while the game gets all this praise about how clever and insightful it is, it really isn't. It's a joke game that plays it's joke very very well and it a fun trip while it lasts. But I don't think the "message" holds any real water.

What do you guys think?
 
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hanselthecaretaker

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I think I've always been intrigued by this game and will be picking it up on the next Steam sale. Also recall a similar comment about its commentary on choice being jokey, so yeah.

This might also be worth a watch -
 

BrawlMan

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However I feel like this is a fairly shallow premise as SP often mocks players who get every collectible, rush through games, don't follow the path in order to do.....stuff, it's attempting to mock the way people play games by having them play a game that let's them do all the things they are mocking only to point it all out "see it doesn't really mean anything afterall hahaha." And it feels sort of undermining.
I hate this style of argument and thesis statement. If your whole point is pointlessness, then what's the point? I hate these types of arguments in most media, because it is the creator jerking off to the sound of their own voice and acting like they are saying something thought provoking and new.

I am sure SP is fine gameplay wise, but I never understood the overhype for this game.
 
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CriticalGaming

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I hate this style of argument and thesis statement. If your whole point is pointlessness, then what's the point? I hate these types of arguments in most media, because it is the creator jerking off to the sound of their own voice and acting like they are saying something thought provoking and new.

I am sure SP is fine gameplay wise, but I never understood the overhype for this game.
My problem is that the commentary is simply disengenious. Like it's kind of funny to point out how choices in a game always lead to the same result in terms of the game over screen. But the commentary itself is overhyped as something deep when it is only surface level and doesn't hold any water when you actually take a look at what players can do within your game.

Even SP itself has a lot of player choice. Follow directions, ignore them for the lol's, visit side areas or don't, repeat things for extra dialog or don't, etc etc. So the whoel critique of a player not really having any choice in how the game ends up is only the most very very basic layer of playing a game.
 
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