It's a cool feature, but a big disappointment compared to the release date I was hoping for (and expecting, since I thought they annouced they would be giving the release date in April, and its May already..).
My major concern about the Codex is that while it's a nice addition to the game, it makes me wonder about their design priorities. For SWOR to succeed it needs to be able to draw in, and keep, a large audience of MMORPG players. That means grabbing veteran players from other games, and keeping them occupied so they keep their subscriptions active month after month.
As much as I personally like all the lore in game worlds, 99.9% of the player base could probably care less. It's all about progressing their characters, and honeslty most people can't even be bothered to read quest text, which is why you always have so many people asking for help finishing quests when they wouldn't need help if they had bothered to pay attention.
I can't help but wonder if this was a lot of wasted effort, simply put I can't see the endgame players that form the backbone of an MMORPG community wanting to go through all the trouble to unlock some flavor text on a specific kind of slug. If there was some in-game benefit to this, maybe, but really since this doesn't even seem to be an achievement system in disguise, there isn't even any Epeen value here.
It makes me think back to what EA Louse was saying about how much trouble the game was in, and how there was little viable game content, and Bioware was most pleased with it's sound design... etc.
Don't get me wrong, this is not a bad feature, but when there are so many questions about the amount of core content in the game, I can't help but wonder about this.
In the end I'm waiting for this game to come out, and plan to give it a try irregardless. When this is promoted as a major feature though it makes me wonder at the game's overall prospects.
I'm kind of wondering about things like their endgame, how many raid instances there are, and things like that.