Star Wars: TOR Unveils "Advanced Class System"
In Star Wars: The Old Republic, do you want to be a Sith Warrior more like the agile Darth Maul, or more like the armored Vader? SW: TOR's Advanced Class system lets players take their pick.
One of the stranger things about SW: TOR - especially for long-time MMOG fans - is that the two factions only had four classes apiece, which felt slightly lacking. Every player who chooses to side with a given faction only gets four options? Most modern MMOGs have twice that!
Now, a post on the SW: TOR site [http://www.swtor.com/news/news-article/20100514_002] detailing the Advanced Class system helps BioWare's direction make a bit more sense. Essentially, every one of the game's classes has two sub-classes that a player will unlock after a certain point, that lets them further choose how to specialize their character. Both Advanced Classes retain the feel of the original class, but with their own take on the matter:
"For example, all Smugglers are lucky, opportunistic swindlers. But, do you want to be the kind of Smuggler that sneaks into the middle of a firefight and quickly blasts away at an opponent from point-blank range? Or do you want to be the kind that keeps to the outskirts of the battle, strategically picking your targets from a distance?"
Another example, reports Eurogamer [http://www.eurogamer.net/articles/star-wars-the-old-republic-pre-e3-hands-on], is the Sith Warrior's choice to become a Marauder - a fast, damage-dealing class a la Darth Maul - or a Juggernaut, a slower, more strategic archetype with heavy armor like Darth Vader. Each Advanced Class has two ability trees, with a third ability tree shared by both - so every given class has five or so skill trees (though you'll only be able to use three).
It's similar to the branching archetypes seen in EverQuest II [http://www.amazon.com/Aion-Tower-Eternity-Steelbook-Pc/dp/B000VL4J9Q/ref=sr_1_1?ie=UTF8&s=videogames&qid=1276716104&sr=1-1] (among others), but it's good to see that SW: TOR is giving players more options in building their characters. Also, now we know what the Sith "tank" class is - smart money says that the Republic will get an equivalent as a subclass of either the Imperial Trooper or Jedi Knight archetypes.
The Old Republic is scheduled for 2011.
Permalink

In Star Wars: The Old Republic, do you want to be a Sith Warrior more like the agile Darth Maul, or more like the armored Vader? SW: TOR's Advanced Class system lets players take their pick.
One of the stranger things about SW: TOR - especially for long-time MMOG fans - is that the two factions only had four classes apiece, which felt slightly lacking. Every player who chooses to side with a given faction only gets four options? Most modern MMOGs have twice that!
Now, a post on the SW: TOR site [http://www.swtor.com/news/news-article/20100514_002] detailing the Advanced Class system helps BioWare's direction make a bit more sense. Essentially, every one of the game's classes has two sub-classes that a player will unlock after a certain point, that lets them further choose how to specialize their character. Both Advanced Classes retain the feel of the original class, but with their own take on the matter:
"For example, all Smugglers are lucky, opportunistic swindlers. But, do you want to be the kind of Smuggler that sneaks into the middle of a firefight and quickly blasts away at an opponent from point-blank range? Or do you want to be the kind that keeps to the outskirts of the battle, strategically picking your targets from a distance?"
Another example, reports Eurogamer [http://www.eurogamer.net/articles/star-wars-the-old-republic-pre-e3-hands-on], is the Sith Warrior's choice to become a Marauder - a fast, damage-dealing class a la Darth Maul - or a Juggernaut, a slower, more strategic archetype with heavy armor like Darth Vader. Each Advanced Class has two ability trees, with a third ability tree shared by both - so every given class has five or so skill trees (though you'll only be able to use three).
It's similar to the branching archetypes seen in EverQuest II [http://www.amazon.com/Aion-Tower-Eternity-Steelbook-Pc/dp/B000VL4J9Q/ref=sr_1_1?ie=UTF8&s=videogames&qid=1276716104&sr=1-1] (among others), but it's good to see that SW: TOR is giving players more options in building their characters. Also, now we know what the Sith "tank" class is - smart money says that the Republic will get an equivalent as a subclass of either the Imperial Trooper or Jedi Knight archetypes.
The Old Republic is scheduled for 2011.
Permalink