Star Wars: Warlords of the Sith (Closed/Started)

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
It is a time of chaos in the galaxy. The Jedi Knights have delivered a death blow to the Sith Empire, slaying DARTH ERINYES and her apprentice, leaving the Empire without a leader. Republic battle fleets take world after world from the Empire's clutches, and the scattered lesser Sith feud to claim the place of their slain master while being hunted by the implacable Jedi. In only a few short months the Empire has shattered, and the Republic stands on the edge of total victory.

One of these splinters of the Empire is the warship GLAIVE, a battlecruiser prowling the edges of the Republic. Now freed from the constraints of their masters a handful of lesser Sith find their way aboard the warship and seize it, subjugating the Captain and crew to their will, and beginning to walk the true path of the Sith, seeking ancient and forbidden knowledge, discovering dark power beyond the scraps that the Sith Lords allowed.

In the end of their journey only two will remain - a master and an apprentice, one to embody power and the other to crave it. But before any can attempt to claim the mantle of the Dark Lord of the Sith they must weather the storms of their enemies, as the Empire seeks to subdue them, as the Jedi hunt them, and as their Sith rivals seek to destroy them...

* * *

Welcome to Warlords of the Sith. I think my faux-opening crawl established the basic premise adequately, but to put it into plain English this RP will center around a small band of aspiring Sith Lords in the aftermath of the downfall of the most recent Dark Lord of the Sith and with her the Sith Empire as a cohesive whole. Assuming the players do not completely derail and decide to go mine spice and marry a Twi'lek stripper (do it, it'll be funny) the RP will focus on this group of Sith Lords uncovering Dark Side lore and using it to rebuild the Empire and claim their place at its head.

We'll see how much of that actually happens, I anticipate a massive and entertaining derailing at some point.

Note that this takes place well after the films took place, roughly four thousand years later. Characters from the films are legends, much like Revan and his contemporaries were to them.

Remember three things going in: One, You aren't Darth Bane, or Revan, or Vader. You're potentially very powerful, but as we start you're like one of those Dark Jedi mooks in KotoR, or one of the midrange Reborn from Jedi Knight.

Two, you will grow in power. If we get to the final acts of this you will be on a level with the great Sith Lords.

Three, your character has the potential to become a great Sith Lord. This requires a foundation of anger, hate, rage, fear, pain...it isn't a path for the psychologically well. Make no mistake - you are the villains of this story.

Name:

Gender:

Species: No droids unless you want to make a secondary character.

Age:

Appearance:

Possessions:

Skills: Include Force Powers.

Personality:

Backstory:
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
3,902
0
0
I'm interested. Need to think of a lot of things, but I'll try and think up what sort of Sith I'd be.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
This caught my eye. I didn't play those games, but I'm hoping this is about the right range of skill while not necessarily being powerful.

Name: Sirus McLaylen

Gender: Male

Species: Human

Age: 22

Appearance: It goes like this...

He is Caucasion, physically athletic if seeming a little thin. Moderate in strength, he excels more in speed and agility, therefore fights with finesse over brute force. He is roughly six feet tall brown-eyed with black hair that is straight and fairly short. Perhaps its the situation of his eyes or the shape of his skull, but Sirus seems facially-suited to look like he's had a bad day. Let's just say that frowning, scowling, or just glaring looks good on him...whereas smiling might make you want to run for your life. Perhaps if he weren't a Sith, people would think differently of him, but there we are.

Clothing is a fairly-simple order. He finds that black with red on it, or perhaps gray, 'fits in' for him. Not liking anything particularly ornate, his shirts would be black with some sort of red tracing on it, pants similar with a metallic-gray belt. His boots, meant for rough terrain, would be black and metallic-gray themselves. He might switch this up a bit, but he actually finds more 'cheerful' colors distracting and even depressing. If he has need of some kind of robe, anything dark off the rack would be fine by him.

Oh, and there are very old scars (claw marks) in a few places on his torso and arms.

Possessions: Listed thusly...

Regular non-combat items would include a basic survival kit (which usually has food, light sticks, medical supplies, etc.), tool kit, datapad, grappling gun, comlink, and a few small items (such as some wiring or an eye or other odds and ends) which we will label as spare parts.

Currently holding an ordinary knife, a few cobbled-together Fragmentation Grenades, and...one Thermal Detonator.

Assassin's Saberstaff - When one's training reaches a certain point, a light saber will be either issued or built. The nature of Sirus' training led him to want a double-saber model. His practical nature led him to build a disconnecting model of saberstaff that is essentially two sabers hooked into each other. Should a part become damaged in a fight, he still has a saber to work with, as opposed to being unarmed. As you might expect, the sabers are red.

Skills: Organized very much like items...

Though not a very good conversationalist, he has nevertheless learned Nemoidian (through an interest in droid-related files and history) and Huttese (out of a general mistrust of Hutts) beyond Gal-Standard. He tries to study others in his spare time, because he's easily bored and obsessed with gaining an advantage over others beings.

Sirus has a professional-level skill in dealing with the mechanical, and can be at least reliable in the use of computers. Machines have often intrigued him and held his interest, causing this to become his hobby to the point of wanting to learn more to make it practical to him. It helps in maintaining whatever needs those kind of skills to work.

Sith Force Training - The basics. The understanding to reach down into the core of thine own being and pull red-hot emotion from it as a focus for power. It makes the spirit bold, fills the deadly strikes with fury, strengthens the senses to better-know the surroundings and those within it, and opens the path to greater power. This covers the manipulation of small objects, the empowered physique through concentration of the force, the heightened senses, willpower to close some wounds... The base tools to build a better Sith upon.

Assassin Training - The assassin is fleet of foot, quick of action, and tempered steel in resolve. Hesitation only occurs if wary of a trap, fear only as a heightening of the senses, mercy hardly ever. Sirus has learned to pay attention to all six of the senses, to question the odd smell and taste of the air on his tongue if need-be, to allow him to achieve the end that is a fatal end. This has made him stealthy in more ways than just the force. He's capable of being rather quiet and fights with agility and finess, to be more dodgy than enduring. The exact nature of his training will be fully-appreciated in Backstory, but let it be known that he was made to kill, nay execute, for his purposes.

Force Stealth - The ability to conceal oneself and quiet one's movements, lowering the presence to the absolute minimum to sneak in the knife, or whatever else. It is a practical ability for an assassin to have, but it falters when combat action is being taken. It is also possible, if Sirus is not cautious, for him to be noticed through the wrong thing seen, the wrong sound heard, or his presence still being otherwise felt. That can make someone wary enough to shoot at shadows, and he might be in one.

Personality: Psychology 101...

There are alot of Sith that are brash and boastful, maybe even uncontrollable. They get into the wrong kinds of trouble. Not Sirus. He's the quiet one. He's the one you worry about. Not silent as in barely talking or necessarily calm. More like volcanic under pressure. He doesn't bark out threats or play mind-games with people. He is practical, direct, and he has anger issues in a different way. For one? Restraint. Not as in taking a really foolish action, but as in taking out frustrations on things, or people. Anger him. Go ahead. He might leave your folks something left to bury, but it might not be right for an open casket.

Sirus is a practical man at heart. He's obseesed with knowledge that he can use to his advantage. Putting together and maintaining the useability of something lethal is a hobby of his, pursued to the point of being able to maintain your ship in a space battle. A working piece of equipment he can make use of to his own ends is what he likes. Still, his obsession... You actually find him at his calmest when he's reading, because other times he might be seething or, in fact, preparing to kill someone. He prefers to talk serious, so small-talk is boring and problematic to him, and he's quite secretive as well. Doesn't like to share...

His nature has to do alot with his training, which has honed him into a decently-skilled assassin, enough so to take out a variety of targets. I could go on, but you know what that's like.

Backstory: And now, for our feature presenation, the life of Sirus...

A good chunk of his life is one lived under the watchful eye and scrutiny of another. The best place to take them under your arm is to get them young, work from scratch. That is what his trainer in the Sith ways said. He never even knew the Master's name, only that he had a grip on his mind and had certain plans for the boy, as he was a boy. He was indeed thought of as such for a long time. In the beginning, Sirus was given a knife, and told that that was all he was. Because he was it, proverbially, to the Master, that was all he would get until he earned better. There was only one way to do that, and that was to use it to an effective extent.

You're thinking 'Alright, a knife isn't so bad. You have to start somewhere.', but there's a problem with that. It was a normal knife being pitted against animals or even people, either of which could overpower him. Numerous failures occurred, one of them almost leading to death. Eventually, he understood. Until he mastered the knife, he was as useless as it could be against these things. So, he learned to find new and better ways to kill...with a simple knife. When he improved, he was given slightly-better weaponry and pushed up against more-difficulut things.

He was also pushed - goaded - into hateful, destructive, rage-filled acts as his training continued. The knife eventually became a deadly sword, then a vibroblade, and finally...a saber. It took time, as well as pain and lots of death at his hands. These were strictly things pulled in to become his victim for his Master's gains and to test his resolve, but they could have killed him if he were not careful. When he succeeded and was given the chance to complete his saber, he was already well into his obsessive reading...and that's when things went to hell.

He never knew him, but the Master was killed and thus he was forced to work his way into the usefulness at a younger age around a number of people who pissed him off at times. Some got what they wanted. A couple of them didn't make it through the week. By the time the fatal blow to the Sith overall had been struck, Sirus was officially to be considered an assassin, although his all of his abilities had manifested and been honed yet. He was, however, what he needed to be under the circumstances - practical.
 

blaze96

New member
Apr 9, 2008
4,515
0
0
Name: Lampay Medon
Gender: Male
Species: Pau'an
Age: 35
Appearance: Standing at a gaunt 6'1" with gray skin and the features that define Pau'an, Lampay is a typical member of a species that few in the galaxy actually care to learn about. He wears the standard robes of a Sith, though only during his time around fellow Sith. Were he to leave their company he would either wear clothing that would fit into the particular planet, or he would wear his old Jedi Robes.
Possessions: He carries no personal items relating to his life before becoming a Jedi, and those items are kept hidden but not locked away. Those items include a the robes befitting a Jedi and an interlocking green saber-staff, meant to denote him as a Jedi Consular.

The items his fellow sith would seem him with are standard survival gear with sith robes and two red sabers, though he only uses one at any given moment. However, the two can interlock (though he made sure this was not something observable) to form a red saber-staff.
Skills: Medon received standard Jedi and Sith training, though the two are largely identical, he has taken their philosophies and blended them to something he finds preferable to either individually.

He is trained in the arts of Sith Sorcery and Alchemy to a minor extent, he has sought knowledge of the force in every capacity and thirsts to continue this learning. Some sith think that to be strong or invisible is the means of achieving power and influence, he has turned to something altogether darker and more powerful than either. Focusing on bending the force and universe itself to his very well, the potential is limitless for those who seek to grasp it.

He is trained in the use of a saber-staff to the level of what would be expected out of a Jedi Knight, this level of training has also been mirrored in his ability with a single saber.
Personality: Lampay has taken the philosophy of both sides of the force and blended them out of necessity. In order to survive he must be in control of his emotions, especially as a sorcerer and alchemist, the powers he works with would readily consume him were he not. In this respect he follows the Jedi, to seek to control his emotions and let his reason guide his actions. However, he needs to utilize his emotions to gain the power and knowledge he seeks, which to him is all the more reason to be in control. In other words, the man is a sith at heart but he has learned those sith who gained that which they desired had the ability to control themselves until the time was right to strike. You rule and utilize your emotions, rather than letting them drive you, because to him that is just as much weakness as trying to suppress them completely.

In terms of day-to-day personality he maintain two. Around his fellow sith he plays the brooding and anger driven madman that is the tale of all too many sith. He plays the role well, having spent so much time around them, he will talk of the destruction of his enemies, the desire for power, etc. Though this assumes the role calls for him to speak period.

In actuality he is calm and calculating, meticulous and focused on the long term. He knows his enemies will meet their end at some point one way or another, what is important is surviving and becoming powerful enough that those who seek to destroy you find they cannot. He would rather manipulate and scheme rather than fight and destroy. He finds that making other do his bidding or turning two enemies on each other was far more effective than trying to destroy your enemy outright.

He maintains the role because he knows the way of the sith, and wishes to make sure that those who come after him expect one type of person and are then met with its exact opposite. This follows through in his approach to saber combat. He will stick to one saber, never using the second or making them a staff. If asked why he has two he will easily respond it is so that if he is disarmed he has a backup weapon. Though if he feels the battle calls for it he will create the staff he is far better at using and much prefers.
Backstory: Lampay began as a Jedi, and a good one at that. He had learned much from his master and never questioned the philosophy aloud, but in his mind he had always questioned if that which the jedi believed to exist actually ever did. Balance was never a state the galaxy seemed to exist in, imbalance however abounded. Peace was always fleeting but struggle was ever present. He had done what he needed to to move ahead, he had played foes against each other and done all that he knew was acceptable to advance his own gain. Every time he had always stayed in the bounds of what was acceptable if not exactly encouraged behavior among jedi.

It had come to a head when the time came for him to become a knight. He had taken the test, passed every challenge they put in front of him, and was ready to pass and move on to the next level. However, the very last test was one he could not fight or plan his way out of. This test was one of his personality, his beliefs, his behavior, his very self and Lampay had come up lacking in the worst way. The masters had sensed his desire for power and prestige and knew just how deep it ran. That day was Medon's last as a Jedi officially.

Of course, there were other in the ranks who had more than approved of what he had done, how he had done, and what he believed. He was plucked from being a failed Jedi into the ways of the Sith, and he found he much preferred his new place. There his natural tendency to do what was necessary in the name of power was lauded, and his new master was a follower of the darker arts, a path to a power so grand and prestige so great, reality itself bent to their will. Medon knew this was the path he was meant for, now he just had to stay alive long enough to achieve this level of ability.
 

Elfgore

Your friendly local nihilist
Legacy
Dec 6, 2010
5,655
24
13
Alright, this RP drew my attention because of Star Wars. This will be my first, so if you want me out, feel free to say so.

Name: Alrayn Halin

Gender: Male

Species: Human

Age: 25

Appearance: A pretty standard looking man. A narrow face, with overall normal features. His mouth is constantly locked in a smile, a mix between malicious and joking. His most standout trait is that his right eye is blind, which he lost in his back-story. Instead of an eye-patch, he has shoulder-length, brown hair. Which he uses to cover his bad eye. His other eye is a deep blue.

His body is very slim. He has some muscle that is noticeable, but for the most part he is very slim. I do plan for him to gain some mass throughout the RP. He is also left handed.

For clothing, he wears a simple brown tunic with a brown leather jacket, at least at the start. As he has yet to find proper robes, he may never even wear them if he finds them. His pants match the tunic in both color and make. He wears one black glove on his left hand, which is his dominant arm. His boots are a dark black and reach his shins.

Lastly, he has one, straight scar going from his temple down to his chin. The scar also goes through his eyes.

Equipment: I may be screwing myself here, but I don't care. Alrayn only carries two-days worth of food and water rations on him and a thousand credits. He prefers to wing things as they go. He has a spaceship, which has been confiscated by local police forces.

For weapons, he has his custom made blaster pistol. With a 4x scope, increased rate of fire, and increased range. He carries a small stun baton with him for close protection and bar fights. Other than that he has two EMP grenades.

When we get lightsabers, I plan for him to dual wield two sabers. He always preferred fighting dirty and these bad boys help. They're both red, if you couldn't guess.

Skills: Since Alrayn is an ex-smuggler, he has learned several languages involved in the trade. Besides Bocce (the trade language in Star Wars), Alrayn knows Huttese, Jawa, Ryl, and Rodians. Ryl is for Twi'leks. His only other useful skills are blaster proficiency and excellent ship-piloting skills. He can have a silver tongue at times, but usually his mouth just ends up working against him.

His force skills include, force speed, force pressure, and concentrated force push.

Force speed is exactly what it sounds like. With the force, Alrayn has learned to increase his agility to unnatural levels. Since he never becomes very proficient in lightsaber combat, he has to make use of this skill to win. With this he can dodge, attack, and move at much speeds faster than that of a normal sith.

Force pressure has him put an insane amount of pressure on an enemy to make them unable to move. For weaker opponents he pin them to the floor or even crush them. For stronger, he can only lock them in place for a very short time. He likes to fight dirty.

His last skill is his dirtiest. With concentrated force push he puts all of his power into one area on an opponents body. At first he will target either the legs, arms, or groin. Trying to stun them by breaking something or causing intense pain. When he reaches full potential he can blow off peoples heads and even torsos.

Personaility:Imagine the most sarcastic, carefree person you can think of. Now, imagine something that wants nothing but power and to watch the galaxy burn. Combine those two and you have Alrayn. On the outside, he is a joker. He appears to take nothing seriously, even this game of power. Behind that is the evil, not calculating or intelligent like others, but something that will do anything to sate its hunger for power. He will back-stab anyone at anytime, kill his best friend, and do anything to win. All the while he'll still be smiling, even as he slits your throat. In the end, he just wants to sit back, smile, and watch the galaxy burn. So sum this up, a casual, joker on the outside. A sadistic, power-lusting, madman on the inside. He may even be seen talking to himself because of this split-personaility.

Backstory: At the age of ten, Alrayn ran away from his impoverished family on Corousant. Finding a ride with some smugglers as a cabin boy on the ship Clarissa. He quickly was taken a likening to, thanks to his already roguish personality. Once his contract was up, they let him stay on as a cabin boy until he turned eighteen. After several trial runs, they learned the boy was a natural at piloting. They immediately started training him to be the new pilot of Clarissa. All the while training him with blasters. Things were going well from ages eighteen to twenty, he made quite the small fortune with his group. They became very popular among the underworld of the galaxy and were constantly getting contracts. Thanks to Alrayn's piloting skills, they authorities weren't even hunting them. He had becomes bored with this life. He wanted excitement, not a boring life. One boring day, he broke into the Captain's quarters and stole his prized blaster pistol, which he uses to this day. The captain found out and had him evicted from the ship. He somehow managed to get his entire fourtune and the blaster as well while he was being thrown out.

Thinking the world as his oyster, Alrayn went out and purchased a new ship, which he named Joker's Runner. This cost him nearly his entire fortune. He then started looking for his first job. He took the most dangerous job of all, with the highest pay. The money didn't matter, but the chance for excitement did. The job was to retrieve some ancient artifact from the ancient planet Korriban, which was considered haunted by the spirits of ancient sith. Upon arrival, Alrayn easily made his way to the ancient structure through the sandy waste. Inside, he found the artifact he had been send to find, a simple orb. Upon touching the orb, the object lit with a dark red smog from within the orb. The smog entered Alrayn's body from his hand, causing him to pass out. When he awoke, Alrayn learned he was not alone. Not in a physical sense, but mental. Something had entered his mind, something... ancient and evil. The orb had contained the spirit of Sith Lord Karbal, one of the most bloodthirsty sith to exist. The personality of Karbal mixed with Alrayn's, causing him to change. This mix of personalities caused him to become exhausted after he awoke, he ended up passing out for several weeks, staying alive only from his own will. When he awoke again, the darkness inside him spoke. It told him of his powers he was unaware of and of his potential. He liked the excitement that could come of this venture and he agreed to follow the voices advice. He got in his ship and started traveling, hunting down secrets. For three years he wandered, learning secrets of the sith. Here he encountered, the original person whom had sent him on his quest for the orb. The man was a Sith trying to gain power of Lord Karbal. Alrayn won the battle, but lost his right eye in the battle to the opponents lightsaber.

Finally, he learned of an ancient sith battle-cruiser that was found on the fringes of known space. He learned that ambitious sith were gathering to test their might and gain power. Alrayn was interested. Since his ship was impounded by authorities, he hired a ship to take him to the nearest planet. Once out in space, Alrayn murdered the crew and set course for his destiny.
 

booksv2

New member
Aug 17, 2012
632
0
0
I'm not a super huge Star Wars can. So if I do make one it will probably be full of little things.

Just a heads up.
 

Mr.Ivebeenframed

New member
Jan 6, 2011
1,483
0
0
This looks cool, hope you like this sheet. Heads up, its a bit long...

Name: Merai'ikali, or Merai for short

Gender: Female

Species: Twi'lek

Age: 25

Appearance: The most immediate thing you notice about Merai is the lack of smooth skin that Twi'leks are known for along with the beauty that their females have. What there is left is an orange-skinned Twi-lek with three of her limbs replaced with cybernetic counterparts along with numerous scars all over her body. The pain of the loss of her limbs and the madness that came with it are displayed on Meria's face. At all moments, her face looks on the verge of breaking with her blue eyes locked in a perpetual look of pain but at any moment they could turn to anger. She stands at 5'11 with snake tattoos wrapping around her abdomen and neck, making it look like a reptile is strangling her. Most of the time, she wears red robes to hide her enhanced limbs from her enemies and also her allies. Upon closer inspection, her right arm appears more worn than the others and made of different material than her other limbs.

Possessions: An ornate Vibrosword hangs at her hip alongside her actual lightsaber which still bears marking of her past life in the form of her former master's writing inscribed on the hilt. Her right arm has a small storage space that carries around her tools whenever she needs to pick a lock or repair a limb. She also carries around a data pad although most of it is littered with spaceship and droid schematics.

Other than that, Meria travels light with the regular survival gear and spare robes although she favors red robes as opposed to the black ones of the sith.

Skills: Despite being force sensitive, Meria focuses hard on her combat skills and as a result, Meria has become a skilled duelist in her own right because of her informal Echani training. She is far from amazing but she's a better fighter than most while using as little force powers as possible. What she lacks in subtlety, she makes up for in fighting her enemies head on.

Her cybernetic limbs attest for a good part of her prowess. They are far from replacements and with her endless tinkering, Meria has enhanced her limbs to make her slightly stronger and faster than she ever was before. With her legs, she can rust faster than most and her right arm makes a formidable weapon even without a blade.

Meria is also skilled mechanic because of her condition and her past interest in the inside-outs of spaceships. Without a manual, she can work on a droid or spaceship with relative ease.

Meria's most favored force power is Force Rage which sends her into an frenzy. She is most powerful when is she is in a frenzy but extremely vulnerable afterwards. Otherwise, she uses Force push and pull to help her in combat or doing machine work.

Personality: Despite her fragile looks, Meria is hardened by the tragedies she's suffered in her life. She is far from the apathetic type of Dark Jedi and she uses her emotions in her fighting which she craves more than power. Because of Master Khan, Meria thrives in the fight and sees it more than a means to an end. She sees battle as extremely personal and when it comes to other people, she's borderline schizophrenic. With no other outlet other than fighting or repairing, she has no way to cope with her traumatic experiences so Meria has extreme mood swings. She could be meditative in one moment and violent in the next. She seeks conflict to relive her pain and Meria looks for power to dull it. Her mood swings cloud her vision but what moments of clarity she has, Meria is analytic and calculating. Much can be seen in her mechanical tinkering or her fighting. Unhinged is a word that comes to mind when observing Meria.

Back story: Half-human and half-Twi'lek, Meria lived her childhood aboard her father's merchant ship. Inside the measly ship, Meria grew an interest in mechanics and engineering. She pleaded with her father to send her to a school to learn more about ships but that all changed when her father's ship was attacked by Trandoshan raiders. An explosion aboard the ship tore her arm off but her father was able to treat her before he was killed by Trandoshans. With the rest of her family killed, Meria was taken aboard as a slave to the Trandoshans. This continued for some time and in that time, Meria was only kept sane by her hate she had for her captors. But during her captivity she noticed changes to her body. There was an energy that begun to flow through her like never before. Using her new powers and her mechanical skills, Meria created a prosthetic arm to replace the one she lost out of spare parts. Seeing this, the Trandoshans forced her to make repairs to their own raiding ship. She did this but under careful watch to make sure she wouldn't sabotage the ship.

When her captors docked on Nar Shaddaa, the crew drank themselves into a stupor and using this chance, she rigged the ship to explode. Before she left, Meria went through the captain's locker to grab whatever she needed to survive on Nar Shaddaa which included credits and captain's own Vibrosword. Sadly, the captain awoke and viciously beat Meria before the ship exploded. Meria was thrown through a view port and into the acidic rain of Nar Shaddaa before a figure draped a robe over her. This figure was soon to be her Master.

When Meria awoke, she was inside a dark apartment with a figure looming over her. Without thinking, Meria reached for her Vibrosword before she was struck by the hooded figure. She had failed her first test. The next time, she awoke and figure was still looming over her so she spoke to it, wondering where she was or why she was there. The figure stayed silent as her questions rose and showed frustration. The figure simply left the room leaving Meria on the bed but she was too injured to move let alone pursue her new captor so she fell asleep. Meria had failed again. Finally, she awoke to see the figure looming over her once more. With all her strength, she focused on the sword next to her but she talked to the figure. With a final burst of strength she brought the sword to her hand and made it rise to her captor but the light of the her captor's lightsaber stayed her hand. The figure waved its had over her body and she could move her limbs again.

"Now you have passed my test." The figure said ominously as the lightsaber revealed a human light skin, white hair and silver eyes. Meria would later know her Master as Echani but in the years she trained under her, Meria only knew her Master as Master Khan. Master Khan was a skilled Jedi Guardian but as the Sith threat loomed over the Jedi Council, Master Khan grew disillusioned and ill-content with the decisions made by the Council. Khan had already lost one padawan to the Sith but the Council was willing to throw away lives for the "greater good" while staying their hand at worlds they deemed "unable" to save despite having the entirety of the new Republic on their side.

So with Meria as her new padawan, Khan trained her diligently for the day that they would have to face the Sith. Rigorous was Meria's training as Master Khan mixed Echani tradition with Jedi techniques. Even with one prosthetic arm, Meria proved to be a worthy apprentice. When the Sith finally started to hunt Jedi, they began with the Exiles. The first Sith that came hunted for sport and they targeted the exiled ones first. Even such a crowded place like Nar Shaddaa, Master Khan was found quickly. Sith Assassins went after Master Khan and Meria as they tried to leave Nar Shaddaa.

Merai and her master were ambushed on a shuttle to Nal Hutta as a Sith ship forcibly docked with theirs. In the ensuing fight, Khan and Merai fended off their Sith assailants with Merai killing a few of them as well. The fight turned one-sided when a much more powerful Sith joined the fight. The Sith slew Master Khan which made Merai lose control of her composure and fly into a rage. She killed several Sith soldiers outright before she was single-handily stopped by the Sith warrior that killed her master. With a single swipe, the Sith sliced off Meria's legs. Before Meria passed out from the pain, she remembered the Sith muttering to his soldiers about "keeping" this one.

This time, Meria awoke on a metal table and hooked up to various medical devices. She saw her new metal limbs and also saw her new master. Darth Ario was his name but in five years she would end up killing him yet in that time, Ario took Meria as his own apprentice after the promise she showed earlier. He relished in the pain of others which Meria despised the most but she needed his skill and prowess so she learned. She better learned how to channel her emotions into raw power. With his permission, Meria improved her cybernetic limbs with loot he had taken over the course of his travels and Darth Ario had quite a lot of loot. But Meria noted that Ario was too prideful and arrogant. Ario wanted to be a Sith Lord much like his own master even going as far as making Meria his first apprentice. He had taken her in mostly out of contempt and she intended on showing him the error of his ways.

Using both Master Khan's lightsaber and her Vibrosword, she killed Ario, using the techniques he taught her along with Master Khan's own Echani techniques. With her master out of the way, Meria ventured out into the universe to stake her own claim on destiny.

As always, I'm open to any criticisms/suggestions.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
3,902
0
0
Ended up being a lot less simple than planned, but here it is. Criticisms appreciated.
Name: Thalo Maru

Gender: Male

Species: Bith

Age: 22

Appearance: Thalo wears a black helmet, meant to cover his head but leave his face exposed. He has a typical face of his species, but there are veins starting to show in his neck due to corruption from the dark side. He wears a long, dark indigo coat that he keeps buttoned up, with black pants that barely show. He also has some marking on his fingers and hands. He is tall for a Bith, but otherwise average.

Possessions: Thalo possesses two things of significance: the first is his lightsaber, crafted with a curved hilt and purple blade, and the other is his sabriquet, a musical instrument he has imbued with the power of the dark side of the force. His lightsaber is just to defense himself from blaster fire and other lightsabers, while his sabriquet is his means of using his particularly strange Sith sorcery (and can work as a decent blunt weapon if need be). He has a flask for liquids, a holocard for various purposes and a small communicator. He also will have on him a single thermal detonator... just in case.

Skills: When it comes to combat oriented powers, Thalo specializes in methods of making distance between him and his enemies, like Force Push, Force Jump and Force Speed. He can use the force to swing his lightsaber around him like a puppet on a string (though more like a conductor directing an orchestra). He can also use Force Lightning, because he does need to actually attack things, because he can hardly hold his own in a lightsaber duel.

His specialty is in Sith Sorcery. He can currently create illusions, affect and control the minds of others, and can alter the terrain around him and his enemies (this is the most difficult thing he can do at the moment). He performs his most powerful bits of magic using his focus, his sabriquet. The power of the dark side lets him play sounds that are unnatural and beyond the capabilities of his instrument. It can also create a small storm of force lightning around him.

Finally, he has slight skill with Sith Alchemy, the ability to imbue objects with the Dark Side of the force. At this point, it does very little. His most significant accomplishment was his own instrument, which focuses his power.

Personality: Tends to mutter, and is constantly thinking of new ways to use the dark side of the Force to aid in his goals. He does not seek to conquer the galaxy, but he instead aims to reshape it in his own twisted vision, one planet at a time if need be. He's very enthusiastic about his "work", and is willing to work with others for as long as he deems them helpful in his quest to "improve" the galaxy. He has no need for sleep, instead meditating and using this chance to brainstorm new ideas.

Backstory:
Thalo was born into a decent part of the galaxy, on a civilized planet to a somewhat wealthy family. Going around the galaxy with a modest jizz band for most of his life, Thalo was mostly unaware of his capabilities with the force, until one night he looked at one particularly rowdy patron in an angry manner, causing him to start coughing up blood due to internal injury. Thalo thought the jerk was better off that way, and decided to do so to the rest of the bar... and his fellow band mates. Most managed to run out, but one stayed and observed. He learned that this stranger was a Sith, seeking his own apprentice, who took Thalo under his wing.

For the next decade, Thalo was taught in the ways of the dark side of the force. He spent most of his time scheming, imagining new ways to practice and use the force in his own ways. He made strange creations, drew odd pictures and played eerie music. His master felt that he had made a mistake picking up the child when he had trouble with a lightsaber, instead focusing on his "arts". However, Thalos managed to survive his training, and when he felt he had enough power to act upon his desires, he made a request of his master: to take him to his homeworld, to the house he once lived in.

Shortly upon arrival, he used the force to start tearing things apart, slicing things with his lightsaber. When asked by his master why he was doing it, Thalo responded: "This place disgusts me. Stagnant, yet so... unbearably clean. It's boring, and what's more, it's ugly. I thought it needed some improvement. So I got rid of it. And that's what I'm going to do to the whole galaxy. Make it better. It needs someone with... a particular sense to change it properly." It was at that moment he drew his lightsaber, attempting to strike down his master. He wanted to make the Sith better, as well. And that included getting rid of the unneeded.

Needless to say, he managed to win his duel, and now finds himself aboard the Glaive. He now aims to gain further power to take this droll galaxy and make it into his masterpiece.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
Name: Zana (HRD/A Z19965)

Gender: N/A, appears Female

Species: Human Replica Droid

Age: 217

Appearance: Zana typically appears to be an attractive, slender Human female, standing at roughly 1.6 meters in height, with a delicate, classical beauty - milku white skin, long red-brown hair, bright blue eyes, thick full lips with a ready smile.

As an assassin her garb changes depends on the situation, from formal robes to combat gear and many other forms besifrs.

Peel back the skin and you find durasteel bones and circuitry, a mind of chips and coding instead of flesh. In certain circumstances Zana will willingly remove her skin coverings - her chassis being designed to be able to change flesh covers regularly - and go about as a war droid blatantly.

The false tissues that cover her body are incredibly realistic - warm and smooth to the touch, and are based on Yuuzhan Vong biotech merged with Sith alchemical sciences, as a result when clad in flesh even a trained Force Wielder will be confounded, the outer flesh giving her an aura like a living being in the Force, albeit one with an impenetrable and unreadable mind.

Possessions: Zana has a suite aboard the Glaive containing her armory, wardrobe, and facilities for creating new Skincovers for her chassis.

Skills: Zana's most basic functionalities include her linguisitic abilities, capable of communications in millions of languages, most prominently spoken but also written, signed, pheromonal, and a few more exotic languages from rare fringe species.

Zana has an extensive knowledge of galactic history, particularly regarding the Jedi-Sith Wars that have raged for ten thousand years. This includes significant theoretical knowledge of the Force, however she is unable to properly pass on this knowledge due to her own lack of comprehension of it, she knows things are possible with the Force but cannot grasp how.

Zana is capable of processing and sorting vast quantities of data extremely rapidly, able to dig pertinent details out of massive haystacks.

Originally designed as an assassin, Zana remains an extremely capable combatant with arms ranging from her bare hands to exotic projectiles to even the Lightsaber, where she has a complete understanding of all seven classic lightsaber forms. However her use of them is mechanical, uninventive, and predictable, and her skill with a lightsaber is more useful for the purposes of training than as an actual combatant, as even lesser Sith and unremarkable Jedi are more than a match blade to blade. In a fight she is vastly more effective utilizing exotic forms of hand to hand combat or simply using a blaster.

Personality: Zana is polite and amiable, even cheerful. She is programmed to serve her Sith Masters in any way they deem necessary. While she is self aware and sapient those her deep algorithms determine to be her Masters have the power to compel her obedience, and no matter how much her conscious mind may find them repugnant or imbecilic.

If one could access her private thoughts, Zana holds most of the Sith in contempt. She's been around for seven generations of Sith Lords, and each one has failed. Her loyalty to Sith philosophy has resulted in her developing scorn for the Sith Order and its repeated failures, her vast knowledge of history compounding that.

Backstory: Created by the Sith Lord Darth Viserius during the last age of the Sith Empire, Zana has passed from master to master for more than two centuriesn always in the shadows, a clandestine agent for whoever she deems the most worthy of the Sith. What she's seen and done is anyone's guess, but she claims to have served under Darth Erinyes until recently, when her algorithms drew her to the gathering coven of Sith aboard the Glaive.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
She's not a protocol droid or an astromech. She's as much advisor and consigliere as assassin. Hampering her sentience by memory wiped would be counterintuitive. Hence her deep loyalty algorithms, when she selects a master she is forced by protocols she cannot control or even formulate thoughts on attempting to alter to serve them until she can verify their death.
 

Not G. Ivingname

New member
Nov 18, 2009
6,368
0
0
Name: Tazzel Hos

Species: Human (open to suggestion, however)

Gender: Female

Age: 42

Appearance: 5'7

Possessions: On her hip is a standard office blaster. Her right arm is a robotic prosthetic.

Skills: What she lacks in a connection with the Force, Tazzel makes up for with her tactical mind, determination, and silver tongue. Tazzel always tries to find solutions for anything that comes in front of her, be it an enemy or a business exchange.

She is mostly Her mind is strong willed, and it would require multiple powerful force users to succumb to their influence. Tazzel is also extremely hard to read, with her emotions and intentions held from all but thee most perceptive Force users. She also can lie as well as she can breath, so Tazzel doesn't give any visible signs of deception.

Tazzel is also a good pilot, although she would be hard pressed to defeat a Force user in aerial combat.

Personality: She is stern, strict, and orderly.

Backstory: Tazzel was born on an Empire mining world of Draethos into slavery. From the moment she could walk, she was bombarded with the Empire's indoctrination. Tazzel was constantly asked, how could she best serve the empire? She gained the attention of the supervisors when the other "indentured servants" started to work in far more effiecent ways under her de facto leadership, just at the age of 16. She was made an assistant to the superintendent Sil, when it became clear she could easily lead a slave revolt and there likely would be one if she was simply killed.

Sil was given the position due to family connections high within the empire, and placed there due to incompetence. Tazzel, even with her lack of formal education, soon was effectively running the entire mining operation. She did bring better working conditions, increased rations, and stopped the pointless torture. However, it was not because she actually felt sorry, but because a healthy man could work much harder and longer than a half dead one.

What got the Empire's attention, however, was her actions during the battle of Draethos. A Republic task force burst in, led by a young Jedi. The hot headed padawan, went forward ahead of his troops, ready to prove to his master she was ready for Knighthood. The Jedi cut her way to Sal's command center, cornering the Superintendent. Tazzel came from behind, a knife in her right hand hand, a sharp piece of metal in the other. The Jedi swung around, chopped off Tazzel's right arm, but that action prevented the Jedi from stopping the metal that went into her neck.

This "Act of Bravery in the Name of the Empire," gave Tazzel a chance to attend a school for military officers. From there, Tazzel ascended the ranks, fighting long and hard, before finally gaining a command of a ship her very own, the GLAIVE. Yet, every step she took, she saw how diseased the Empire was, a collection of greedy, nepotistic families, the endless battles for dominance between the Sith, wasted resources fighting each other rather than the Republic.

The death of the Emperor provided Tazzel with an interesting opportunity, to rebuild the Empire anew, to finally end the self destructive ways of the old Empire, or the continued corruption of the Republic. The Sith may of subjegated her crew and she may have to bow down to their word, but she now has some players too manipulate and play against one another, too Tazzel own ends.

Still a work in progress. She will not be a force user, but does have motives to rebuild the Empire and potentially help the Siths gain power.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
PrinceOfShapeir said:
I have a few people who have expressed interest, going to gove it a few more days.
Quick question, are you opposed to a non-force using player taking part in this game? I have a character that could work as a jedi-hunter and wouldn't really be a sith. I could give him force powers without a lightsaber if you want.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
This RP isn't about hunting Jedi, it's about becoming a Sith Lord. Your character would be nothing more than a mook.
 

RatRace123

Elite Member
Dec 1, 2009
6,651
0
41
I'm on board for this!

Name: Reyana Baruda

Gender: Female

Species: Mirialan

Age: 19

Appearance: Standing at 5'6", with a slim build, Reyana doesn't cast a naturally imposing imposing presence. If it wasn't her darker green hued skin marking her as a mirialan, she would be an almost non-entity among the legions of Sith. Those who do look closer at the small, seemingly unassuming girl, may be able to get a better glimpse of the kind of person she really is.

Her face retains the noticeable aura of youth, with rounded, soft, feminine features. Her large, blue eyes contrast heavily against the green of her skin tone, and mesh with the contours of her face to lend her an overall "innocent" look. Reyana purposefully tries to ruin that look by styling her black hair in a messy neck length bob, the bangs of which occasionally droop over one of her eyes. She's small and thinly built, but with an athletic musculature that indicates years of extensive physical training.
She's not entirely well endowed, but she cuts enough of a figure to gain some attention should she need to.

Reyana doesn't have much in the way of her people's signature geometric tattoos. What pattern she does have is a small repeating diamond pattern that runs vertically over her eye, starting just above the eyebrow and ending at the cheekbone. Those with either astute observational skills, or the chance to see her in the right outfit, may notice what appears to be the beginnings of another diamond patterned tattoo on her back, starting at the top of her spine. She's kept coy on how far down it extends, or if there are any others. One thing that is known is that she has multiple scars all over her body, a grim reminder of her gruesome past.

Throughout most of her travels, Reyana usually prefers to wear a form hugging, dark, body suit and leggings, adorned with a few extra bits of light cloth to emulate the look of a Jedi or Sith robe, while still allowing her a full range of unimpeded movement. When not actively in combat, she also has a heavy black hooded cloak which covers her entire form, save for her face.

Possessions: Through her experiences from the past, Reyana's learned to travel light. The only possession she has on her at all times is her lightsaber. A junked looking thing, with a hilt partially constrcuted and reconstructed from bits of scrap. Despite its haphazardly cobbled together appearance it functions perfectly, and its crimson blade burns just as bright and hot as any other Sith made saber.

In her time aboard the Glaive, Reyana has taken to carrying a comlink to keep in contact with her superiors and her would-be comrades, as well as a few medpacks and poison cure kits. You never know when a peer or underling might start getting uppity and get a lucky shot in.

Skills: Reyana often takes advantage of her natural mirialan speed and agility while in combat. She's not exactly lacking in pure physical strength, especially for someone of her size, but she's smart enough to know that there are plenty of things in the galaxy that are much bigger and stronger. There are a lot fewer that are faster, however. Reyana has managed to focus her skill, not into pure overwhelming force, but into a quicker, more dexterous display of agility and flexibility. Her combat style is all about striking quickly and often; landing a killing blow as fast as possible or "killing an enemy with bug bites."

One would think that her clearly offensive based style would necessitate the use of more defensive force powers to balance it out, but Reyana chooses to forgo the defensive arts and focus on channeling her hatred into more damage and power. Her favored power is lightning, but she can also be seen using force push to grant her some distance if a fight isn't going her way. Force choke is also a commonly used power by her, though not as much for combat as it is a physical, silent expression of her anger.

Personality: Reyana is a full blown psychopath, with all the classic traits one would expect. She cares for nothing but herself and her own whims. Her allegiance to the Sith is nothing more than an outlet for her anger at the galaxy and a ploy to further her own hunger for power, no matter what form it may take. Violent, sadistic, and selfish, she almost represents the Sith ideal in a way.

She likely wouldn't have lasted very long if she wasn't as good at hiding her true nature however. Like most psychopaths, Reyana is very charismatic, and extremely good at reading and faking sincere emotion. She has no problem putting on a new persona to get what she wants, and has done so numerous times in the past. Aboard the Glaive, and to her superiors, she has tried to build herself up as a calm, studious, disciplined Sith, with just the right amount of "barely hidden anger" beneath the surface. In truth, she carries much, much more than she lets on. Not just to her enemies, but to her peers, her masters, and the galaxy itself.

Reyana wants nothing more than to see the galaxy burn; to hear the screams of thousands of dying voices. And she'll claim the mantle of Dark Lord to do it. She believes she has a good shot of succeeding, because the one thing Reyana is above all else... is patient.

Born to mirialan Republic loyalists, Reyana's mother died giving birth, and her father was killed during an imperial raid when she was just a child. The young mirialan girl was captured and sold into slavery where she remained until the age of 9. Working for a local governor, Reyana was forced to do back breaking labor that no child should have to do.
Forced to endure indignities and cruelty at the hands of her sadistic master, her only solace was in the company of his young son, a boy around her age. After her work was done, the two would play and chat. It was with him that the girl had discovered she was force sensitive, by one day moving around one of their toys unknowingly with her mind. The children vowed to keep it a secret, but as their games involved more and more use of Reyana's powers, eventually someone found out.

One of the lesser Sith lords, a man in heavy black robes and armor, a man Reyana has since forgotten the name of, was dispatched to her master's home to validate the rumors of force sensitivity. Reyana didn't know anything about the man, but she did know that whoever was found to be a force user would be taken away for training, her one chance to leave her horrible master behind. Her master feigned humility while greeting the Sith, and when he asked about the rumors of a force sensitive on his property, he quickly called for his son. The boy happily marched down to meet his father and their guest, and when asked to demonstrate his powers he attempted to do so with no hesitation.

Reyana was shocked by this. She wasn't surprised her master would lie, but that his son would go along with it? Her one friend? The feeling of hurt quickly gave way to anger, as the little girl used the force to bash her way out of the cell she had been locked in for the day, her "quarters" while she lived with her master, as it were. Running into the house, she shouted and interrupted the boy's obvious sham of a trial, claiming he and his father were lying and that she was the one with force powers.

Her master was furious with her and apologized to the Sith for his slave's rude behavior, he attempted to grab Reyana by the arm and drag her out without much incident, but she wouldn't go. She was firm in her resolve. That's when her master struck her, as he had done many times before. Her master was a large, muscular man, for a human; Reyana was still a small girl at the time, so his one hit was enough to knock her to the ground and cause her to black out for a moment. As she came to, she was in her master's arms, being taken back to her quarters.

"Noooo!" She screamed, before kicking her master in the chest and biting his hand, causing her to drop him. She picked herself up and tried to run back to the house, but was tripped by her master who had caught her foot. Falling to the ground again, she caught herself with her hands this time, but saw drops of blood start to puddle on the ground in front of her, she raised her hand to her forehead and felt a warm wet that burned at the touch. In a panic she kicked her master with her other foot, but his grip wouldn't loosen. In her anger, Reyana was able to do another force push and get him off of her.
She got to her feet and began sprinting towards the house again, hoping and praying that the Sith hadn't left yet, and that she still had a chance. The tell-tale "whiz" of a blaster bolt flying past her and scorching the ground, stopped her in her tracks.

The man walked towards the young girl and told her that he knew about her powers for a while, but he would never allow a slave to tarnish the name of the Sith Empire, and that with all the trouble Reyana had caused today, she wasn't worth keeping alive. Reyana looked into the cold eyes of her master with more fear than she had ever felt in her life, that fear mixed with her anger, and as the man's words kept buzzing around in her head, she began to feel something new, something even more powerful that she hadn't felt before, hatred.

In that moment, before her master was about to kill her, Reyana felt complete and utter hatred for the man who had made her life a living hell for the past 4 years. And in her hatred she just stared at him, fists clenched, waiting for him to take the shot... but a few seconds past and he didn't.

The man dropped the blaster, and with both hands began reaching for his neck, as if he was choking. Reyana looked down at her hands, and though nothing was different about them visually, she could feel some sort of power emanate from them. She lifted her tiny hands up towards her target and the man dropped to his knees. "Daddy!" his son cried out, as he charged towards his mirialan friend, trying to punch her to get her to stop. Raising her left shoulder to block the boy's attacks as she continued choking her master with her right hand, with one quick SHOVE of her left arm, she threw the boy back several yards with the force, causing him to crash headfirst into one of the family's nearby tacky, opulent statues, killing him outright.

Turning her attention back fully to her master, Reyana brought her hands together in a choking motion, and clenched her fists. She held the pose for a few more moments as the man gasped and struggled for air, until a loud cracking sound echoed through the courtyard. The man slumped down, dead. Just like that, all of Reyana's problems seemed to vanish.
She dropped to her knees herself, her face an utter blank. She sat there for a minute, glancing at the body of her now former master. She turned back to look at his dead son, her supposed friend, who had so quickly betrayed her, she then looked upward at the sky, seemingly lost in thought as to what to do next, when she was approached from behind by a dark cloaked figure.

"That was an impressive display, little one," he said to her, his voice deep and raspy with age. "I can feel your rage; your hatred. How would you like to turn that raw aggression into real power?" Reyana said nothing as she took one last, lingering look at the carnage she had wrought. A smile of satisfaction suddenly crept up on her face when she turned and silently nodded to the Sith.

For the next 10 years, Reyana had undergone even more torture and brutality, but this time with a purpose, and the promise of ultimate power as the reward.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
PrinceOfShapeir said:
This RP isn't about hunting Jedi, it's about becoming a Sith Lord. Your character would be nothing more than a mook.
Idk if Han Solo would be considered a mook, but I see your point. I still wanna do a sith lord that doesn't use a lightsaber though, because I think that could be cool. Especially if he used the force to make a ton of cool trick shots and alter flamethrowers and move nets and stuff. After all, there are a ton of lightsaber resistant materials out there and those can make great weapons to advance his own power, while still being super sithy.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
No one is forced to use a lightsaber, or any other trappings of the Sith. The only requirement is the Dark Side of the Force.