Star Wars: Wild Space (Closed, Started)

Soviet Heavy

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[small]*Emergency Broadcast*
To all New Republic ships in the area, this is the Nebula Star Destroyer
Endeavor. We have come under heavy fire by an Imperial Remnant task force in the Medara System. Our hyperdrive has been damaged, and our sublight engines are operating at half strength. To any remaining forces in the Medara System, we are organizing our remaining forces at an undisclosed location. Upon confirmation of receiving our message, we will provide you with the coordinates.[/small]

Welcome to Wild Space. The New Republic ship Endeavor is heavily damaged following a disastrous battle with the Imperial Fleet, and it is left without a hyperdrive. Outnumbered, outgunned, and on their own, the Endeavor's crew must play a dangerous game of cat and mouse with the Imperial forces as they try to make their way out of the warzone and back to New Republic lines.

As we progress, players will be taking the fight to the Remnant, either from the bridge, from the cockpit of a Starfighter, as a marine, or as a vigilante sympathizer. Our final goal, defeat the Empire for the good of the Republic!



The Imperial Remnant has been driven back to the Outer Rim territories by this point. We will be fighting on the edge of their sphere of influence.

The Setting: Well first off, it's Star Wars. This particular RP is set during the final years of the Galactic Civil war, when Admiral Ackbar and Admiral Pellaeon engaged in a number of titanic clashes in the Outer Rim, deciding the fate of the Imperial Remnant and the New Republic.

Bastion is the Remnant Capital, while Coruscant is the seat of Power for the New Republic. Most of the Core Worlds are under Republic Control, with the Remnant scattered across the resource rich Outer Rim.

The year is 17ABY (After Battle of Yavin). The Imperial Remnant has enacted the Final Push, their last ditch attempt to defeat the New Republic and end the Civil War.

Rule #1: NO JEDI
The Jedi at this time period were extremely rare, with less than Twenty trained members of the New Jedi Order. FORCE SENSITIVES are ALLOWED, but no lightsabers or abuse of Force Powers. More of a latent, untrained ability, rather than full blown telekinesis.

Rule #2: NO GODMODDING
We are in for a struggle here, the Empire is desperate, they're well trained, and the New Republic has been forced to take in a lot of volunteers in order to fill their ships. So we're not quite a professional crew. So try to tone down the "taking down an entire squadron of Tie Fighters singlehanded" syndrome. Be reasonable.

Rule #3: MERCENARIES
The New Republic does allow mercenaries to join their ranks. This will allow players who want to play as less military type characters to still play a role. We are a Star Destroyer, we've got a big hangar. Additionally, the setting will start at the Rendevous point, so New Republic aligned ships can meet there. No mercenary ships larger than a Corvette. [http://starwars.wikia.com/wiki/Corvette]

Rule #4: COMMUNICATION
If you want to get another player's attention, to speak with them directly, use the QUOTE function. To avoid clutter, replace the quote's dialogue with SNIP. Example: [ quote]SNIP[/quote]

This is the Endeavor, a Nebula Class Star Destroyer. A top of the line warship that had the misfortune of being in the wrong place at the wrong time.
She is 1040 Meters long, with room for 60 Starfighters and 12 Transports. Her crew complement is 6795, with space for 1600 troops.

Name: Try to be Star Warsy. Alien but also familiar.

Age: 18 and up. They might be taking Volunteers, but the New Republic does not use child soldiers.

Gender: Obvious

Species: New Republic is Species tolerant, unlike the Empire. Try to stick with bipeds.

Occupation: You may choose from this list of military occupations for the New Republic, barring Fleets. [http://starwars.wikia.com/wiki/Combined_Defense_Forces_of_the_New_Republic#Departments]

Mercenaries are more open, but I do want to limit how many there are in the RP. So be reasonable, again. Criminals are accepted as long as you make a good case for them. But the New Republic is picky about working with serial killers.

Personality and History: Keep it short and to the point.

Skills: These should be reflected in their occupation, i.e a pilot has quick reaction times.

Equipment: Again, think about how it reflects their occupation. A starfighter pilot won't be carrying around an E-Web Blaster Cannon.

Appearance: whatever you want.

SHIPS
There are 60 Starfighters on the Endeavor, three bomber squadrons and three fighter squadrons. So, if your character is a pilot, consider what fighter you want to fly. Here is a list of NR Fighters to choose from. [http://starwars.wikia.com/wiki/Combined_Defense_Forces_of_the_New_Republic#Starfighters]

MERCENARIES: Freighters [http://starwars.wikia.com/wiki/Freighter] and Corvettes [http://starwars.wikia.com/wiki/Corvette] to offer inspiration.

So have at it. I will be putting out my Character Sheet in this spot when I have it completed. They will be the Captain. Military players can take positions from 1st Officer downwards through the ranks, mercenaries are more open.
 

Soviet Heavy

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Jan 22, 2010
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Name: Reah Corvan Telani

Age: 42

Gender: Female

Species: Human

Occupation: Captain of the Endeavor, New Republic 2nd Fleet

Skills: Survivalist. A military veteran from the Corporate Sector Authority Picket Fleet has also made her a master of ambushes. Learning how to root out smuggler holdings makes one adept at exploiting their tactics.

Equipment: BlasTech Industries HSB-200 Hold-Out Blaster Pistol, Vibro Blade.

Personality and History: Born and raised on Bonadan in the Corporate Sector, Telani quickly joined the CSA Picket Fleet, earning her first comission within three years, commanding a CR90 Corvette. She made a name for herself rooting out pirates and smugglers. However, growing disgust with the CSA's rampant corruption lead to her joining up with the Rebel Alliance, conducting hit and run tactics against Imperial outposts in the Outer Rim.

Now, during the final years of the Galactic Civil War, the hard bitten Captain has been put on the defensive against a desperate foe. Her rough personality often puts her at odds with her subordinates, but her effectiveness in battle is undeniable.

Appearance:
 

Asclepion

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Aug 16, 2011
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Name: Aiko

Age: 1

Gender: Aesexual, female default

Species: Droid

Occupation: Infiltration / Assassin Droid

Appearance:
Default body is a human woman in her early twenties. Her voice was cool and even, with no discernible accent.



Skills:
Aiko is an assassin droid, developed by Holowan Laboratories. Unlike droids that used metallic armor or synthetic tissue over an endoskeleton, Aiko's internal structure is coated with nanomorphic material, stored in small reservoirs, that allows the machine to manipulate it's physical form and take on the appearance of another person.

The machine is directed by a Neural Net Microprocessor within the cranial case. It is programmed with highly adaptive autonomous thought, with behavioral programs that allowed her to perform functions needed to pass for a biological. As part of its internal databases, Aiko is loaded with tactical assessment data, combat, espionage and assassination techniques, with detailed files on human anatomy and physiology so as to make it a more efficient killer. It is also equipped with files related to computer systems, navigation, engineering, an extensive language database, and emergency medical training, enough that she can perform a heart bypass using household materials.

The internal structure is a chassis constructed with high-strength alloys with thousands of micro-gyros embedded in the joints for balance. Strong and agile, the droid is capable of moving its joints in ways that would be impossible for any human. The frame is capable of withstanding most small arms fire and is able to survive being set on fire and being covered in liquid nitrogen with only minimal damage. Aiko's eyes hid advanced sensors, providing her with infrared, light-amplifying and telescopic vision. When using both eyes to track two different targets moving in different directions, depth perception is created artificially by a computer-generated off-angle ghost image. She also had an integrated, encrypted comlink for secure communications. Vocals enable it to synthesize any speech pattern.

Equipment:
Aiko's arms contain energy cutters, and is capable of forming stabbing, slashing weapons from nanomorphic material. She is generally issued with a blaster carbine or blaster rifle. However, it is programmed to be able to use all documented weaponry. Aiko is, for example, proficient in the use of the Flamethrower, Pulse cannon, electromagnetic projectile launcher, Sonic stunner, Paralysis cord, Poison gas, thermal detonators, and simple weapons such as swords and spears.

Personality and History:
Assassin droids were banned even before the Empire came to power, although many beings continued to use them. The droid programmers at Holowan Laboratories developed the Aiko model as part of an Imperial contract, possibly with assistance of criminal organizations. She eventually came into the possession of the Rebels and New Republic. Though often terse, she had a sense of playfulness in interacting with others, tempering her lethality during a mission.
 

PrinceOfShapeir

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Name: Mira Crakemoor

Age: 35

Gender: Female

Species: Human

Occupation: Colonel in New Republic Starfighter Command, commander of Endeavor's starfighter complement, direct CO of Glaive Squadron, pilot of Glaive One.

Personality and History: Born on Alderaan shortly after the end of the Clone Wars, and was "lucky" enough to be vacationing on Spira for her eighteenth birthday, celebrating her graduation from the Alderaanian School for Fine Arts. After learning of Alderaan's destruction and processing it, she made up her mind to join the Rebellion, one of the many thousands who flocked to the cause after the first Death Star's destruction.

Served in numerous combat actions since then and rose rapidly through the ranks, fighting against Imperial forces during the Airam Sector campaign, as well as at Hoth and Endor. By the time of Grand Admiral Thrawn's war against the fledgling New Republic, she had been elevated from flying her single fighter to commanding Glaive Squadron. In the years since she has continued to advance through the ranks, being promoted to Colonel three years ago and overall command of the Ninth Starfighter Wing. She remains in direct command of Glaive Squadron as well.

Mira's got a stoic personality, but it would take a blind man to miss that she's very broken. The destruction of her homeworld and the death of nearly everyone she knew and loved is still very present in her. When she isn't in battle, she's calm and seems somewhat melancholic. In battle, on the other hand, she's filled with cold fury - it doesn't impede her thinking, but she takes a savage pleasure in wreaking destruction upon the Imperial forces.

Skills: Seventeen years of piloting a starfighter will give you pretty impressive abilities with it, especially if you had some natural talent. Besides her individual skills, Mira is very good at commanding her people, both in getting them to follow her and in effectively using them.

She's also a pretty good painter.

Equipment: Incom T-65 X-Wing. Modifications over the years have ironed out the kinks in the design while giving it the performance boosts to keep up with more modern, more finicky craft like the E-Wing. She keeps a DL-44 Blaster Pistol on her most times, storing it under her fighter's seat when in the cockpit. Red flightsuit containing a magcon field and life support systems, allowing her to survive hard vacuum for roughly thirty minutes.

Appearance: Short and diminutive - petite is an accurate word, but she's not a fan of it. Delicate is not a good word, though, she's in good fitness and is pretty strong, even for her small size. She keeps her red hair cut fairly short, although as long as it can be without it getting into her face and being a distraction. A number of scars dot her face and body, injuries not serious enough to warrant bacta immersion and allowed to scar - she could really care less at this point.

 

EmperorZuma

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In regards to the Merc Corvettes, would the ship be tucked away somewhere in the hanger? Also, would the player be allowed (or responsible) to have a small crew for said ship?
 

Ruedyn

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Name: (GySgt) Bejo Obath

Age: 31

Gender: Male

Species: Zabrak

Occupation: New Republic Marine, Gunnery Sergeant

Personality and History: Born on Onderon and raised on Onderon, he had a normal and boring childhood, occasionally hunting on Dxun. He was actually a bully growing up, picking on humans as well as other races thinking they were below him. This changed when a 'lesser being' managed to dislocate his jaw on the first hit in a fight. He became fast friends with the Rodian girl, and became even more around their teenage years. Eventually, he did move out when the war started, intent on joining up with the Republic.
His time in the republic to date can be summed up by the words 'Pyrrhic Victory'. Although the battles he's in are usually won, he's built a reputation on losing men and getting injured. Still, he's made it this far, and shows no sign of stopping.

Bejo has adopted the hard ass persona with his men, though he really is just a sarcastic asshole. He dislikes public speaking, despite having a certain skill with it. He can be a bit on the violent end of the spectrum, though he has been working with restraint. He still retains a distrust of other species, unless they prove themselves to him, which isn't a terribly difficult feat. His pride doesn't quite reach arrgoance, but can come close at times.

Skills: Basic combat training, lateral thinking, and he can be a decent Orator.

Equipment: AKraB virbodagger, EE-3 Carbine Rifle, and bog standard uniform, with a white cape around his shoulders.

Appearance: He stands at 5'11, and is in great shape, as most soldiers. He has tanned skin, which is heavily scarred mostly on his arms, with a big one on his face that stretches from his left temple to his right lip. He has hair, is shaped into a a small mohawk, and unlike most of his species he has eyebrows. His eyes are a light orange, and wider than most. His tattoo is of a more tribal design, designed to frame his face.
 

CJ1145

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Jan 6, 2009
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Name: Prax Ontil

Age: 32

Gender: Male

Species: Nautolan

Occupation: Commander in the New Republic Starfighter Corps, and commander of one of the Endeavor's fighter squadrons, designation Wayward Squadron. Personal callsign is Wayward One.

Personality and History: As a Nautolan, Prax was born into the Galactic Empire as a second-class citizen. Swept away to Eriadu early in life, Prax served as a servant (truly a slave in all but name) to the more prominent families of the human-centric world. In his teenage years news swept across the galaxy as word spread that the Death Star, an Imperial superweapon of unspeakable power was destroyed by the Rebel Alliance. Prax had heard whispers of the group before, but his masters were careful never to let any undesirable thoughts slip into his head. But the panic of the Rebel victory dulled their senses, and he lapped up every word he could get on the Rebels. The thought soon formulated in his head to escape, and seek them out.

In the middle of the night he stole a cargo freighter, carrying a month's food supplies and enough goods for trade to fund the construction of a starfighter. While he had difficulty adjusting at first, he soon discovered he was a natural, receiving assistance from an onboard astromech droid, R2-OB. The pair managed to navigate the ship to Rebel territory, and after some initial suspicion were brought in. Prax dedicated himself to the Alliance, practically begging on his knees for the chance to prove himself, and fight for a noble cause. Eventually he was given permission, and began flying missions in clunkier, outdated snubfighter models. With R2, affectionately dubbed "Tobee", at his side Prax proved himself time and again. Expected rookie mistakes were made, but he survived. Even in the biggest of FUBARs the Nautolan seemed to come out intact. And in an underdog organization like the Alliance that was worth a lot.

He drilled endlessly, learning tactics and all the little tricks of the pilot's trade from anyone who would give it to him. He served all the way through the rest of the Alliance's existence, and continued to serve in the New Republic. Eventually, he earned command of his own squadron, at the same time opting to upgrade to the new E-Wing escort fighters. Since then he has served aboard the Endeavor.

Prax didn't have an easy upbringing, being put down upon by the humans he served. That hasn't affected his demeanor very much, though. He's a genuinely happy, considerate fellow. Very mellow, if a little boastful at times, he thinks of himself as something of a big brother to the Endeavor's crew. While it's not unheard of for him to dole out a life lesson or two, more often he can be found at the nearest bar getting blasted with the troops. In the field he can come across as somewhat unnervingly careless, though that's only by appearance. Even when Prax is in a life-and-death dogfight, he's always aware of the fact that he's twirling around through space at speeds beyond imagining. That's simply too wonderful for him to ever feel grim or gloomy while he's flying.

Despite the poor treatment he's received by humans in his past, he treats members of all species equally. As he's explained more than once, he certainly does despise his former masters. But if he were to ever extend that hatred to uninvolved, innocent folk, he'd be just as bad as the people he hates.

Skills: Prax is something of a natural at flying. Combined with over a decade of flight experience, he's a nightmare for Imperial pilots. A competent leader, Prax inspires loyalty from his men by putting them on the same level as he is and encouraging them to think for themselves rather than follow his every order like droids.

He is an effective enough repairman for the purposes of operating on his personal astromech Tobee. Spending so many years around the little droid has given Prax an effective grasp on their language, allowing him to understand most droidspeak, so long as it's coming from an R2 or its progeny.

He has the strongest liver of any man on the Endeavor, and can drink enough alcohol to floor five men before finally going down.

Equipment: Prax possesses one of the newest snubfighters available, the E-Wing escort fighter. On the outside it appears to be more or less factory standard, though he's done personal trimming and touch-ups on the software in the fighter's programming. As a result, his individual fighter has lost a bit of its top speed, but in return is more maneuverable, making tighter, smoother turns. It has also received heavy modification in the astromech port to allow his R2 unit access to the ship.

He also has a companion in the form of his R2 droid, Tobee. He uses the standard R2 chassis with olive trim, and has received a suite of upgrades to boost his capacity as an astromech for use by pilots. It has not received a single memory wipe in the many years Prax has been with hit and has developed something of a tricky attitude. Very uncooperative with anyone but Prax, only making exceptions when its partner pleads with it to. It does, however, hold a soft spot for Wookiees and Twi'lek girls.

He doesn't have much in personal weaponry on-hand when flying, but he keeps one DC-17 hand blaster in the cockpit for emergencies, a souvenir he kept after looting the ship he'd stolen so many years ago.

Appearance: As a Nautolan, Prax possessed numerous tendrils on his head that fall behind him, ending most of the way down his back. His skin is a teal-ish blue color, and his eyes maroon. His eyes are big and expressive, possessing a friendly shine to them, and his face is often beaming.

His body is well-maintained, possessing a healthy muscle tone for a soldier, and he stands a few fingers taller than the average human. He dresses simply, usually keeping to simple fashions and wearing an unmodified uniform in battle.
 

Soviet Heavy

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EmperorZuma said:
In regards to the Merc Corvettes, would the ship be tucked away somewhere in the hanger? Also, would the player be allowed (or responsible) to have a small crew for said ship?
A Nebula Class has enough room for 60 Starfighters and 12 Transports. Corvettes are usually 150 meters or less, so they could feasibly fit inside the Hangar. As for crews, they are allowed, as long as you make sure your PC remains your PC. NPCs are welcome, but I don't want them to be overbearing.
 

Redryhno

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Name:Lt. Setesna "Setnax" Naxtor

Age: 34

Gender: Male

Species: Besalisk

Occupation: New Republic Special Forces Lieutenant

Personality and History: Always having been a citizen of what was once the Old Republic, Setesna always had an adventurous spirit common with many Besalisk. From the time he was considered an adult, he left his homeworld intent on adventure and glory among the stars. First a minor mercenary involved in various underworld disputes across the galaxy, he climbed the ranks to where he was no longer living from one contract to another, instead being able to choose which contracts to choose. Always a charitable sort(at least in the way of words and news) he has made friends throughout his career of many races and at the mention of a Rebellion against the Empire, joined up after roughly a year of searching and getting around to them. His many years as a mercenary proved useful, and allowed him to pick up even better equipment from fallen Imperial troops. He is the first to board or into combat if he has a choice, and the last to leave. He has been involved in multiple raids on Imperial compounds and ships, excelling in getting in quickly, plowing through the enemy to the engines, command deck, or wherever the mission took them, destroying the necessary components, and getting out.

Never a shy or malicious soul, Nax is robust in personality as well as appearance, friendly, but experienced is what he is. However, he detests arrogance, and meets it head-on with his own personality.

Skills:
-expert marksman with his dual rifles and competent melee combatant.
-Speaks multiple languages, including Huttese, Doshan, Besalisk, Zabraki,etc.
-One of few members of his species that is multi-dextrous, able to use each hand just as well as another.
-Demolition and Sabotage specialist
-Guerilla and small space fighting expert, Imperial boarding protocol
-Cafe level cook
-Gossip, can talk for hours about nothing

Equipment:
DC-15A blaster rifle(Left)
DLT-20A blaster rifle(Right)
2 Model RLW-77 (mounted on his bottom arms)
2 Vibroblades
Thermal Detonators
Custom-fitted Dura-armor, covering his torso and extremities, though it leaves his head bare.
Custom-ordered handkerchief, capable of holding more sweat than most others on the market, enabling him to not wipe his brow as much during combat to keep his eyesight.

Appearance: pretty standard for a Beslisk, weighing in at 140 kg, more of it muscle than it would appear, though a substantial part of it is still fat and wattle, and is 1.6 meters tall.

He is missing the tip of the first of three toes(going from the middle out) on his right foot, an old injury from his first week, something he'll gladly talk about(though hyperbole is his forte when it comes to stories about himself outside of combat and the job)

To accompany his missing toe, he has multiple scars around his body from various scuffles he's gotten in, the worst being a star-shaped scar near his heart where a blaster bolt punched through his body(this is something you'd need more than him talking in passing about to learn of)

The crest on his head black, and his skin is a dark brown, easily mistaken for black in limited lighting. A smile can normally be seen plastered on his face, he's in space on an adventure, and he'd never want to be anywhere else in the galaxy, and he's not afraid to show it to everyone.
 

EmperorZuma

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Jul 16, 2009
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Name: Gareth Baro

Age: 37

Gender: Male

Species: Human

Occupation: Mercenary Ship Captain

Personality and History: Born on the sprawling fields of Kuat, Gareth grew up with the massive ring of shipyards glittering high above his head. He always longed for something beyond his familiar skies, and, after being put under the Imperial heel, he was spurred into action. At the age of 18, after a raid on the shipyards caused a short case of chaos, Gareth fled for the outer reaches, searching for the Rebel Alliance. He found them not long after, and despite his age, was able to prove himself as a reliable mechanic for the many beaten-down Rebel ships. He was on Yavin when the Death Star loomed overhead, and celebrated when the Empire's greatest achievement lay in ruins.

However, the Empire's revenge was swift, and merciless, and the siege on Yavin that followed the Death Star's destruction
cost Gareth many of his friends. At the same time, the knack Gareth had for captaining first showed, as he was forced to take command of a transport fleeing the battle after severe damage was taken running the Imperial Blockade.

This talent wasn't ignored by those in command, as there was a demand for captains after the loses taken after the Yavin siege, made even more necessary after the flood of untrained, yet willing, recruits. So, in the later years of the Civil War, Gareth captained an old Corellian corvette in blockade running delivery jobs for the Alliance. This kept many rebel bases well-supplied during this time, but kept Gareth out of the many famous conflicts of the war....until the Battle of Endor.

A part of the Rebel's "all or nothing" gamble in attacking the second Death Star, Gareth's ship found itself in the thick of it for much of the battle, straining Gareth's "fly by the seat of your pants" tactics. The end result was victory for the Alliance, but the loss of most of Gareth's crew, whom he had become very fond of. After that, he stuck with the rebels for the rest of the war, until the founding of the New Republic. During that time, grew disillusioned with the future prospects of a military career. So, still on good terms with most of the higher-ups, Gareth took what was now his ship (since it had become obsolete and was going to be scrapped anyway), and set off into the newly-freed galaxy. He hired a crew to help man his ship, and got good pay with shipping jobs and some protection work. Unfortunately, the turnover for his crew was quite high, and it came to a point where Gareth barely bothered to learn his subordinate's names.

Eventually, while looking for parts to keep the Lone Wanderer from being outclassed by newer corvettes, he happened upon three droids just wasting away in a junkyard. Not seeing anything critically wrong with them, he got what he needed and repaired and reprogrammed all of him to serve as more permanent crew members. This...distanced his other, living, shipmates. They soon left after finding the captain talked more to machines than his employees. As he found himself short-handed, he modified his droids to better suit the tasks he needed done around the ship. Not much later, and at sheer chance, he randomly found an interesting R3-series astromech while visiting Coruscant, buying it almost immediately. Rounding out his crew, Gareth spent the next few years as a contract worker for the Republic, helping its picket fleets fight the Remnant forces.

Gareth himself has become a socially awkward person outside of his ship, his eccentricities reinforced by being with beings that only enforce said behavior. While this doesn't debilitate him from his duty, it has made him uncomfortable around other people, especially non-humans.

Skills: Years of experience has tuned his tactical knowledge enough to keep him alive, but his true skill is in electronics, kept sharp by maintaining his "shipmates". Computers reveal their secrets like open books; and with a few pieces of scrap, he can repair almost anything that hasn't been completely gutted.

Equipment: Gareth usually carries a DL-22 blaster as a side arm, but never seems to go anywhere without a F-187 fusioncutter. Flies a CR70 Corvette, named the Lone Wanderer, retrofitted to keep up with the current CR90s, but still somewhat inferior compared to the modern version. Crewed by:

-IG-86B54 "I5": the Wanderer's security officer, armed with a DLT-20A blaster rifle.

-TED-3 "Ted": a modified CIS tactical droid that manages the ship's automated systems (shields/weapons), carries a E-5 blaster in a compartment on his back.

-TC-A3 "Tac": communication's officer and steward, can also be used as a copilot.

-R3-G4 "G4": an astromech that acts as the ship's substitute for several positions.

Appearance: Average height, with his pale white skin causes all of Gareth's features to "pop", from his blue eyes and brown hair to his worn-down tan boots. In between, he wears a simple pair of dark pants with a belted holster for his pistol. Above that, he wears green shirt with a light brown vest above it. Over all of that, he wears a brown coat that hangs a little below his waist, with his fusioncutter tucked away in a pocket.

Took a lot of leaps in a few places. I don't mind if you need me to trim it in places.
 

Soviet Heavy

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Characters So Far:

Soviet_Heavy: Reah Telani (New Republic Defense Fleet, Captain, Star Destroyer Endeavor)

Asclepion: Aiko (Assassin Droid)

PrinceOfShapeir: Mira Crackemoor (New Republic Starfighter Corps, Colonel, Squadron Commander, Glaive Squadron)

Ruedyn: Bejo Obath (New Republic Marines, Gunnery Sergeant)

CJ1145: Prax Ontil (New Republic Starfighter Corps, Squadron Commander)

Redryhno: Setesna "Setnax" Nastor (New Republic SpecForce Lieutenant)

EmperorZuma: Gareth Baro (Mercenary, Captain, Corvette Wanderer)
 

Soviet Heavy

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Asclepion said:
Interesting. One suggestion I might make. Keep the name as Aiko, but have a second name as I-HK-O, or something along those lines. Artoo and Threepio are phonetic pronunciations of their registry names, and it is a common practice for Droid characters in Star Wars.

Infiltrated Hunter-Killer Operative, perhaps?
 

Ruedyn

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Soviet Heavy said:
Characters So Far:

Soviet_Heavy: Reah Telani (New Republic Defense Fleet, Captain, Star Destroyer Endeavor)

Asclepion: Aiko (Assassin Droid)

PrinceOfShapeir: Mira Crackemoor (New Republic Starfighter Corps, Colonel, Squadron Commander, Glaive Squadron)

Ruedyn: Bejo Obath (New Republic Marines, Gunnery Sergeant)

CJ1145: Prax Ontil (New Republic Starfighter Corps, Squadron Commander)

Redryhno: Setesna "Setnax" Nastor (New Republic SpecForce Lieutenant)

EmperorZuma: Gareth Baro (Mercenary, Captain, Corvette Wanderer)
Does that mean I made it in? Already?
 

Soviet Heavy

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RuedyN said:
Soviet Heavy said:
Characters So Far:

Soviet_Heavy: Reah Telani (New Republic Defense Fleet, Captain, Star Destroyer Endeavor)

Asclepion: Aiko (Assassin Droid)

PrinceOfShapeir: Mira Crackemoor (New Republic Starfighter Corps, Colonel, Squadron Commander, Glaive Squadron)

Ruedyn: Bejo Obath (New Republic Marines, Gunnery Sergeant)

CJ1145: Prax Ontil (New Republic Starfighter Corps, Squadron Commander)

Redryhno: Setesna "Setnax" Nastor (New Republic SpecForce Lieutenant)

EmperorZuma: Gareth Baro (Mercenary, Captain, Corvette Wanderer)
Does that mean I made it in? Already?
I take what I can get. I know these genre RPs don't gain the same sort of appeal as something like Mall Fight, so I take whoever wants to play. Plus, given that I like to use NPCs, dropouts don't take as much away from the RP when they leave, since I can default their characters to NPC.

Plus, I liked your character sheet.
 

Ruedyn

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Soviet Heavy said:
I take what I can get. I know these genre RPs don't gain the same sort of appeal as something like Mall Fight, so I take whoever wants to play. Plus, given that I like to use NPCs, dropouts don't take as much away from the RP when they leave, since I can default their characters to NPC.

Plus, I liked your character sheet.
Hm, alright then.

I assume I work under the captain, you making NPCs for soldiers under and above Bejo?
 

Soviet Heavy

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Jan 22, 2010
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RuedyN said:
Soviet Heavy said:
I take what I can get. I know these genre RPs don't gain the same sort of appeal as something like Mall Fight, so I take whoever wants to play. Plus, given that I like to use NPCs, dropouts don't take as much away from the RP when they leave, since I can default their characters to NPC.

Plus, I liked your character sheet.
Hm, alright then.

I assume I work under the captain, you making NPCs for soldiers under and above Bejo?
I can leave that up to you, if you'd like. Same as how I've allowed EmperorZuma to make some supporting NPCs for his merc crew, I can allow you the same right to make supporting characters for your marine squad.
 

Ruedyn

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Jun 29, 2011
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Soviet Heavy said:
I can leave that up to you, if you'd like. Same as how I've allowed EmperorZuma to make some supporting NPCs for his merc crew, I can allow you the same right to make supporting characters for your marine squad.
Sounds good to me, and thank you.
 

Soviet Heavy

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Jan 22, 2010
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NOTE TO ALL:

This RP will remain open until Saturday evening, so if you are interested in playing, be sure to get your Character Sheet in before the deadline. After that, we will commence the RP the following week. If you have any questions, feel free to ask.
 

Not G. Ivingname

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Nov 18, 2009
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Name: Wokl'a

Age: 27

Gender: "Male."

Species: Verpine http://starwars.wikia.com/wiki/Verpine

Occupation: New Republic Technology Office/Engineering

Personality and History: Born under Imperial rule in a Roche astroids, Wokl'a supported the Rebellion, but couldn't actively support the Alliance (besides helping in the construction of B-Wings that were smuggled to the Alliance). He grew up as an engineer, ship builder, a standard occupation for his race. After Yavin, Vespid became closely tied to the new Republic military. Verpine was one of many that left their home system, taking up employment on Republic military ships, helping keep the engines moving and the guns firing.

Wokl'a doesn't like fighting, usual taking a support role, perfering to fix things rather than shoot things, but is willing to fight when it can't be avoided.

Skills: Like most Verpine, Wokl'a has a good understanding of technology. He is very good at fixing and building various devices, ranging from blasters to droids. Wokl'a also has the natural abilities of his species, including unbelievably good eyesight (able to get microscopic details), and the ability to communicate via radio waves with his antennas (although this is basically useless without other Verpines, forcing him to use electronic equipment to communicate in basic).

Equipment: Carries around various tools on his tool belt, from a basic hammer to a welder. Has a small device on his shoulder that translates the radio waves he produces into Common. Only weapon he carries is a Shatter pistol. http://starwars.wikia.com/wiki/Shatter_gun

Appearance: