[small]*Emergency Broadcast*
To all New Republic ships in the area, this is the Nebula Star Destroyer Endeavor. We have come under heavy fire by an Imperial Remnant task force in the Medara System. Our hyperdrive has been damaged, and our sublight engines are operating at half strength. To any remaining forces in the Medara System, we are organizing our remaining forces at an undisclosed location. Upon confirmation of receiving our message, we will provide you with the coordinates.[/small]
Welcome to Wild Space. The New Republic ship Endeavor is heavily damaged following a disastrous battle with the Imperial Fleet, and it is left without a hyperdrive. Outnumbered, outgunned, and on their own, the Endeavor's crew must play a dangerous game of cat and mouse with the Imperial forces as they try to make their way out of the warzone and back to New Republic lines.
As we progress, players will be taking the fight to the Remnant, either from the bridge, from the cockpit of a Starfighter, as a marine, or as a vigilante sympathizer. Our final goal, defeat the Empire for the good of the Republic!
The Imperial Remnant has been driven back to the Outer Rim territories by this point. We will be fighting on the edge of their sphere of influence.
The Setting: Well first off, it's Star Wars. This particular RP is set during the final years of the Galactic Civil war, when Admiral Ackbar and Admiral Pellaeon engaged in a number of titanic clashes in the Outer Rim, deciding the fate of the Imperial Remnant and the New Republic.
Bastion is the Remnant Capital, while Coruscant is the seat of Power for the New Republic. Most of the Core Worlds are under Republic Control, with the Remnant scattered across the resource rich Outer Rim.
The year is 17ABY (After Battle of Yavin). The Imperial Remnant has enacted the Final Push, their last ditch attempt to defeat the New Republic and end the Civil War.
This is the Endeavor, a Nebula Class Star Destroyer. A top of the line warship that had the misfortune of being in the wrong place at the wrong time.
She is 1040 Meters long, with room for 60 Starfighters and 12 Transports. Her crew complement is 6795, with space for 1600 troops.
SHIPS
There are 60 Starfighters on the Endeavor, three bomber squadrons and three fighter squadrons. So, if your character is a pilot, consider what fighter you want to fly. Here is a list of NR Fighters to choose from. [http://starwars.wikia.com/wiki/Combined_Defense_Forces_of_the_New_Republic#Starfighters]
MERCENARIES: Freighters [http://starwars.wikia.com/wiki/Freighter] and Corvettes [http://starwars.wikia.com/wiki/Corvette] to offer inspiration.
So have at it. I will be putting out my Character Sheet in this spot when I have it completed. They will be the Captain. Military players can take positions from 1st Officer downwards through the ranks, mercenaries are more open.
To all New Republic ships in the area, this is the Nebula Star Destroyer Endeavor. We have come under heavy fire by an Imperial Remnant task force in the Medara System. Our hyperdrive has been damaged, and our sublight engines are operating at half strength. To any remaining forces in the Medara System, we are organizing our remaining forces at an undisclosed location. Upon confirmation of receiving our message, we will provide you with the coordinates.[/small]
Welcome to Wild Space. The New Republic ship Endeavor is heavily damaged following a disastrous battle with the Imperial Fleet, and it is left without a hyperdrive. Outnumbered, outgunned, and on their own, the Endeavor's crew must play a dangerous game of cat and mouse with the Imperial forces as they try to make their way out of the warzone and back to New Republic lines.
As we progress, players will be taking the fight to the Remnant, either from the bridge, from the cockpit of a Starfighter, as a marine, or as a vigilante sympathizer. Our final goal, defeat the Empire for the good of the Republic!
The Imperial Remnant has been driven back to the Outer Rim territories by this point. We will be fighting on the edge of their sphere of influence.
The Setting: Well first off, it's Star Wars. This particular RP is set during the final years of the Galactic Civil war, when Admiral Ackbar and Admiral Pellaeon engaged in a number of titanic clashes in the Outer Rim, deciding the fate of the Imperial Remnant and the New Republic.
Bastion is the Remnant Capital, while Coruscant is the seat of Power for the New Republic. Most of the Core Worlds are under Republic Control, with the Remnant scattered across the resource rich Outer Rim.
The year is 17ABY (After Battle of Yavin). The Imperial Remnant has enacted the Final Push, their last ditch attempt to defeat the New Republic and end the Civil War.
Rule #1: NO JEDI
The Jedi at this time period were extremely rare, with less than Twenty trained members of the New Jedi Order. FORCE SENSITIVES are ALLOWED, but no lightsabers or abuse of Force Powers. More of a latent, untrained ability, rather than full blown telekinesis.
Rule #2: NO GODMODDING
We are in for a struggle here, the Empire is desperate, they're well trained, and the New Republic has been forced to take in a lot of volunteers in order to fill their ships. So we're not quite a professional crew. So try to tone down the "taking down an entire squadron of Tie Fighters singlehanded" syndrome. Be reasonable.
Rule #3: MERCENARIES
The New Republic does allow mercenaries to join their ranks. This will allow players who want to play as less military type characters to still play a role. We are a Star Destroyer, we've got a big hangar. Additionally, the setting will start at the Rendevous point, so New Republic aligned ships can meet there. No mercenary ships larger than a Corvette. [http://starwars.wikia.com/wiki/Corvette]
Rule #4: COMMUNICATION
If you want to get another player's attention, to speak with them directly, use the QUOTE function. To avoid clutter, replace the quote's dialogue with SNIP. Example: [ quote]SNIP[/quote]
The Jedi at this time period were extremely rare, with less than Twenty trained members of the New Jedi Order. FORCE SENSITIVES are ALLOWED, but no lightsabers or abuse of Force Powers. More of a latent, untrained ability, rather than full blown telekinesis.
Rule #2: NO GODMODDING
We are in for a struggle here, the Empire is desperate, they're well trained, and the New Republic has been forced to take in a lot of volunteers in order to fill their ships. So we're not quite a professional crew. So try to tone down the "taking down an entire squadron of Tie Fighters singlehanded" syndrome. Be reasonable.
Rule #3: MERCENARIES
The New Republic does allow mercenaries to join their ranks. This will allow players who want to play as less military type characters to still play a role. We are a Star Destroyer, we've got a big hangar. Additionally, the setting will start at the Rendevous point, so New Republic aligned ships can meet there. No mercenary ships larger than a Corvette. [http://starwars.wikia.com/wiki/Corvette]
Rule #4: COMMUNICATION
If you want to get another player's attention, to speak with them directly, use the QUOTE function. To avoid clutter, replace the quote's dialogue with SNIP. Example: [ quote]SNIP[/quote]
This is the Endeavor, a Nebula Class Star Destroyer. A top of the line warship that had the misfortune of being in the wrong place at the wrong time.
Name: Try to be Star Warsy. Alien but also familiar.
Age: 18 and up. They might be taking Volunteers, but the New Republic does not use child soldiers.
Gender: Obvious
Species: New Republic is Species tolerant, unlike the Empire. Try to stick with bipeds.
Occupation: You may choose from this list of military occupations for the New Republic, barring Fleets. [http://starwars.wikia.com/wiki/Combined_Defense_Forces_of_the_New_Republic#Departments]
Mercenaries are more open, but I do want to limit how many there are in the RP. So be reasonable, again. Criminals are accepted as long as you make a good case for them. But the New Republic is picky about working with serial killers.
Personality and History: Keep it short and to the point.
Skills: These should be reflected in their occupation, i.e a pilot has quick reaction times.
Equipment: Again, think about how it reflects their occupation. A starfighter pilot won't be carrying around an E-Web Blaster Cannon.
Appearance: whatever you want.
Age: 18 and up. They might be taking Volunteers, but the New Republic does not use child soldiers.
Gender: Obvious
Species: New Republic is Species tolerant, unlike the Empire. Try to stick with bipeds.
Occupation: You may choose from this list of military occupations for the New Republic, barring Fleets. [http://starwars.wikia.com/wiki/Combined_Defense_Forces_of_the_New_Republic#Departments]
Mercenaries are more open, but I do want to limit how many there are in the RP. So be reasonable, again. Criminals are accepted as long as you make a good case for them. But the New Republic is picky about working with serial killers.
Personality and History: Keep it short and to the point.
Skills: These should be reflected in their occupation, i.e a pilot has quick reaction times.
Equipment: Again, think about how it reflects their occupation. A starfighter pilot won't be carrying around an E-Web Blaster Cannon.
Appearance: whatever you want.
SHIPS
There are 60 Starfighters on the Endeavor, three bomber squadrons and three fighter squadrons. So, if your character is a pilot, consider what fighter you want to fly. Here is a list of NR Fighters to choose from. [http://starwars.wikia.com/wiki/Combined_Defense_Forces_of_the_New_Republic#Starfighters]
MERCENARIES: Freighters [http://starwars.wikia.com/wiki/Freighter] and Corvettes [http://starwars.wikia.com/wiki/Corvette] to offer inspiration.
So have at it. I will be putting out my Character Sheet in this spot when I have it completed. They will be the Captain. Military players can take positions from 1st Officer downwards through the ranks, mercenaries are more open.