You do not code for every single card. You write code that will work for the majority of the cards available and maybe come out with a patch for the others later. This is why a lot of older games have a hard time running on newer hardware. Example, it is a known fact that StarCraft 1 will not properly run on several common graphics cards in circulation today.Ultratwinkie said:Coding isn't difficult for PC, hardware variety has little to do with it. The fact you even suggest that coding is harder because of every single little hardware choice shows you have no idea what the fuck you talk about. If that was true, the PS3 would be easier to code than the PC, its not.
You go on about credibility but the fact is you don't even know anything about programming. If you had to code for every single card then how the fuck do old games work on newer cards they aren't coded for? Oh that's right you didn't even put that much thought into your argument.
Also, don't presume to know me, or what I know. It would probably help your credibility a little if you cited some sources as well. If what I'm saying is wrong show me third party proof.
Irrelevant and not what I said. I was using Crysis to demonstrate the wide range of hardware pc developers have to worry about and what can go wrong if you make certain assumptions. Where as the console has standardized, yet subpar, hardware.And not only that, but state of decay isn't crysis. Crysis is a game by a company who's sole purpose is to push graphical and technological limits to the point it was a game to show how powerful your PC was to run it at max. Hell, before Crytek went console their games were basically paid benchmarks all the way back to Far Cry 1 at their times of release. Crysis was meant to be a benchmark of power for PC games at the time. State of decay is not an expensive benchmark by a big company, its an indie game. The fact you think crysis coding was why people couldn't run crysis is laughable, and yet you have the audacity to claim credibility.
Do you even know the first thing about hardware and PCs? The majority of people couldn't run crysis was because their PCs weren't up to the standards of running it. Crytek was exclusionary in who could run their games at the time, and that ate into their profits because they sold a glorified 50$ graphics benchmark that was preoccupied with pushing graphics technology than actually being a game that can make its money back.
I never said it did... I simply pointed out the fact you said the consoles can't handle true 1080p and then went on to change it to most developers don't make 1080p.Just because a handful of developers actually bother to do true 1080p doesn't automatically "win" anything. Its something barely anyone does right beyond cheap and lazy upscaling.
I agree the required Kinect is stupid. However, MS will dictate quite a lot. All MS owned IP will more than likely be focused on pushing their new and "awesome" peripherals. That means Xbone exclusive, as in NOT for pc. Now here is another crazy idea... What if the games that require Kinect AND have MS' blessing to go over to the PS4 require the Sony cam? That opens the PS4 market up a little. To say that the entirety of the PS4 and pc player base will not accept required motion controls is very simply a logical fallacy. You can not speak for everyone, because I can guarantee you there is at least one person in each player base that wants desperately to have motion control.Secondly, the xbox doesn't dictate shit or where the market is going to go. In fact, since the PS4 has no required eye the kinect is just a useless paperweight. Since using the kinect means they can't sell the game to a majority of the PS4's playerbase, and the PS4 is very popular right now, the kinect is a stupid thing to require. Not only that, but the kinect won't be accepted by PC gamers. The world doesn't revolve around microsoft.
One word about the multiplatform thing, "Nintendo". To say the Kinect is worthless is a bit harsh I think. If the software is as good as MS claims they could do some really cool things with it. Did you know it costs more money to code multiplatform games then it does exclusives? Something about each console running a different OS, and sometimes architecture, but what do I know?If the PS4 doesn't do it as well as the xbox, no developer will make anything for the kinect that isn't an xbox exclusive. Microsoft is trying to shove the kinect down everyone's throats, and until Sony shoves the eye down people's throats too, the kinect is worthless.
If no one else has required motion controls, no developer would make a non exclusive game require it. Games are multiplatform to justify the costs they put into it now. If the game can't be put on all the other platforms because of what ONE PlATFORM HAS, it wont be made unless microsoft foots the bill for all of the game's development. This generation alone has exclusive be a failure after failure. Its multiplatform business now, games are too expensive to justify losing market share.
Ok, let's run with this assumption. What if the game required the mouse for a different purpose (ie aiming)? What if the motion controls were not only for X, Y, and Z movement but something like leaning as well? It becomes cost prohibitive to recode the entire game to do away with the sensor input to allow key binding. Cost prohibitive means it aint happening.And even then, the motion controls would easily be converted to work with a mouse if they do go for motion control. Hell, PC has motion controls as well which you conveniently ignore. The reason all this stuff on consoles even exist is to give consoles more range in their controls that can easily be done with a mouse and keyboard.
That a cool straw man you have there. the Halo franchise seems to matter enough to move 8.41 MILLION units (copies) just on the 360. My understanding is that these are new units, so the used game market has been completely left out. Imagine what it could have been if the consumer base was expanded...And then you try to bring up Halo 4 as if that franchise even matters anymore to anyone. Come back to me when Halo actually brings back the numbers Call of Duty stole and people care about it again. Hell, PC doesn't even need to wait for Halo or COD anymore for online experiences.
It has red orchestra 1 & 2 & rising storm, League of Legends, Super Monday Night combat, TF2, Natural Selection 2, Killing floor, Planetside 2, Counter Strike source & GO, DOTA, Gary's Mod, Day of Defeat, Tribes: ascend, Chivalry, War of the Roses, APB: reloaded, Ace of Spades, and many more. Online games are a dime a dozen, there is no reason to "rush" for the same 3 "big" online shooters. PC gaming doesn't have a "lack" of games of play, especially if they are online so any attempt to hang halo over one's head is worthless.
In fact, on Steam your precious Black Ops II has a measly 13,000 PC gamers playing at the time of posting in all of Steam's 60 million users worldwide. TF2 alone has 52,000 people online right now at the time of posting from steam stats with a peak today of 66,000. Hell, even DOTA 2 has 411,000 players on right now. So how do you even think Halo is on on the map for PC gamers if the game that stole its thunder doesn't even get that attention? You have to try better than that to try to claim superiority by mentioning a old franchise PC gamers don't even care about and by extension no one else do either.
http://www.vgchartz.com/game/51758/halo-4/
That's a nice list of games you have there, it would be a shame if none of it was relevant... Yes the pc has a LOT of games, but it does not have titles exclusive to other systems. That is the relevant point.
And here's a thought. Perhaps so few are playing (my precious???) BO2 on the pc because people prefer to play it on consoles... Are you calling it "my precious" because it was the game I used to disprove almost everything you said in one foul swoop? In that case it is but one of many and the others really should get credit too. They do get so envious of each other...
Here you go! Now they are all happy.
http://www.giantbomb.com/60-fps-on-consoles/3015-3223/games/
LOL! Source please. Developers have to get paid to write the code for those patches bud. The only reason it used to cost more to patch a console game was because MS, and presumably Sony/Nintendo, charged a fee to certify and release the patch.And by the way, patches are free on PC. They cost virtually nothing to make.
I have never once said one system was unequivocally better than the other. I forecasted the rise of console exclusives due to companies pushing their peripherals and subsequently the decline of pc ports. I asked for an end to this platform ego contest and a little empathy. Above all else, I asked to get a fucking graphics patch since they were already at it and the game is not running at full specs on my system.Anyone who knows anything about PC gaming would know all this. In fact all you are trying to do is mention excuses as to why xbox is better than PC, and failing at it I might add. Now all you're trying to do is convince yourself PC gaming will "die" because you can't handle the fact the xbox is at its limit and the PC got its standardized features that every PC game has.
PC will get its ports, and no motion controls from microsoft will ever stop that unless sony wants to demand the eye be required and lose their lead over the xbox.