SteelSeries Unveils The Ultimate WoW Mouse

Dechef

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Feb 7, 2008
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That looks impossible to use. No really, I'm fine with my 3 button mouse... I have plenty of keys on my KEYboard...
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Lima said:
Tell me why again, do you need 15 buttons?
I get by fine with a 5-button mouse. Though I suppose this would mean I would have to press shift fewer times...?
 

Jursa

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Oct 11, 2008
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I use 3 buttons of my mouse and I'm used to it. After all what good is it if the only fingers of mine that are adapted are the ring, the index and the FU. I guess this is nice for people who only have 1 arm or are desperate to become better at WoW.
 

AceDiamond

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Jul 7, 2008
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Elurindel said:
That mouse looks like it has an armoured carapace...
It looks like someone took a look at Issac Clarke's helmet from Dead Space and said "I could make a peripherial out of it"

having said that that does look like a very kickass mouse but there is no need for that many buttons. Keyboards aren't exactly a new concept, SteelSeries.
 

Lima

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Jun 18, 2007
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I actually downgraded my mouse because I hate accidentally clicking one of many flippin' buttons and completely messing up whatever I'm doing.

Though... from an artistic perspective... it is pretty.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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I had to do the same thing, actually. I was constantly bashing the side buttons on my MX510 every time I grabbed the mouse, so I ended up disabling them. I've had the mouse for ages and I'm still very happy with it, but what I've really ended up with is a nicely-contoured three-button mouse.
 

HSIAMetalKing

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Jan 2, 2008
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A bit too flashy for me (says the man with a G15 Keyboard). I prefer my ol' reliable Logitech Trackball mouse.
 

cleverlymadeup

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Mar 7, 2008
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yeah mouse has too many buttons, no way do you need that many really, even in battle grounds you'd hit the wrong button way too many times i'm sure
 

Erana

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Feb 28, 2008
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Mouse = bread
scroll wheel = toast
twelve extra buttons = How the Hell did you ruin the ancient art of breadmaking?!
 

Zer_

Rocket Scientist
Feb 7, 2008
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This mouse will fail. Unless that mouse has the tracking ability to compete with the G5 or MX518 (Razer equivalents too) then it will just fail.

More buttons on a mouse =/= good mouse. Oh and DPI means jack squat.

Most professional Quake III players are at or below 800 DPI on their mice.

EDIT:

Here's a rough outline of what my palm (pretty average sized) will look like on the mouse.



Like many gamers, I tend to flex my thumb against the mouse when I'm getting a bit stressed or simply trying to make some more precise, and slow movements.

Already you can see some problems in the design... It is not very gamer friendly.
 

Zer_

Rocket Scientist
Feb 7, 2008
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Khell_Sennet said:
@BFG
My mouse has a bloody scroll wheel where the thumb is, trust me, after a week of use the mis-hitting the thumb controls goes away.
Yeah, your scroll wheel is on the tip of the thumb, is it not? Regardless, this is a casual gamer's mouse mainly because it has unnatural ergonomics. They expect us to press downwards with our thumb to hold the mouse down when you need a firm hold, that's rather unnatural when you compare it to the standard method of gripping the side of the mouse. In fact it's a bit of a handicap because instead of holding the mouse into your palm you're instead pressing it down against the mousepad which causes a lot more friction.

Granted it is a mouse geared towards WoW players, and not FPS players. It's a casual gamer's mouse with a professional price tag.

I have yet to see how well it tracks though, so that could go either way.
 

jasoncyrus

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Sep 11, 2008
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I definitely couldn't use this mouse for wow. I don't navigate the mouse with my wrist but with my fingers and since I usually play a rogue/lock (and now a dk pew pew) there really isnt much you need more than 5 buttons for skills wise...macros were designed to negate the need for these kinds of mouses.

the people who made wow at the start probably thought this "Ok some of our classes have so many skills people can't reach the bound keys with their fingers, what do we do to remedy this? We'll make macros that can chain cast skills, hence putting 15+ key binds into 5 or less."

My lock for example has one single macro for all his shadow dots and one macro for grinding skills. in total he has 3 buttons that get used while questing and fighting in raids. There simply no need for a mouse with 15 buttons, no matter how epic it is =.=
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Shitloads of buttons can be cool.

Back in the day I had myself a really sweet HOTAS setup with a CH F-16 Combatstick, Pro Throttle and Rudder Pedals. Still have it, in fact, although it's virtually unusable without a gameport. (Those USB adapters cripple nearly all but the most basic functionality, which kinda kills the point of having it.)

Anyway, when you put it all together these things had... hell, I don't even know how many buttons and hat switches and such they had, but it was a lot. Fully programmable, probably quite similar to the WoW mouse in how that worked, doubtless a bit more primitive but the CH software would let you manually program buttons with single or combination keypresses, and a lot of games were supported with pre-made configurations as well.

I used the hell out of those controls in Air Warrior as well as Mechwarrior 2, and it was fantastic. For all but the most esoteric, rarely-used functions, my hands never left the controls. It made playing the game easier, and even more importantly it greatly heightened the immersiveness of the experience. But the obvious, and crucial, difference is that the buttons were spaced over two entirely separate, huge controllers. It was nearly impossible to accidentally mash the wrong button, or two buttons, because the asstons of buttons were spread across asstons of controller. I love lots of buttons, but at some point you have to say, there's just not enough room on this thing.
 

Zer_

Rocket Scientist
Feb 7, 2008
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Malygris said:
Shitloads of buttons can be cool.

Back in the day I had myself a really sweet HOTAS setup with a CH F-16 Combatstick, Pro Throttle and Rudder Pedals. Still have it, in fact, although it's virtually unusable without a gameport. (Those USB adapters cripple nearly all but the most basic functionality, which kinda kills the point of having it.)

Anyway, when you put it all together these things had... hell, I don't even know how many buttons and hat switches and such they had, but it was a lot. Fully programmable, probably quite similar to the WoW mouse in how that worked, doubtless a bit more primitive but the CH software would let you manually program buttons with single or combination keypresses, and a lot of games were supported with pre-made configurations as well.

I used the hell out of those controls in Air Warrior as well as Mechwarrior 2, and it was fantastic. For all but the most esoteric, rarely-used functions, my hands never left the controls. It made playing the game easier, and even more importantly it greatly heightened the immersiveness of the experience. But the obvious, and crucial, difference is that the buttons were spaced over two entirely separate, huge controllers. It was nearly impossible to accidentally mash the wrong button, or two buttons, because the asstons of buttons were spread across asstons of controller. I love lots of buttons, but at some point you have to say, there's just not enough room on this thing.
You also need to consider that a joystick is just that much bigger. Most of the mouse is just covered by your palm, which leaves very little room for extra buttons. The button positioning on this mouse is pretty bad.