The story can be about being controlled by the forces outside of your control, though and supported by the gameplay.LuisGuimaraes said:No they're NOT mutually exclusive.
Story: your fate written by the go... ahem... writers.
Gameplay: you're the master of your own destiny.
Have your choice, mine is: No gods or kings, only Man.
That's one of the reasons why I like Eternal Darkness: Sanity's Requiem.
You might not have much choice but to follow the set path, but thematically that works perfectly; you are supposed to be nothing but a puppet of the ancient forces.
The problem with games is that they are still thought of as 'gameplay' and 'story', when you should just think of them as 'narrative'.
Even Tetris has a narrative; You need to destroy the incoming blocks by making them fit in the pr-existing structure, more you make mistakes, the harder it becomes, even if you do perfectly the blocks come quicker and quicker, and no matter what, eventually you lose.OlasDAlmighty said:Hence you can have genuinely good games without any story