Orange12345 said:
Civ 5 would be a good place to start, it does a good job of making things fairly intuitive and at the start of every turn it gives you a list things that need attention so its very new player friendly, on the down side it can become a slow burn sometimes
See, I wouldn't actually recommend Civ V at all - I found it really had to get into and I play
a lot of strategy.
Can't quite place what I found irritating to start with... I think it felt like just the wrong mix of very basic tactical combat and quite complicated strategic mechanics. Needing to choose an overall development strategy early on, the rather heavy emphasis on synergies for production, and the requirement to optimise your teching order, all make it fairly daunting.
I thoroughly enjoy it now, but the first 10 hours or so I played were basically frustrated grinding. And I'm not new to strategy concepts or 4X staples - I think it could be fairly intimidating to someone completely new to strategy.
Snupas said:
I might suggest Total War. It's rather more military focused than Civ and other 4X, though the newer ones do have some resource management and feature basic tech trees.
The crucial thing is that it's a fairly straightforward tripartite - military forces, citybuilding, revenue management. Get the hang of juggling those three, then add in more epic scale resource management later.
And Total War features real time and turn based elements, so gives a broader introduction. If you find yourself loving the battles then you can try stuff like Company of Heroes or Red Alert, and if you enjoy the campaign map more you can move towards Civ or GalCiv.
Rome 1 or Medieval II would be my recommendations for starting with Total War. A lot of people would also suggest Shogun II, but I personally hate it.
On another note, how do you feel about citybuilding and management games like Sim City or Pharaoh?