Do you mean the nVidia mentioned here: http://www.onlive.com/partners.html [http://www.onlive.com/partners.html]?Abedeus said:Let's just wait what Nvidia or ATI has to say about the OnLive.
Because it worked nicely. Also, the Gamecube controller preempted the same basic layout several years before...Joshimodo said:Can't help but wonder WHY they copied the 360's D-Pad though.
Holy fucking facepalm, Batman.HG131 said:Oh well, it will fail. No exclusives. No Halo 3, No Killzone 2, no Gears of War, No DC Universe Online, as Sony and MS won't allow them to take sales from them. OnLive will die or be bought out.
I wasn't wondering why they copied the layout-The 360/Gamecube layout FAR exceeds the PS3's and it's ilk, but the D-Pad on the 360 (not the Gamecube, though) is abysmal.TaborMallory said:Because it worked nicely. Also, the Gamecube controller preempted the same basic layout several years before...Joshimodo said:Can't help but wonder WHY they copied the 360's D-Pad though.
word. and it's clearly not just PC games. according to the website it offers a 'MicroConsole' (just big enough to house wireless controller receiver and HDMI video card - I hope there's a converter included!!) and there will be PC/Mac browser PLUG-INS, which makes me think this will look very similar to watching a Netflix movie in a window using Silverlight, I imagine they'll either have a proprietary system or support for all platforms. And I don't think this will lag as bad as some of you are anticipating - a lot of stress will be removed from the system and connection by reducing it to just frame and controller information. Cloud-computed gaming, this is a really cool idea.Zerbye said:Even if 20% of all PC users already have high-end machines, this will open up the left-over 80% of the market to be able to play these games...this would more than double the install base. That's big-time money.Abedeus said:If only PC games, it will make little sense for most of the current high-end machines users to get it.