Street Fighter Producer Hopes For Further Sequels

Earnest Cavalli

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Street Fighter Producer Hopes For Further Sequels



Ultra Street Fighter IV won't be the end for Capcom's wildly lucrative fighting game franchise, at least not if producer Yoshinori Ono has anything to say about it.

Street Fighter first appeared in Japanese arcades in 1987, and since that time has spawned countless sequels, spin-off titles, comic books, film adaptations and one very poorly-conceived Saturday morning cartoon series. Calling it a "cash cow" would be an understatement. Is it any surprise then, that Street Fighter producer Yoshinori Ono would like to see the franchise continue indefinitely? Of course not, but what is surprising is how realistic Ono is about the developing new Street Fighter titles, and the potential for the series to head toward a "free to play" business model.

"Personally, I don't want to stop Street Fighter's main numbered series at IV," Ono said in a recent interview with 4gamer (courteously translated by the good people at Siliconera). "Realistically speaking, developing a title for next-gen consoles requires a huge amount of staff members, and a large sum of money. The issue of money also applies to everyone else, as it'll be required to invest in a new console, game, and arcade stick."

Alright, so developing Street Fighter V for upcoming consoles will be a financial risk, so why not adopt the increasingly popular free to play business model? According to Ono, there just isn't enough evidence out there proving that the model works for fighting games.

"If you look at fighting games as a competitive sport, one might say the more players, the better. Going F2P lowers the hurdle of needing money to start, which I believe is one the ideal parts about it," Ono states.

"On the other hand, knowing whether a company can [recoup] the development cost is something to which I don't currently see an answer. So, I'd like to think about it a little more after seeing how well [Tekken producer Katsuhiro] Harada and [Dead or Alive producer Yosuke] Hayashi handle it."

Ono then goes on to describe the gems system seen in Street Fighter X Tekken as an early attempt to gauge consumer interest in items they could buy to become more powerful. While this is one of the main concepts propping up the free to play model, it didn't work out so well in that game, and many high-level players refuse to touch the title unless gems have been toggled off.

In conclusion: Street Fighter V is absolutely going to appear at some point. We don't know when, and we don't know exactly what it will look like, but you can rest assured that as long as people keep shelling out cash for Shoryukens, Capcom will be there to dole them out.

Source: Siliconera [http://www.siliconera.com/2013/07/26/yoshinori-ono-talks-fighting-game-profits-and-hints-a-new-darkstalker/]


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Roxas1359

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j-e-f-f-e-r-s said:
I kind of think it's indicative of the industry when even a mega franchise like Street Fighter is seen as a risky investment for next gen development.

I mean, it's by far and away the most popular fighting franchise. It doesn't have quite the same production value requirements as something like a new Bioshock or Uncharted or Halo. And yet for Capcom it's still this mega-risky, super expensive investment that they can't justify yet.

Just what games does Capcom have that they do think can be developed for next gen, if not fucking Street Fighter?
Remember though, this is Capcom we're talking about. Looking at some of their recent past decisions it seems like they say that everything they would do is risky. Heck instead of making DLC for Street Fighter IV they've been reselling the game with DLC in it as full price for what's now 2 times. Capcom's sense of logic I find flew out the window after Clover got closed down. I think Capcom can't justify it partially though due to this terrible DLC practice they've done and if Street Fighter V were to come out people would probably wait for them to rerelease it with new characters, stages, etc. because they did it so much for Street Fight IV. Really they've been digging themselves into a grave for a while which is why some people are jumping ship. Heck if I remember correctly Capcom recently laid off a bunch of people from the American branch as part of a restructuring so that they could develop for this generation. They've brought this upon themselves if you ask me.
 

Username Redacted

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j-e-f-f-e-r-s said:
I kind of think it's indicative of the industry when even a mega franchise like Street Fighter is seen as a risky investment for next gen development.

I mean, it's by far and away the most popular fighting franchise. It doesn't have quite the same production value requirements as something like a new Bioshock or Uncharted or Halo. And yet for Capcom it's still this mega-risky, super expensive investment that they can't justify yet.

Just what games does Capcom have that they do think can be developed for next gen, if not fucking Street Fighter?
I have very little faith in Capcom going forward. Either from a business perspective or from a game development perspective. It is also worth noting that fighting games are a sort of niche genre AND that while the asset development costs are certainly less than most other games they tend to require far more rigorous testing as the equivalent of a cute glitch in a Bioshock or Uncharted title could be a game breaking and game killing glitch in a fighting game.
 

Fappy

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I wouldn't have a problem with a F2P model for a fighting game so long as all the characters were 100% accessible right out the gate. That is a requirement if anyone's going to take you seriously in a competitive sense. MOBAs get away with it because they have an insanely large cast of characters and it's significantly less important to know the ins-and-outs of every character in that genre. If you are going to play a fighting game on the competitive level you need to be familiar with every playable character.
 

AzrealMaximillion

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j-e-f-f-e-r-s said:
I kind of think it's indicative of the industry when even a mega franchise like Street Fighter is seen as a risky investment for next gen development.

I mean, it's by far and away the most popular fighting franchise. It doesn't have quite the same production value requirements as something like a new Bioshock or Uncharted or Halo. And yet for Capcom it's still this mega-risky, super expensive investment that they can't justify yet.

Just what games does Capcom have that they do think can be developed for next gen, if not fucking Street Fighter?
While Street Fighter is the most popular fighting franchise, Tekken actually sells the most. The problem with Street Fighter being a risky investment is Street Fighter's repetitiveness, not the industry.

Maybe is they stopped releasing 2-3 editions of the game game over a 3 year period people wouldn't think of the series as stagnant.
 

008Zulu_v1legacy

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I would like to see something of a more coherent storyline. Right now it's beat up muscle bound dude, proceed to next muscle bound dude.
 

matrix3509

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Remember those halcyon days when Yoshinori "I Don't Understand What Made Street Fighter Popular In the First Place" Ono said they weren't going to continue milking Street Fighter 4 like they did with 2 and 3?

Ahh those were the days.