I am willing to give it a chance. Capcom is just doing what they can have more content, and keep people playing. This has been a problem for many fighting games on the Japanese side. The lack of single player content, nor not much extra modes to keep casual players invested. Capcom and Namco used to get this right. Arc System got it right with Granblue Fantasy VS. NetherRealm Studios perfected it with their recent MK and Injustice games. Hell, back when they were still Midway, they kept experimenting with this since Deception. The game all of these modes to keep players playing and try other modes to make replay value last.All that open world shit seems really dumb though.... but as long as they get everything else right it probably shouldn't bother people.
I highly doubt it. Capcom has this thing where they screw bad in the last game, they listen to criticism and actually go to fix things and make the next game better. They've done this with Mega Man 11, RE7 & RE2Remake, and Devil May Cry 5. They're doing everything they can to make SF VI work.If they don't get everything else right though, this stuff is going to be the scapegoat.
I highly doubt they're going to make the same mistake twice. That move was made out of desperation. They originally went with a realistic aesthetic for Street Fighter 5, but it looked ugly and was outsourced to a different development company at that time. It didn't matter what state the game was released in, they needed a release date just to have it out there. I am not excusing them,' I'm just showing you their thought process and what they were doing. That's why the game was so barebones at the beginning. Capcom really didn't have any money, and Sony had the chip in to help them out. Which explains the exclusivity deal for an entire generation, not counting the PC version.I just hope they learned their lessons from SF5 and actually release the game in a finished state. Because however flashy and shiny this shit looks now, it'll be meaningless if it's a shell of a game at launch.
That's fine but the problem is that don't Fighting game communities fall off hard if:I didn't buy the game until the Championship Edition. All I have to do is pay $30, and I got a majority of the DLC and costumes. Best deal I ever got for a Street Fighter game.
Yes. Hence why they most likely won't make the same mistake again. It's the casuals who decides whether a fighting game succeeds or not. While the hardcore reception varied, the majority of casuals hates SFV. Even after all the patches, fixes, and better gameplay mechanics. Understandable, so I do not blame them. The casuals always have determined the market for fighting games. Especially Street Fighter.That's fine but the problem is that don't Fighting game communities fall off hard if:
1. The game isn't good at launch
2. There is a long wait before the "full version"
True. By Season 2 and Season 3, many people were still playing. Season 3 is where a lot more people were playing and afterward, but mostly from the intermediate and hardcore. Most casuals barely cared. Hell, even more people became active the 4th and 5th season.Sure you can wait until all the shit is out and buy it as a bundle but doesn't that mean you are coming into a weaker online community?
Exactly. The funny thing is, even though Capcom wanted more casuals to play, they focuses too hard on the E-Sports, Hardcore SF fans, and ESPN, that it bit them in the ass three different ways. The irony is that if they did not do all of this, they would have gone bankrupt. Hence the deal with Sony.A competitive game shouldn't have to wait to get good for people to start playing and enjoying it. Kind of defeats the purpose.
I remember. It lasted for about the month. At first you could optionally turn them off, and after another patch, they were removed completely, I honestly don't know what Capcom was thinking with that one, and why they thought it was great idea.All let's not forget when they put commercials into the game lol.