Haha I don't even know what that is, been neck deep in analyzing mechanics and tech. But yeah this will be a long term project for sure.For sure. Perhaps we could take advantage of the club system?
Man there are so many features I'm not used to I will need to spend the weekend just getting my bearings.
I'll be picking my copy up from GameStop after work today. Good luck, hope your copy comes in early if possible, and have a fun.So my physical copy hasn't been delivered, and now probably won't until Tuesday due to a public holiday on Monday where I am. So have fun, I will hopefully be able to join all of you World Warriors soon!
In the meantime, here's a vid by Justin Wong:
In 6 there are no pure charge chars, some are a mix, some specials done normally some with charges. 4 was a lot harder though, more tight timing, this game feels pretty easy so far.If I ever play this it’d probably have to be with a character that uses charged attacks. Last one I played was 4 and for the life of me even in practice mode I could not pull off specials with the zig zag, 5/8 circle etc. inputs on a dpad. Don’t even get me started trying to use the stick.
YES! EMBRACE YOUR INNER STREET FIGHTER! EMBRACE CAPCOM'S GIFTS! EMBRACE THEM!I think despite what I said before I'm gonna advance on World Tour sooner rather than later.
Enjoy the sights and sounds of Metro City, and other places you'll be visiting. WT Mode is basically one big love letter to all SF fans and Final Fight fans.I am still a gamer who likes to progress through some sort of "story" even one as cool
lameas this but also perhaps it will offer more tutorial settings, and getting to learn moves from across characters.
Ok so a very simple way of explaining combos: if you do the input and nothing comes out, you're hitting it too soon, if you do the input and it doesn't combo (they have fallen already or something else has happened and they either get reset into a new combo or block or whatever) that means you did the input too late. In your description it sounds like you did the input too late. Use this basic idea to figure out what you're doing wrong and calibrate your inputs. Also keep in mind that the harder combos are for people with tons of experience and it is normal to take literal hours sitting there trying to do it if you're new, so don't feel frustrated by that. It's part of the process.Training mode is the most complicated part of the game and oddly enough where I've had frustration so far. Like I want to learn combos, but the instructions will be like "press these buttons after doing these two other attacks" and I do those attacks and the opponent collapses on the ground so I can't hit him no more. Then you can have it show you how it looks when it's correct but it doesn't specify the inputs enough to tell me what exactly I did wrong. Or I don't understand the tutorial options.. so it's like I'm fighting my own incompetence and a clunky UI. I really hope I figure this stuff out because this looks to be the biggest potential pain point.
Basically there's a bunch of others sitting there like you are, looking for fights, and it matchmakes you, it's the same thing that finds teammates for you in an FPS or something, same idea. If you want to have longer sets with the same person you can try the battle hub too, it's what I did cause I don't know any matchups. I fought this one Manon for like 35 games straight. Fun times.Then I tried ranked matches and that... guys, that is awesome! You just sit there and the computers feed you opponents and it's exhilarating! I don't understand how it all works exactly but it looked like it was going to judge me on 10 matches, and that's all I did so far. My performance went like this: I fought a Ryu like 3 or 4 times and he f'ing kicked my ass. He used patience and defense and I didn't know what to do about it. This is exactly the kind of thing ya gotta get good at in this game!
And I beat everybody else. I mean you can just tell who is new to this, who's coming with a few moves of combos they know and that's it. It's also interesting that so far people are playing into the characters they pick. My Cammy, Luke, and Chun Li opponents flew at me legs and fury and I was able to employ enough dragon punches and drive impacts to fend them off, techniques that would be laughable to a really good player I know but like my suck was less suck than their suck.
Apparently this was good enough to make me Bronze, whatever that means.
The higher strength drop kick thingy is + on block meaning it's still your turn if you get em to block it, it's basically the cornerstone of Ken's pressure cause he gets to steal his turn back with it, and the EX one you can do shoryu after and it also switches sides if comboed into so you can corner someone who has cornered you, nasty move.As for Ken, the most pleasant surprise is his kick moves. Like if you do a dragon punch he flies at the opponent with cool drop kick thingy. Unfortunately that hasn't actually worked in combat yet but.. eh.
I think despite what I said before I'm gonna advance on World Tour sooner rather than later. I am still a gamer who likes to progress through some sort of "story" even one as lame as this but also perhaps it will offer more tutorial settings, and getting to learn moves from across characters.
IHaven't got it yet, but I hear Chun-Li's not so good in this game.