Super Mario Maker: Share Thread.

Recommended Videos

yurieliakim

New member
Jan 26, 2015
18
0
0
So Mario Maker is out and thought it would be a good idea to have it's own thread for level sharing. Post some level you created along with maybe a screenshot and of course it's code.
Also, I realize that Nintendo's search tools are piss poor but let's try to stay on topic and not completely derail the thread.

Maybe I should start I guess.
This is a level that is based on Metroid. It's not mine, but I found it online and it's really well made.
It's called "Metroid U V2", because it's a second, improved version of a previous one. Code: 692B-0000-0030-EAEC

Also, a level of my own design: Coin Path House. Code: B0E7-0000-0019-D786. Of course, you can check my other levels after seeing this one.
 

Neverhoodian

New member
Apr 2, 2008
3,832
0
0
Once I unlocked the airship set my inner Star Wars nerd spoke to me and I promptly went to work building a Star Destroyer level. It took about four hours to make, but it turned out rather well, if I do say so myself. It takes up pretty much the entire level, complete with Tie Fighters and a trash compactor room (watch out for the "dianoga"). I used Super Mario Bros. for the game, as it makes airships out of metal instead of wood. Try to find the secret question block in the ship to "use the Force!"

"Bowser's Star Destroyer"

Code: 20EE-0000-0033-37BB
 

DefunctTheory

Not So Defunct Now
Mar 30, 2010
6,438
0
0
Neverhoodian said:
Once I unlocked the airship set my inner Star Wars nerd spoke to me and I promptly went to work building a Star Destroyer level. It took about four hours to make, but it turned out rather well, if I do say so myself. It takes up pretty much the entire level, complete with Tie Fighters and a trash compactor room (watch out for the "dianoga"). I used Super Mario Bros. for the game, as it makes airships out of metal instead of wood. Try to find the secret question block in the ship to "use the Force!"

"Bowser's Star Destroyer"

Code: 20EE-0000-0033-37BB
I really liked yours. I would have liked the inside of the star destroyer to be 'mandatory,' but besides that, I thought it was fun and well designed.

I'm currently farming up all the tools by block spamming so I can make something cool to share. I've got two levels up right now, but both are short, uncreative, and arguably bullshit (I didn't think they were hard, but everyone else keeps skipping them, so maybe its only easy because I put them together). Just wanted to remark that I enjoyed yours.
 

Mr.Mattress

Level 2 Lumberjack
Jul 17, 2009
3,645
0
0
This is my most recent map that I built today with the Dungeon Unlock.

"Fiery Fort": (17A1-0000-0038-5F87)
 

yurieliakim

New member
Jan 26, 2015
18
0
0
Neverhoodian said:
Once I unlocked the airship set my inner Star Wars nerd spoke to me and I promptly went to work building a Star Destroyer level. It took about four hours to make, but it turned out rather well, if I do say so myself. It takes up pretty much the entire level, complete with Tie Fighters and a trash compactor room (watch out for the "dianoga"). I used Super Mario Bros. for the game, as it makes airships out of metal instead of wood. Try to find the secret question block in the ship to "use the Force!"

"Bowser's Star Destroyer"

Code: 20EE-0000-0033-37BB
Really well design and not just to look pretty and slick. Even though it does as well. I want to see more stuff like this instead of the typical amiibo showcase and "don't press anything" levels. You also made me realize how cool the airship theme in mario bros is.
 

yurieliakim

New member
Jan 26, 2015
18
0
0
Mr.Mattress said:
This is my most recent map that I built today with the Dungeon Unlock.

"Fiery Fort": (17A1-0000-0038-5F87)
Way too much stuff going on at once. Enemies surprise kill you every time. It's beatable, if you know already beforehand whats going to happen. Otherwise you'll rage quit like I did. I even managed to get way deep into the dungeon but yeah.
 

MrBaskerville

New member
Mar 15, 2011
871
0
0
I've made around 10 levels so far, i try to make fair but challenging levels that focuses on solid level design over gimmicks. I don't know if i succeded but i like playing my own stuff, so can't be all bad :p.

Streets of London
79D4-0000-0038-681C
My attempt at an easy but stil challenging level, i like how the aesthetics turned out :).

Airship Raider
CD0D-0000-002C-ADB8
This one is a bit tougher with a less linear structure.

Moon Underground
1317-0000-0026-F2C7
A little inspired by Metroid.
 

Daft Ada

New member
Sep 9, 2014
60
0
0
First attempt at a level, currently a very basic cave level, with an extra challenge of finding all 100 coins. It'll get more elaborate once I unlock some more tools, and I've been sat at work all day thinking of ways to improve it, but would appreciate feedback.

Dollars in the Dark: 5569-0000-0038-8EBF
 

yurieliakim

New member
Jan 26, 2015
18
0
0
MrBaskerville said:
I've made around 10 levels so far, i try to make fair but challenging levels that focuses on solid level design over gimmicks. I don't know if i succeded but i like playing my own stuff, so can't be all bad :p.

Streets of London
79D4-0000-0038-681C
My attempt at an easy but stil challenging level, i like how the aesthetics turned out :).

Airship Raider
CD0D-0000-002C-ADB8
This one is a bit tougher with a less linear structure.

Moon Underground
1317-0000-0026-F2C7
A little inspired by Metroid.
I starred pretty much all your levels I think. Plenty of them are actually Metroid inspired, I like that. Not overly complicated too which is great
 

Guffe

New member
Jul 12, 2009
5,106
0
0
I don't have MarioMaker yet, but I think I will get it since I need something new to game, and making maps wouldn't be too bad I guess, even if the whole create thing (MineCraft, Sims etc) never's been my thing :p

As for sharing maps....
There is a WiiU Online Multiplayer user group: http://www.escapistmagazine.com/groups/view/WiiU-Online-Multiplayer
If you want you can join that and share your maps there, they will be easier to find and the Topic won't just "vanish" after it gets inactive after some time.
I'm not going to lie, during June/July the group died real bad and there's almost no activity there at the moment (for a few months now). But if you guys want to jump in and activate it by sharing maps and discussing other Ninty related stuff, feel free, would make me happy to see the group get a bit active again :)
 

MrBaskerville

New member
Mar 15, 2011
871
0
0
yurieliakim said:
MrBaskerville said:
I've made around 10 levels so far, i try to make fair but challenging levels that focuses on solid level design over gimmicks. I don't know if i succeded but i like playing my own stuff, so can't be all bad :p.

Streets of London
79D4-0000-0038-681C
My attempt at an easy but stil challenging level, i like how the aesthetics turned out :).

Airship Raider
CD0D-0000-002C-ADB8
This one is a bit tougher with a less linear structure.

Moon Underground
1317-0000-0026-F2C7
A little inspired by Metroid.
I starred pretty much all your levels I think. Plenty of them are actually Metroid inspired, I like that. Not overly complicated too which is great
Thanks a bunch, i'm glad you enjoyed them :).

Just finished a new one: Someone is Watching
87EF-0000-0042-0381
Probably the last ln the Metroid style, for now. I want to try something more traditional for my next couple of levels^^.

And here are two new ones, both are more straightforward designs, quite challenging. I had a lot of fun trying to beat the last one when i uploaded it.
Oh no, the captain is in trouble
5AEF-0000-0042-4944

High Flying Koopa Trooper
7EB2-0000-0042-799C
 

EyeReaper

New member
Aug 17, 2011
859
0
0
I just got the game yesterday, and while I do love it (even though I feel there's a lot missing) I haven't had much time to play around with it. But the bullet blasters are easily the best thing in the game. I'm having a blast firing every and anything out of cannons. Currently working on a level about firing those crazy circle boos.

Anyways, I made two levels so far, and I'm kinda afraId I made them too hard, because people seem to be dying at the beginning a lot.
The first is a castle stage built on all enemies attacking you in pairs, aptly named "Super Koopa Tag Team"
ID: FF85-0000-003E-0F93

second one is about Toad going against everything the Great Goomba army can throw at you, a great fungus feud match called "Not Mushroom for error", a name I'll bet no one else has used for a stage. Toadally.
ID:8D8D-0000-0042-76EC
 

Daft Ada

New member
Sep 9, 2014
60
0
0
A couple I completed last night.

First Base - E667-0000-0037-F4BF
My attempt at a 1-1 type level. Short, with a few challenging bits.

Coral Capers Dx - 206A-0000-0043-2F42
Based on the DKC level, this was tough to fit onto one map because of the lack of vertical space. I had to add an extra section to the end just to get a path to the flag.

The Gauntlet - 1D93-0000-0043-780A
I spent more time on this level than all the others combined. 10 'rooms' each with a puzzle to solve. Took a while to upload because I couldn't get past room 5! Thought about changing the difficulty but I'm generally not great at Mario games so I'm sure veterans will breeze through it. If you play just one of my levels please give this one a try, I'd love some feedback. Also, the first ? block effectively triggers easy mode so up to you if you use it :)


When you unlock warp pipes and doors etc. can you warp to a completely new map? I want to recreate a few more DKC levels so it would be handy to have more than one map to use.
 

yurieliakim

New member
Jan 26, 2015
18
0
0
I did some puzzle levels that I find baffling that people are not able to beat. It's truly frustrating because I tried to make them hard but acessible.

The one with the biggest clear rate is 4 Towers (50%), and by far the most starred. ID: 2C79 0000 0029 18E5

Thwomp Towers is next and already it drops to 2%. People are unable to understand simple spinning mechanics, maybe you guys can. ID: 52EB 0000 003E 7544

So far, no one was able to beat Piranha Puzzle Towers. 0 %. Ninguém. I will drop it here anyway but I don't expect a lot, I'm keeping my expectations low I guess. ID: F77F 0000 0042 7AD1


I have one more level in my console that I haven't uploaded but I'm only gonna bother if the feedback from the others is good. Because it's the hardest one and hasn't been tested with the average population (my sisters test the levels lol)

Of course, I will play the other levels posted because God knows it's hard to find well crafted levels in the 100 mario challenge. And people need their stars.
 

yurieliakim

New member
Jan 26, 2015
18
0
0
Daft Ada said:
A couple I completed last night.

First Base - E667-0000-0037-F4BF
My attempt at a 1-1 type level. Short, with a few challenging bits.

Coral Capers Dx - 206A-0000-0043-2F42
Based on the DKC level, this was tough to fit onto one map because of the lack of vertical space. I had to add an extra section to the end just to get a path to the flag.

The Gauntlet - 1D93-0000-0043-780A
I spent more time on this level than all the others combined. 10 'rooms' each with a puzzle to solve. Took a while to upload because I couldn't get past room 5! Thought about changing the difficulty but I'm generally not great at Mario games so I'm sure veterans will breeze through it. If you play just one of my levels please give this one a try, I'd love some feedback. Also, the first ? block effectively triggers easy mode so up to you if you use it :)


When you unlock warp pipes and doors etc. can you warp to a completely new map? I want to recreate a few more DKC levels so it would be handy to have more than one map to use.

I'm gonna be very honest with you. Aside from First Base your levels are claustrophobic. There is not enough room for mario to move around and there are also too many enemies. That's the main reason why room 5 in the Gauntlet is nearly unbeatable. The Mario Bros theme doesn't help either because there is no wall jump. If Mario needs to go up there should be opportunities for him to do so. Reasonable ones also. Moving platforms, blocks, bullet bills, vines. Room 5 requires a near impossible jump which only becomes more difficult because of the constant koopas that appear. And since your levels are constricted, mario has limited moves, limited space to jump, and the enemies accumulate, the level suffers from it.

My sugestion would be to reupload the level and place a bottomless pit to drain the enemies, make a wider room and maybe place some blocks, could be invisible ones but they have to be there if you require the players to get to higher ground. Actually this whole level could be more puzzle like with a different theme and more tools like the P Switch but I guess you don't have those yet.
Another thing, if you had trouble with the level, that is for a reason. Play your levels and don't be scared to make them easier if they are too hard. Get your friends to play them too, a second opinion is always good.

Also, don't be afraid to delete your levels if people are not starring them enough. I do failed experiments quite a lot but I'm always moving on and making new levels and tweaking old ones too. Sorry if I was too blunt and for dragging this on.
 

yurieliakim

New member
Jan 26, 2015
18
0
0
Daft Ada said:
A couple I completed last night.

First Base - E667-0000-0037-F4BF
My attempt at a 1-1 type level. Short, with a few challenging bits.

Coral Capers Dx - 206A-0000-0043-2F42
Based on the DKC level, this was tough to fit onto one map because of the lack of vertical space. I had to add an extra section to the end just to get a path to the flag.

The Gauntlet - 1D93-0000-0043-780A
I spent more time on this level than all the others combined. 10 'rooms' each with a puzzle to solve. Took a while to upload because I couldn't get past room 5! Thought about changing the difficulty but I'm generally not great at Mario games so I'm sure veterans will breeze through it. If you play just one of my levels please give this one a try, I'd love some feedback. Also, the first ? block effectively triggers easy mode so up to you if you use it :)


When you unlock warp pipes and doors etc. can you warp to a completely new map? I want to recreate a few more DKC levels so it would be handy to have more than one map to use.
Also, to answer your question: warp pipes lead to a sub level that is vaguely the same size as the main level, in potential. Doors lead to a second location on the same domain, from a main level location to another one but not from say the main level to the sub level. There is also a limit on how many doors can be used
 

ultrabiome

New member
Sep 14, 2011
460
0
0
I like making levels tru-ish to the series, and have come up with the following. I feel like the level names are pretty explanatory.

World 7-ish difficulty, but I thought pretty fun.
From the Green Tubes
7d72-0000-001d-05e7

Definitely World 8 material, really liked how this one turned out:
Bowser's Box
b155-0000-0048-e2c8

An easier one, designed for a friend who though my others were too hard:
Dry Bones Forest
a2e3-0000-0048-d2ef

And lastly, my first course (be careful, there are goombas in the blocks):
Goomba Block Cavern
281e-0000-0016-8502

Thanks for trying my courses!
 

Silvanus

Elite Member
Legacy
Jan 15, 2013
13,039
6,739
118
Country
United Kingdom
Recently discovered that this game is incredibly fun to watch on Twitch.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
Here's my first level! It's a simple SMB3 level called HOP TO IT!

9708-0000-004D-6B24

I hope you enjoy it everybody.

Edit!

Mario Bros. X Prologue. This one is loosely based off of the prologue stage for Mega Man X. I think it's a bit easier than Hop To It! Still, I think it's also a bit more fun.