They might look the same superficially, but they're each very different. The Aeon, for example, have a T1 tank with less than half the hp of the other factions' tanks, but with much more range. Thus, if used carefully they'll beat enemy units without much trouble, but if you leave them alone, the other units will just run in close and tear them up. Likewise, Aeon Tech 1 mobile artillery have a DPS that rivals Tech level 3 units, but have a low accuracy to compensate. This allows them to destroy large structures such as factories extremely fast while not being overpowered against groups of tanks. The Cybran mobile artillery, on the other hand, has much less damage, but stuns enemy units in a wider radius, making it better suited to supporting your tanks. Likewise, Tech 2 point defense varies between factions. The Aeon Oblivion point defense fires once every 4 seconds, making it better suited to taking out high hp units, while the Cybran Tech 2 point defense fires a constant beam which means its shots always hit, and it never wastes damage or overkills. This makes it better for taking out many weaker tanks. The UEF Tech 2 point defense fires once every 2 seconds, making it ok against both types of attacks.JugglerX said:Supreme Commander is exactly the same as the game from the 90's: Total Annihilation
All 3 races are the same with different skins... bravo.
The units might seem superficially identical because they fulfill similar roles, but the way in which they fulfill those roles is very different.
The online service is a 1st party application. Perhaps you didn't notice that the game is developed by Gas Powered Games and published by THQ. Gas Powered Games plans to eventually self-publish which is why their online service is independent from THQ.Even more Unbelievable, the online service is a 3rd party browser application (Gas powered games) which forces you to start and close the acutal game each time you match a game..... is it just me, or is this medievil?
THQ had finnaly created the foundations for a strong online service ( and community ) with Warhammer 10k and COH which could compete with b.net and they go and destroy support by allowing this backyard gas powered piece of junk to power the mulitplayer service. You god damn arseholes.
The idea is to focus on your strategy and overall plan rather than the details of each individual unit. There are lots of different ways you can win, and if your opponent doesn't prepare for each possibility, you can exploit it. For example, you can win by sniping him with tactical missile launchers, bombarding his base with destroyers, overrunning him with tanks, capturing more territory and overpowering him economically, getting a strong air force and bombing him, building transports and dropping units into his base, or if you get to the late stages, surprising him with an experimental, nuking him, building a game ender. You have to be constantly scouting him looking for weaknesses to exploit and exploiting them.I tried this game about 30 times online and can concede it may have a unique play style at higher skill levels. It is extremely macro management orientated, focusing on automated production and rally points using zoomed out map levels. There may be something in this, but I just didn't dig it.
What did you guys think?
Rob