If you are unaware of the crippling restrictions put on F2P users in the upcoming Star Wars: The Old Republic free-to-play model, here's a quick summary of the important points:
-Three Warzones a week
-Three Flashpoints a week
-Two actionbars (initially they made it just one)
-No hearthstone-esque ability
-You have to pay real money to equip epics
-No raiding
-One profession instead of three
-A cap on your money
-No bank access
There are more limits, but those are the important points. This is a recipe for failure, not revitalizing a dying game. Bioware/EA once again proudly display that they are incapable of doing anything on the management end of TOR correctly. I don't object to some limitations on what a F2P user can do, but they appear to be doing their very best to suck the fun out of TOR for people who want to try the game free.
I'm sure a lot of people around here who have a fetish for the word "entitled" will balk at that statement, but it's true. Yes, I know it's free. Yes, I know you aren't entitled to anything from them if you aren't paying them money*. The problem here is that by grossly inconveniencing players who want to try the game free they aren't giving them an incentive to pay, they're giving them an incentive to go play another game.
The free-to-play model they are using really is a great illustration of TOR's major problems in a nutshell. Bioware does not know how to please MMO customers, and they do not change bad design decisions fast enough. The amount of time it took for Bioware to merge dead servers is an enormous factor in why the game hemorrhaged subscribers at the rate it did. They chose to save face and stall merging servers until well after it became absolutely necessary. In an MMO you just can't sit on critical problems and expect people to wait on you. When a large part of the community leaves, it adds a snowball effect that applies more and more reason for the remaining players to leave because they have fewer people to play the game with.
Right now Bioware should be making the free-to-play option extremely appealing to new and returning players, not attempting to do everything they can to make the experience tedious. Every new player who returns is another step in the direction of TOR rebuilding its lost community. The right way to go about fixing TOR (in my opinion) is to offer positive reinforcement to subscribers using cool vanity items and perks from the Cartel Market, not punishing F2P players.
*Hell. Some of you people who overuse the word "entitled" don't think that even paying entitles you to anything, even the right to complain about a bad ending. I don't understand this mentality.
Captcha: Gift horse. The irony is not lost on me.
-Three Warzones a week
-Three Flashpoints a week
-Two actionbars (initially they made it just one)
-No hearthstone-esque ability
-You have to pay real money to equip epics
-No raiding
-One profession instead of three
-A cap on your money
-No bank access
There are more limits, but those are the important points. This is a recipe for failure, not revitalizing a dying game. Bioware/EA once again proudly display that they are incapable of doing anything on the management end of TOR correctly. I don't object to some limitations on what a F2P user can do, but they appear to be doing their very best to suck the fun out of TOR for people who want to try the game free.
I'm sure a lot of people around here who have a fetish for the word "entitled" will balk at that statement, but it's true. Yes, I know it's free. Yes, I know you aren't entitled to anything from them if you aren't paying them money*. The problem here is that by grossly inconveniencing players who want to try the game free they aren't giving them an incentive to pay, they're giving them an incentive to go play another game.
The free-to-play model they are using really is a great illustration of TOR's major problems in a nutshell. Bioware does not know how to please MMO customers, and they do not change bad design decisions fast enough. The amount of time it took for Bioware to merge dead servers is an enormous factor in why the game hemorrhaged subscribers at the rate it did. They chose to save face and stall merging servers until well after it became absolutely necessary. In an MMO you just can't sit on critical problems and expect people to wait on you. When a large part of the community leaves, it adds a snowball effect that applies more and more reason for the remaining players to leave because they have fewer people to play the game with.
Right now Bioware should be making the free-to-play option extremely appealing to new and returning players, not attempting to do everything they can to make the experience tedious. Every new player who returns is another step in the direction of TOR rebuilding its lost community. The right way to go about fixing TOR (in my opinion) is to offer positive reinforcement to subscribers using cool vanity items and perks from the Cartel Market, not punishing F2P players.
*Hell. Some of you people who overuse the word "entitled" don't think that even paying entitles you to anything, even the right to complain about a bad ending. I don't understand this mentality.
Captcha: Gift horse. The irony is not lost on me.