Syndicate Was a "Lost Battle From the Get-Go"

The Wooster

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Jul 15, 2008
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Syndicate Was a "Lost Battle From the Get-Go"


Rebooting Syndicate was a lost cause, according to Starbreeze CEO, Mikael Nermark.

Starbreeze's FPS reboot of Bullfrog's classic RTT, Syndicate, was met with lukewarm [http://www.metacritic.com/game/pc/syndicate] reviews, shrugs from the general public and outright hostility from fans of the series. According to CEO, Mikael Nermark, the negative press was guaranteed the second the game took up the Syndicate name.

"We knew from the get-go that there was going to be a small but very vocal [group] of gamers and journalists that was going to hate us whatever route we took," he told Edge. "If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate. They were never ours to win; it was a lost battle from the get-go."

Nermark believes Starbreeze did a great job with the title, despite its underwhelming sales - apparently it barely broke 150,000 worldwide sales.

"I'm proud of what the team did and what we made, and I'm especially proud of the co-op; I think that really shows what we wanted to do with the game, and Starbreeze's DNA."

EA's Frank Gibeau recently described the title as "Something we took a risk on. It didn't work."

"I don't have any response to what Frank said," said Nermark. "I think both EA and Starbreeze can look back at it and say that we could have done stuff differently. [But] if you ask anyone about any game in production they probably would say the same thing."

Judging by the critical and popular response, Syndicate wasn't a terrible game. It was just a title hamstrung by an odd marketing decision to tie it into a series it barely resembled. Hopefully a similar fate doesn't befall 2K's oft-delayed XCom reboot. [http://www.escapistmagazine.com/news/view/117388-XCom-Shooter-Delayed-Again]

Source: Edge [http://www.edge-online.com/news/starbreeze-proud-syndicate-despite-poor-salesEdge]





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BrotherRool

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Oct 31, 2008
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Eh, Deus Ex:Human Revolution had a harder job and did much better.

Syndicate the original was already pretty much a tactical shooter, and clearly had mechanics that needed updating. The isometric perspective didn't do much and the 'click to shoot' thing was rubbish. It was an old game easily improved on and surprisingly suited for a shooter conversion, it was basically just an isometric version. They just had to make something more Rainbow New Vegas, than corridors: the game.
 

TsunamiWombat

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Sep 6, 2008
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A 'Risk'? A RISK? You took a RISK on a paint by the numbers cookie cutter shooter? That's why we hated it, idiot, not because it was different - because it was generic.
 

jdogtwodolla

phbbhbbhpbhphbhpbttttt......
Feb 12, 2009
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"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate."
Bullshit! That reasoning is so open it's meaningless. How about not doing an exact copy and actually try innovating?
 

cieply

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Oct 21, 2009
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BrotherRool said:
Eh, Deus Ex:Human Revolution had a harder job and did much better.
Quoted for truth. You cannot at the same time alienate fans and deliver a supbar product that won't gather the new "CoD market" EA so desperately longs for. You treat source material with respect and carry the spirit of the series over. DE did great job, even if it had its problems.

I literally hate this bullshit about "small but vocal" groups, BioWare used the same excuse when people trashed the supbar ending and it took them ages to even acknowledge problem existed. Any dev who uses such a lame excuses deserves no sympathy, and will get none in the end. I will shed not a tear when the axe falls.
 

Ragsnstitches

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Yeah, I'm not buying that... are they claiming innovation? As far as I'm aware, the stale reviews come from the abundantly "safe" appeal of the game while not breaking new ground.

Oh yeah, you had an interesting Co-op premise... but you sold it on the virtues of its single player. Which was just another gimmicky shooter.

Sorry starbreeze, you can't blame the "hardcore" fans on this one. Be proud by all means, just don't shift the burden of whos to blame for its reception as that's just ignoring the issue. If they were never your market then who was it meant to appeal and why did it not appeal to them?
 

Evil Smurf

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Nov 11, 2011
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TsunamiWombat said:
A 'Risk'? A RISK? You took a RISK on a paint by the numbers cookie cutter shooter? That's why we hated it, idiot, not because it was different - because it was generic.
I remember when games were different, fun and unique!
 

runedeadthA

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Feb 18, 2009
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Ragsnstitches said:
Yeah, I'm not buying that... are they claiming innovation? As far as I'm aware, the stale reviews come from the abundantly "safe" appeal of the game while not breaking new ground.

Oh yeah, you had an interesting Co-op premise... but you sold it on the virtues of its single player. Which was just another gimmicky shooter.

Sorry starbreeze, you can't blame the "hardcore" fans on this one. Be proud by all means, just don't shift the burden of whos to blame for its reception as that's just ignoring the issue. If they were never your market then who was it meant to appeal and why did it not appeal to them?

They didn't even take the Gimmick far enough. They could have done interesting things with the hacking thing, but in reality you just got 3 "Spells" and a few "Hold E to Remove Shields" things. And the story was generic and bland, there was a kind of sub plot thing about a sentient AI, but that got barely mention and then never played out in the end. The Weaponary was fairly forgettable but not terrible and so is the Co-op.

They didn't to TERRIBLE, but they did no where NEAR enough to qualify above a "Meh".
 

DEAD34345

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Aug 18, 2010
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I'm kind of glad it failed so badly. They didn't take a "risk" on this, they probably thought it was the absolute safest bet they could possibly make. They made a generic shooter and slapped on an established name for extra free sales, and for once they got what they deserved for it. Hopefully, this result will put other developers off from doing the same thing quite so much (I really doubt it though).
 

seule

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Jul 21, 2008
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They didn't have to do an exact copy, but making a generic sci-fi shooter and whacking Syndicate on it is just lazy.

I mean, even just look at the stuff from E3 on Watch Dogs, that looks closer to Syndicate than the crap these guys dribbled out.
 

lancar

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Aug 11, 2009
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And here's another game that wasn't exactly like it's predecessors: Fallout 3.

While it was a sequel, and not a "remake", it was definitely a "reimagining" of the franchise, one that had gamers everywhere anticipating it with feelings equal parts scorn and careful hope.

They innovated while staying true to the original, and it paid off.

Deus Ex:HR didn't innovate so much as they refined the series existing concepts as much as they could. That, too, paid off.

The Syndicate remake was not innovative, switched genre completely, had bland gameplay and a short campaign.
Also bloom. Lots and lots of bloom.
May the fate of the franchise forever be held up as an example of EA shittyness, because since they have control of the IP we'll likely never see it used to make a game people would actually want.
 

Ragsnstitches

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runedeadthA said:
Ragsnstitches said:
Yeah, I'm not buying that... are they claiming innovation? As far as I'm aware, the stale reviews come from the abundantly "safe" appeal of the game while not breaking new ground.

Oh yeah, you had an interesting Co-op premise... but you sold it on the virtues of its single player. Which was just another gimmicky shooter.

Sorry starbreeze, you can't blame the "hardcore" fans on this one. Be proud by all means, just don't shift the burden of whos to blame for its reception as that's just ignoring the issue. If they were never your market then who was it meant to appeal and why did it not appeal to them?

They didn't even take the Gimmick far enough. They could have done interesting things with the hacking thing, but in reality you just got 3 "Spells" and a few "Hold E to Remove Shields" things. And the story was generic and bland, there was a kind of sub plot thing about a sentient AI, but that got barely mention and then never played out in the end. The Weaponary was fairly forgettable but not terrible and so is the Co-op.

They didn't to TERRIBLE, but they did no where NEAR enough to qualify above a "Meh".
I agree, if the gimmick was more pronounced and promoted more experimentation (rather then *USE THIS POWER NOW*) like Bioshocks plasmids or Deus Exs Augmentations, the game would have transcended "meh" to "might get that next time I see a sale". As it is though, there is no insentive to even get this second hand... there are just other games that do a better job at being fun.

I have dubbed the phenomena of bizarre but uninspired weapons as "Resistance dissonance". In Resistance for the PS3, absolutely every weapon had an interesting concept, but absolutely every weapon just felt so utterly underwhelming.

Pistol that fires explosive rounds? Sweet. Oh but you make the ammo ludicrously limited and practically useless against waves of enemies... the primary type of enemy formation.

A weapon that shoots through walls? Nice. But everything about it lacks any kind of punch... it kills baddies alright, but it literally feels like I'm shooting through paper... not concrete (i know its "phasing" technology but thats utterly boring in practice).

The rest I forgot... yeah...

Oh and I do remember thinking "Who the hell would think this would serve any practical use in combat" with at least one weapon I can't remember.
 

IamLEAM1983

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Aug 22, 2011
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This just proves Jim Sterling's point, honestly. EA are so focused on milking the CoD crowd for every bit of moolah they can that they'll sanction the safest, blandest project in existence from a studio they acquired only to let rot in a corner most of the time; and then add insult to injury by going "Duh-hey, kiddies! Remember that Syndicate game you used to play? We remember it too! Aren't we the bee's knees, huh?"

I wouldn't be surprised if Microsoft poked Bungie a couple times, told it to somehow relaunch Myth or Marathon as an FPS, and then reacted with utter shock and the naive certainty that it could've done well, when the result will inevitably bomb.

Just about the only thing in the Syndicate reboot that caught my attention was the soundtrack. Even then, I pretty much went "Oh. Wow. Mainstream devs jumped on the Brostep bandwagon. I give it two years before Skrillex's career crashes and burns."
 

WaysideMaze

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Apr 25, 2010
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I haven't played either the original or re-make, so can't really comment on the quality. But if they felt that using the Syndicate name going to be a problem from the start, then why use the Syndicate name?
 

Agiel7

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Sep 5, 2008
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IamLEAM1983 said:
I wouldn't be surprised if Microsoft poked Bungie a couple times, told it to somehow relaunch Myth or Marathon as an FPS, and then reacted with utter shock and the naive certainty that it could've done well, when the result will inevitably bomb.
Errr... Marathon *was* an FPS. Though I definitely see your point about Myth with someone asking Bungie to remake it as an Elder Scrolls clone.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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Agiel7 said:
IamLEAM1983 said:
I wouldn't be surprised if Microsoft poked Bungie a couple times, told it to somehow relaunch Myth or Marathon as an FPS, and then reacted with utter shock and the naive certainty that it could've done well, when the result will inevitably bomb.
Errr... Marathon *was* an FPS. Though I definitely see your point about Myth with someone asking Bungie to remake it as an Elder Scrolls clone.
Whoops. This nerd's getting old, it seems. I remember seeing other kids sneaking copies of Marathon into computer class and seeing others play it, but I never played it myself. My bad!
 

WaysideMaze

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Apr 25, 2010
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IamLEAM1983 said:
I wouldn't be surprised if Microsoft poked Bungie a couple times, told it to somehow relaunch Myth or Marathon as an FPS
I've just got this brilliant image now of EA looking at all of it's franchises and saying 'how can we make this more like COD?

Guy 1 - Maybe we could relaunch the Black and White franchise!

Guy 2 - But controlling a hand? That shit is lame.

1 - True dat. How about controlling from the perspective of the creature instead? Like, a first person perspective?

2 - Yeah, that could be cool. But we'd have to make the creature the size of regular people. Otherwise it'd be too OP. Just stompin' around on little folk.

1 - But how is he going to fight them at their size?

2 - I dunno. Swords and shields and shit?

1 - Don't be stupid, cows can't hold weapons!

2 - Then we should make him human. Then he can hold a weapon!

1 - Genius. But first person melee combat sucks. How about we give him guns?

2 - Yeah! But we'd have to move it to modern times, and give all the enemies guns aswell.



1 - Mission Accomplished.