Syndicate Was a "Lost Battle From the Get-Go"

Triforceformer

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Jun 16, 2009
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Or you could have made a game that was actually in the series's GENRE and built off of the first game. Taken the basic idea and branched it off with new mechanics and such. There's always that option.
 

Meight08

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Feb 16, 2011
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Evil Smurf said:
TsunamiWombat said:
A 'Risk'? A RISK? You took a RISK on a paint by the numbers cookie cutter shooter? That's why we hated it, idiot, not because it was different - because it was generic.
I remember when games were different, fun and unique!
I remember noone buying them
 
Apr 28, 2008
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DVS BSTrD said:
Or you could actually have tried making a SYNDICATE game.
Or NOT putting Syndicate's name on this game.

Come on Starbreeze. You made a good game based on a movie (Riddick: Escape from Butcher Bay) for crying out loud. And The Darkness, while it did have its faults, was still pretty good.

You can do better than this. I know you can. You've shown you can.
 

Baresark

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Dec 19, 2010
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His analysis shows how disconnected he actually is. When push comes to shove, if they had made this a decent FPS, it wouldn't have been taken so harshly. But they took a job from EA who only wants to make COD clones in an attempt to get some of that money. They made a mediocre shooter from a game that is beloved franchise from the past. The fallout wasn't going to be good when they turned it into the thing the market has the most of now. As far as I'm concerned, this developer can blow it out of his ass. Not because they "messed up" the franchise, but because there is no place for a company that just does the same thing as every other company is doing.
 

Frost27

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Jun 3, 2011
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Honestly, a copy is exactly what they needed. I know at least a dozen people off the top of my head that would have bought a remake of syndicate done with modern technology. I mean, Jesus, it works for Square with remakes of the old school FF titles.

I would have bought a copy sight unseen if it were an RTS.

The real issue there, though, is that no one beyond Firaxis with turn based Civ Revolution has the balls to try any strategy, let alone an RTS on a console because without mouse support it would never work.

I never even finished Syndicate. Just put the controller down and walked away. Think I'll take it to a resale outlet since I never even bothered with the online code.
 

Andronicus

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Mar 25, 2009
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Since when was making a sequel, constructed out of already established mechanics and aiming to appeal to the lowest common denominator considered "risky"? Was it "risky" solely because you knew you were going to anger fans, because it was NAMED Syndicate? Was that really the only risk, the NAME? Are you saying that because it used the Syndicate NAME, you were taking a huge risk that you could already see you wouldn't win? If you hadn't used the Syndicate NAME, you could have taken it in a unique and possibly even innovative direction, and people might have accepted it for what it was, rather than what it wasn't?

You know, I can already begin to see how you could have avoided taking this MASSIVE RISK, but I'm not going to tell you how, because I'm just that much of an asshole. Good luck on your next super-risky sequels though!!
 

Lovely Mixture

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Jul 12, 2011
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Zhukov said:
Yeah, real big risk rebooting a classic as yet-another-bloody-FPS.

I didn't like the original and I still think the reboot sucked.

They made a meh game and got a meh response. This is the way things should be.
Jandau said:
However, it's not due to a "vocal minority" that turned the world against you or whatever. It's because your game is a fairly derivative FPS in a market oversaturated with FPS games. I find it hillarious that EA describes Syndicate as "taking a risk" - what exactly is "risky" in it? There aren't really any major deviations from the bog-standard FPS formula (the hacking bits, I suppose, but they are marginalized), the plot is uninteresting, etc. The game wasn't risky - it was safe. So safe nobody felt particularly inclined to buy it.

This is what happens when you try to make everything have a "broad appeal" - you leave yourself without a target audience. Syndicate fans didn't care for the game since it's not what they want, FPS gamers didn't care about it because there are plenty of other better or at least better marketed games for them to play. You literally had nobody to sell the game to.

But sure, blame the "vocal minority" for your own fuckups. At least it's not pirates this time...
TsunamiWombat said:
A 'Risk'? A RISK? You took a RISK on a paint by the numbers cookie cutter shooter? That's why we hated it, idiot, not because it was different - because it was generic.
Nothing more needs to be said.
There was no risk involved, there was nothing SPECIAL about the game.
 

Squilookle

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Nov 6, 2008
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"If we didn't do an exact copy of the game, they'd hate us. If we did do an exact copy, they'd say we didn't innovate."

Oh yeah? Says who? For many, just bringing an old classic onto a current system is enough. Anything more, like updated graphics, extra content etc is just a bonus.

Bet they never considered that properly.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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evilneko said:
150,000 copies worldwide. Wow. That's not much.

Generously assuming 60$ for every single copy, that's 9 mil.

I wonder how much it cost to make?
9 million before it gets split up of course. Assuming this little thing is correct [http://unrealitymag.com/wp-content/uploads/2011/04/game-pie.jpg] (and someone correct me if it's not), the developer would've only received ~$1,350,000.
 

Amaror

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Apr 15, 2011
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Grey Carter said:
Hopefully a similar fate doesn't befall 2K's oft-delayed XCom reboot. [http://www.escapistmagazine.com/news/view/117388-XCom-Shooter-Delayed-Again]
What? Hopefully it does befall the exact same fate! When this kind of shit doesn't fail then the publishers will continue to ruin the names of good games by slapping the name on another 08/15 FPS.
I hope 2K's XCOM reboot crash and burns, while Firefaxis reboot makes tons of money.

Sober Thal said:
FLASHBACK:
'It's called Syndicate?'
Fuck that noise. We need the original shit game to be made! It's shit cuz it isn't what we used to have!
Or, you know, because the game was just not very good.

Sober Thal said:
Judging by the numbers... it's more useful to not touch older IP's at all. The cry baby gaming nation can't deal with it, FYI.

X-Com revamp is gunna bust too. I'm sure the PC flamers will have some sort of excuse for that too.
Which one do you mean? The FPS is gonna go down, i suspect that, too, but i do think that the firefaxis game will do pretty good. Of course there are some issues, but we'll see. And why "PC flamers"? XCOM fans are on pc and console, since even the original xcom was made for pc and playstation.

Sober Thal said:
What was considered okay tens of years ago, isn't/can't be passable now-a-days.
OK, then why am i playing Master of Orion and Ufo enemy unknown, right now?
Can't be nostalgia, because i discovered Ufo a year ago and Master of Orion only two months ago and both hold up pretty good!
 

SL33TBL1ND

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Nov 9, 2008
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All they had to do was make a good cyberpunk tactics game. Of course they failed when they decided to do the complete opposite. Sure I was kinda excited at first, but as soon as the whole "betrayed by your own syndicate" thing came out, it was clear they had no idea what Syndicate was about.
 

The Genius

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Jul 24, 2010
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Sober Thal said:
The Genius said:
Sober Thal said:
Morale of the story?

What was considered okay tens of years ago, isn't/can't be passable now-a-days.
What gives you that impression?
Fanboys.

AKA the Jagged Alliance remake flop.
I liked JA2 back in the day. Don't really get alot of time these days so haven't picked up the remake. I did read that it was quite poor however. I wouldn't use one example to nix the whole idea.
 

Neonsilver

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Aug 11, 2009
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It's really funny that they thought they took a risk with the game.

If they wanted to be safe with the name they should have made a cheap remake of the original. I barely remember playing the original because I was very young at that time, but I probably would have bought a remake of it.
 

Giftmacher

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Jul 22, 2008
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Yes that's right, it's everyone else's fault... What a load of rubbish. Co-opting the Syndicate name wouldn't have held the game back if it had actually been good.

Just to be crystal clear, the problem here is Starbreeze made two errors:

1. Switching the Syndicate genre entirely, losing a lot of what made the game engaging and fun in the first place.

2. Making a mediocre game.

The first might have been survivable, if the second wasn't also true.