Oh fuck really? Double whammy. -_-
This is just depressing. I didn't have suuuper high hopes for the game, but damn I was still hoping it would be at least decent.
Meiam said:
I don't know why shock/deus ex type game can't catch a break. Prey 2017 was amazing but apparently sold poorly. Last deus Ex did poorly (okay that one was mostly deserved) and the next bioshock seems to have been stuck in development hell or pre preduction since forever. I guess there's not much of a market for FPS adventure/stealth game...
I'm so salty about Prey 2017 not doing well. It's one of the best Immersive Sims I've ever played. Great, smart plot, loads of clever gameplay systems that interlock to allow for a ton of fun shenanigans, the whole thing was incredible. It deserved much better than it got. Oh, and the Roguelike-ish DLC was a blast too. Really felt like I was carefully peeling layers away from a great big puzzle onion.
...I'm also kinda salty because a few reviewers I read said the game was "just ok" or "kinda boring", so I skipped on it for a while instead of getting it day 1, like I'd intended. Just goes to show that Immersive Sims really don't have mainstream appeal and you can't really trust most reviews on that sort of genre.
And that in fact is WHY they never catch a break. They're very costly to make, have a VERY narrow audience, and when you put those two together, they rarely make the money they need to justify their existence to shareholders.
Finally, the last Deus Ex game could have been amazing. It was REALLY close. It really just needed to have ONE more proper Infiltration mission so the game felt like the right length, and actually provide some kind of narrative closure to a few plot threads to make the narrative end satisfying. It's upsetting how close they were to nailing it, but falling short.
I really do have to applaud them for getting the final mission EXACTLY right, though. That final mission is EXACTLY how you do it in Deus Ex. Multiple objectives, needing to play around civilians without causing a panic, providing a gut-wrenching choice of what to do at the end...But giving you enough time to ACTUALLY do *both of them* if you were fast enough (and/or made the right story choices early on).