I regularly run tabletop sessions, mostly D20 based games. Recently it is the Numenera setting. Anyway, two of my players have mentioned several times how much they dislike dice and the idea of random chance destroying carefully laid plans. Numenera has some systems for spending XP to reroll dice and such, which isn't bad but they began asking me about more options being available.
They talked about how they'd be interested in there being some kind of card mechanic, where you held a deck of various kinds during a session, or earned them, and could use them for various effects like turning a 1 into a higher roll, adding numbers to rolls, other in-game effects and such.
I was curious if there are any systems out there, or anyone has any ideas to adapt such a thing to Numenera. A deck building aspect to supplement dice rolls, or even to replace them. I did some quick searching and noticed Savage Worlds has a system for this.
Anyone aware of anything like this? Personally, I am just as fine with dice myself, but open to checking out new things.
They talked about how they'd be interested in there being some kind of card mechanic, where you held a deck of various kinds during a session, or earned them, and could use them for various effects like turning a 1 into a higher roll, adding numbers to rolls, other in-game effects and such.
I was curious if there are any systems out there, or anyone has any ideas to adapt such a thing to Numenera. A deck building aspect to supplement dice rolls, or even to replace them. I did some quick searching and noticed Savage Worlds has a system for this.
Anyone aware of anything like this? Personally, I am just as fine with dice myself, but open to checking out new things.