Ok, I have been pondering this thought that in games you can take only a few routes to victory.
The simplest route is a brute force charge. This can be used at most any time any still be just as effective as thinking things through.
Next is a strategy, an actual one. This usually requires relative placement, timing, and proper unit speciality(ie in and RTS: Cavalry, FPS: sniper).
Or there is just a random-spur-of-the-moment-hail-mary(RSOTMHM for short), in which you take whatever you can manage and use in in an entirely different way than the conventional means.
"So why did he just go through all that?" You might be asking yourself. Well I want to know some of your opinions on the use of planning in games, possibly anicdotes of your d-day worthy or just plain crazy plans, or even the lack of planning in a game.
Take note that this does go for any genre where planning can be involved.
The simplest route is a brute force charge. This can be used at most any time any still be just as effective as thinking things through.
Next is a strategy, an actual one. This usually requires relative placement, timing, and proper unit speciality(ie in and RTS: Cavalry, FPS: sniper).
Or there is just a random-spur-of-the-moment-hail-mary(RSOTMHM for short), in which you take whatever you can manage and use in in an entirely different way than the conventional means.
"So why did he just go through all that?" You might be asking yourself. Well I want to know some of your opinions on the use of planning in games, possibly anicdotes of your d-day worthy or just plain crazy plans, or even the lack of planning in a game.
Take note that this does go for any genre where planning can be involved.