Take Two Boss Criticizes Yearly Release Schedules

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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Grey Carter said:
Kinguendo said:
"In three to five years, it won't be." sounds like a threat when coming from Activision.

Do we know whether they were saying it wont be doable in 3 to 5 years or that all services like that will be subscription based?
Very much the latter. Considering how absurdly successful Elite has been, I'd be very surprised if Activision's imitators don't implement it in their upcoming games.
Isn't that what Battlefield's Battlelog is meant to be?
 

Woodsey

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Aug 9, 2009
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mjc0961 said:
Grey Carter said:
"If you start trying to stamp these products out annually, we don't think that's consistent with a high-quality result," he said.
Sounds like he forgot that each game gets closer to 2 years of development. The games are released yearly, but that doesn't mean that they are made in a year. Activision has multiple developers making the games for a reason.
And yet they're still buggy, ugly ,unbalanced, poorly-written, and scripted to the high heavens.

I would also imagine he's referencing player-base fatigue (ala Guitar Hero). In fact, having read it again, he says exactly that.

OT: And we can purchase this Mall of Booty from all good retailers and online stores, I presume?

Anyway, good to see a company head with a lick of fucking sense.
 

Otaku World Order

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Nov 24, 2011
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Woodsey said:
And yet they're still buggy, ugly ,unbalanced, poorly-written, and scripted to the high heavens.

I would also imagine he's referencing player-base fatigue (ala Guitar Hero). In fact, having read it again, he says exactly that.

OT: And we can purchase this Mall of Booty from all good retailers and online stores, I presume?

Anyway, good to see a company head with a lick of fucking sense.
It'd be nice if Activision learned something from the hideous screeching death of Guitar Hero and learned to bloody pace themselves a bit.
 

Woodsey

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Aug 9, 2009
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Otaku World Order said:
Woodsey said:
And yet they're still buggy, ugly ,unbalanced, poorly-written, and scripted to the high heavens.

I would also imagine he's referencing player-base fatigue (ala Guitar Hero). In fact, having read it again, he says exactly that.

OT: And we can purchase this Mall of Booty from all good retailers and online stores, I presume?

Anyway, good to see a company head with a lick of fucking sense.
It'd be nice if Activision learned something from the hideous screeching death of Guitar Hero and learned to bloody pace themselves a bit.
When CoD and WoW finally die out it'll be interesting to see what happens to them. They have nothing else of worth (well, that makes them any noticeable money - I personally see no worth in CoD), apart from the rest of Blizzard's stuff, although ironically they take forever to launch games.
 

Epona

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Jun 24, 2011
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Darkmantle said:
I feel like activision is becoming the atari of our age.

"I won't become the thing I hate" indeed eh?
Activision was sort of the Atari of the Atari age. The company was started by Atari developers and became more successful than Atari by making games for the Atari 2600.
 

Darkmantle

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Crono1973 said:
Darkmantle said:
I feel like activision is becoming the atari of our age.

"I won't become the thing I hate" indeed eh?
Activision was sort of the Atari of the Atari age. The company was started by Atari developers and became more successful than Atari by making games for the Atari 2600.
I know. Activision was founded by people who left atari because they didn't like atari's business practices. IE forcing developers to release too many games too fast and barely giving anyone time to make a game, they had to be going at full spread all the time. This also caused the over saturation of the market which was one of the contributing factors to the crash of 1983.

fast forward to 2011 and here's activision forcing yearly releases on it's developers (1 game form each franchise BTW, that's why SC2 was split into 3 parts and WoW keeps getting expansion packs each year, ID software actually had to leave activision because of this) which is over saturating the market, especially in the war games department.

Activision became what it tried to escape.