Team Fortress 2 Update Kills Idle Servers

Steven Bogos

The Taco Man
Jan 17, 2013
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Team Fortress 2 Update Kills Idle Servers


Team Fortress 2 players will now have to actually play the game to get item drops.

Idling, the act of joining a Team Fortress 2 server and then just going AFK while you automatically collect items, should now be a thing of the past, thanks to the latest update to Valve's war-themed hat-simulator. As of last week, players can no longer receive item drops unless they are actively playing the game, which should effectively kill "idle" servers (servers where players join exclusively to idle).

Here's how it works. For players to earn item drops, they have to:

Be connected to a VAC secured server.
Respond to in-game drop notifications while not utilizing external programs to do so.
Be running only one instance of the game.
Not be in textmode.


If any one of these requirements is not met, the player will have their item drops paused, meaning no items will drop for that player until they meet all the requirements again.

Ever since the item drop system's implementation all the way back in 2009, Valve have tried a few stop-gap "discouragements" towards players who would rather idle than play. The first was the infamous "Cheater's Lament" debacle, where Valve gave out an exclusive item to all players who refrained from using a third party "idling program" shortly after the system was implement, and subsequently removed all items earned by idlers.

The second was the implementation of a weekly drop cap. Basically, you only had X drops a week, so if you idled all day, you'd hit your weekly drop cap pretty quickly and wouldn't be able to earn any more items. The drop cap would actually "roll over" to some extent, meaning if you took a hiatus from the game, you could come back to an increased weekly drop cap.

This new change should help ensure that Team Fortress 2 players are actually playing the game in order to earn their precious hats.

Source: Team Fortress [http://www.teamfortress.com/post.php?id=11105]

Image: Nerf Now [http://www.nerfnow.com/comic/173]

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jericu

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Oct 22, 2008
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So, who wants to wager on how long until people figure out a way to idle despite these new restrictions?

I give it a month, tops.
 

heroicbob

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Aug 25, 2010
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well you are either playing the game to play it or what is the point, the hats arent real people
 

Bindal

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May 14, 2012
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heroicbob said:
well you are either playing the game to play it or what is the point, the hats arent real people
Doesn't matter, they give you real money.
 

Vhite

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Aug 17, 2009
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Early as always Valve, now that everyone already has every items or isn't playing any more.
 

Steven Bogos

The Taco Man
Jan 17, 2013
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Bindal said:
heroicbob said:
well you are either playing the game to play it or what is the point, the hats arent real people
Doesn't matter, they give you real money.
This is too true. I once sold an unusual hat for around $120 worth of Steam games
 

SonofaJohannes

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Apr 18, 2011
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I've idled in the past, and I liked it. Therefore, I am slightly unhappy with this update, but such is the life of an idler. The community may shun us, but we stand proud with our crafted headgear and say "You may take our textmode, but idling will always find a way"
 

Steven Bogos

The Taco Man
Jan 17, 2013
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Vhite said:
Early as always Valve, now that everyone already has every items or isn't playing any more.
So Team Fortress 2 being the second most played game in the entirety of the steam library translates to no-one is playing it anymore?

Source [http://store.steampowered.com/stats/]
 

major_chaos

Ruining videogames
Feb 3, 2011
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Awwww, whats the matter valve? People trying to subvert your awful drop system? My heart bleeds for you*.

*[sub]heart bleeding is not unlocked by default, purchase it in the store for only 50$ USD[/sub]
 

Jenny Jones

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Jun 10, 2013
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I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
 

Steven Bogos

The Taco Man
Jan 17, 2013
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Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
I don't believe TF2 is "pay to win" in the slightest. First, you can get ALL of the items through drops, crafting or trading.

Second, for a lot of the classes, the vanilla loadout is still the best. I clear servers with vanilla loadout scouts and soldiers
 

Harlemura

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May 1, 2009
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Doesn't this mean there should be no weekly item cap now? I always found it kind of annoying that I'd have two or three huge TF2 sessions a few days in a row, but would stop getting items halfway through.
If idling's not a problem anymore, shouldn't players just always have a chance of getting something while playing?
 

Vhite

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Aug 17, 2009
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Steven Bogos said:
Vhite said:
Early as always Valve, now that everyone already has every items or isn't playing any more.
So Team Fortress 2 being the second most played game in the entirety of the steam library translates to no-one is playing it anymore?

Source [http://store.steampowered.com/stats/]
No, it means you probably already have every item there is.

EDIT: Sorry, I misread it was just in your library. Still, I have never said that no one is playing it.
 

Teoes

Poof, poof, sparkles!
Jun 1, 2010
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Steven Bogos said:
Vhite said:
Early as always Valve, now that everyone already has every items or isn't playing any more.
So Team Fortress 2 being the second most played game in the entirety of the steam library translates to no-one is playing it anymore?

Source [http://store.steampowered.com/stats/]
But I don't play it any more, therefore no-one does!

OT: Well if folks are making money off idling, then this is a good thing. Those who only idle for items for their own crafting purposes are a little more shafted but I'd have to question the point of the crafted item being more important than the playing of the game. Different strokes for different folks, I guess.
 

Jenny Jones

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Jun 10, 2013
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Steven Bogos said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
I don't believe TF2 is "pay to win" in the slightest. First, you can get ALL of the items through drops, crafting or trading.

Second, for a lot of the classes, the vanilla loadout is still the best. I clear servers with vanilla loadout scouts and soldiers
I didn't know you could get all the man.co stuff for free, still it doesn't make me want to come back to play it. Soon as I saw a piece of gear (think it was something like a crocodile hat) that made you immune to headshots I decided to stop playing as it's no longer the quick easy to learn fun game it used to be imo.
 

NathLines

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May 23, 2010
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Jenny Jones said:
Steven Bogos said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
I don't believe TF2 is "pay to win" in the slightest. First, you can get ALL of the items through drops, crafting or trading.

Second, for a lot of the classes, the vanilla loadout is still the best. I clear servers with vanilla loadout scouts and soldiers
I didn't know you could get all the man.co stuff for free, still it doesn't make me want to come back to play it. Soon as I saw a piece of gear (think it was something like a crocodile hat) that made you immune to headshots I decided to stop playing as it's no longer the quick easy to learn fun game it used to be imo.
That got fixed in this very update. Sets only give you cosmetic effects now, not stats. A tad late perhaps, but I thought you should know.

Though I can totally understand why you'd be upset about the item sets, most of them were rarely ever used. You always had to give up some advantage when you equipped a set. Like the set that made you upset; you were immune to headshots but you couldn't headshot others in turn.
 

SL33TBL1ND

Elite Member
Nov 9, 2008
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Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
 

Steven Bogos

The Taco Man
Jan 17, 2013
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Jenny Jones said:
Steven Bogos said:
Jenny Jones said:
I miss the days when we didn't have all these hats. Turned me right off the game when I saw pay to win in a game that was pick up, have fun and didn't require you to be twitching like a CSS player to be good at.
I don't believe TF2 is "pay to win" in the slightest. First, you can get ALL of the items through drops, crafting or trading.

Second, for a lot of the classes, the vanilla loadout is still the best. I clear servers with vanilla loadout scouts and soldiers
I didn't know you could get all the man.co stuff for free, still it doesn't make me want to come back to play it. Soon as I saw a piece of gear (think it was something like a crocodile hat) that made you immune to headshots I decided to stop playing as it's no longer the quick easy to learn fun game it used to be imo.
Actually, it's funny you should mention that hat, because they actually removed the anti-headshot bonus
 

Whispering Cynic

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Nov 11, 2009
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SL33TBL1ND said:
Yeah, man. I hate how having an expensive unusual hat confers in-game bonuses.

Oh, wait.

It doesn't.
It actually does, in a way. Wearing such expensive unusual hat makes you more visible on the battlefield, draws attention to your head, so other players can headshot you more conveniently. When you can't see your opponent well, you can always just aim a bit below the stupid glowing effect for a guaranteed headshot...